Armorsmith Archive

Thread: Publish 8 armor feedback thread

crazy_dave_m
Wed Apr 28, 2004 2:58 am
#14


two of my fellow guild members were testing the "armor hole" fix last night and said they were still experienceing 1k+shots occassionally even though they were in full 80% kinetic 67%basecomp armor



anyone else seen similar results?


Message Edited by crazy_dave_m on 04-28-2004 02:59 AM

Reidar
Wed Apr 28, 2004 5:09 am
#15

My Imp psg seemed to be working ok last night and the vulerbilities remained constant



Troezar - Imperial Trandoshan
Colonel - Proud member of TDV

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. "
Kiom
Wed Apr 28, 2004 7:52 am
#16

I have several crates of Imp PSGs in my stockroom. As of last night they had various stats. I guess I could pull them from crates, but some customers like to get a big stack of them.



Monroe Glesn - Distant cousin of Kiom
Master Tailor
ZenMaster
Wed Apr 28, 2004 7:52 am
#17

Can anyone report on RIS? Does it still shift? If not, what are it's new vulnerabilities?
owako
Wed Apr 28, 2004 4:33 pm
#18

PSG's still don't always work without unequip/reequip. Got in several fights just now and shield only started stopping damage after unequip/reequip.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Kilun
Wed Apr 28, 2004 6:10 pm
#19

Tantel: is having zero vulns, they don't shift.


I did two starport hops, and 3 shuttleport hops and crossed another boundary. Stayed full resist.


Now with that saying, the resist are low, and with a layer, could be made a little better, I was getting 24energy/16base. With I used 3base and 6energy on the segment.


The most I could get a segment up to was either 6base or 8energy. Chest: HAM 96/XX/18(not in game now) With a 4%energy/4%base layer, will make this a tad better, but it seems I used to get far better segments than I was getting now.


I hope this is an overlook by the devs, and the shifting stats bug is fixed, and that we don't push for this to become the acid/blast/stun/elec resist. Its still at most going to all be under 25% without enhancers and pre-slice from what I can see. Now if it was a fullset, this may actually be very useful, but as of now, I don't see it being majorly used or made by anyone, might make some decent helms since I may use them with a Kinetic layer, and since the mind is hit, but still wanting overall good resist with being extremely light.



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Kalifan
Wed Apr 28, 2004 7:04 pm
#20

Hi all, I just got one remark to add concerning the publish 8 and all those before it, as i looked over the different threads and did not see any recent info on Crafter Aprons for Armorsmiths, why are we the only crafting profession not having one? or a toolkit or what ever ? when shall we get one and what doe we need to do to convince SOE to consider the issue? Attachments are crasy out of decent price and new crafters have no or little chance to compete with those ingame for some time...


Hope someone tells me more and SOEsolves this issue


Alesia, recently master armorsmith, master tailor soon, Merchand 4-4-0-2



IGN Alesia
Shilak
Thu Apr 29, 2004 4:42 am
#21

PSGs seem to of stopped shifting, mine also seem to of stopped deactivating when I cross server boundaries. Only issue still left with PSGs is repairing when they reach zero condition, it still seems to cause them to go to negative condition/resists which is severely reducing their lifespan.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Lodau
Thu Apr 29, 2004 7:50 am
#22

I had NO idea how PSG's worked ( or didnt work in this case). I just walked into a vendor today (2 days AFTER P8) and found some Imp prototype PSG's on a vendor with 42%resists on all except energy which was at 24%. Since I was looking for kinetic resists, I loved this one. Made a screenshot of it and bought 3!
Then when they popped in my inventory I noticed 3 resistances were gone. This had me puzzled. After a search on these forums I found the issue.


I feel cheated by SOE now. I bought something different from a vendor then what I saw with my own eyes.

Created a ticket and awaiting an answer.


When they fix the pre-publish stuff, let them fix the ones on a vendor too!


GRRR im so pissed....

Lodau

Kettemoor
ZetaGouki
Thu Apr 29, 2004 12:58 pm
#23

"Can anyone report on RIS? Does it still shift? If not, what are it's new vulnerabilities?"


RIS hasn't shifted since 2 publishes ago... and the vulns are acid and stun.


I'll be having some more Interwoven pieces made later, so I'll see if any of that has changed.



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RelicOMO
Thu May 06, 2004 9:15 am
#24

Firstly, I think it's a little weak that, unable to fix the stat shifting bug, they instead gave PSGs and Tantel fixed vulns like everything else and pretended this was how they were intended all along. Furthermore, picking kinetic, blast and acid as the vulns made PSGs ineffective against three out of the four major PvP damage types - I think that's a bit limited for items that are as complicated to make as PSGs, and severely reduces their value. They're little more than stun shields now, and curios really at that. While that is useful, I think there was no need to narrow their scope quite so drastically.


That said, they are now fixed, and do not shift, but that is not a great surprise, since armour with vulnerabilites never shifted. They also do not turn off after shuttling or crossing server boundaries. Tantel made today has the listed, fixed vulns, but tantel made prior to the patch has whatever vulns it had shifted to at the time, and they are fixed - there are some 'prenerf' pieces with no vulns that do not shift.


The armour hole is also, thankfully, fixed. Thank you SOE for fixing this one. On the bright side, people are now wearing through their armour quite a bit faster because of this, so I guess more sales are in the offing.


Azyran
Wed May 12, 2004 3:35 pm
#25

I can definately say I still have to unequip/reequip my psg when in battle. I've had several instances where my PSG is not functional until the re-equip, but this is not always the case. In cases whereI did not have to re-equipI was on a planetwalking/fighting my way across so I may have very well not crossed server lines betweenequips when they continued to work. Stats are rock solid now.



Azyran


Kiom
Wed May 12, 2004 3:51 pm
#26

I made some tantel last week. It had no vulns.



Monroe Glesn - Distant cousin of Kiom
Master Tailor
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