Armorsmith Archive

Thread: Looking for information

Erythro
Wed Jun 29, 2005 10:53 am
#14

those are some nice guides but they realy dont explain what im looking for



Vendor: -5287 3344 Outside Theed Naboo

.:E:. Erythro Old school MWS MAS.
Pre CU Sucked So Stop Crying
itysko
Wed Jun 29, 2005 11:37 am
#15






Ancho wrote:

Try the Bothan Spynet forum.




zomg...again? sheesh...haha...but it is so expensive to talk to a bothan..so if you replay..that will be 50 credits please..and no..i don't take wooden credits



sorry to see this game in its current state
RIP Salomon
Ancho
Wed Jun 29, 2005 11:46 am
#16

Granted, some guides are being revamped, some guides are special quest oriented, and some guides are of a higher level than Speak-and-Spell, but all the guides that are the most useful have been highlighted in earlier postings.


So....


Someone has to either write what he's looking for.


OR


He hires a tutor to assist in his training process.


OR


Make his armor for him.


Only the true answer is in the Bothan Spynet forum at this point.


- J





Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
Erythro
Wed Jun 29, 2005 11:48 am
#17

I basically just want to know what layers are best used when making armor like assualt armor to get higher stats on the cores do i use all kenetic layers in my segments or should i use other ones to?



Vendor: -5287 3344 Outside Theed Naboo

.:E:. Erythro Old school MWS MAS.
Pre CU Sucked So Stop Crying
Ancho
Wed Jun 29, 2005 11:55 am
#18


You want the highest kinetic for Assault armor, use 4 kinetic layers per segment.


You want the highest energy for Recon armor, use 4 energy layers per segment.


You want to makeBattle armor with an even amount, the most efficient way is to use Primus layers.


If you have someone who can't wear Assault or Battle armor and wants the best kinetic protection, I tell them to repec to a profession that wears those armor types or special order. Full payment up front as always.


- J



Message Edited by Ancho on 06-29-2005 02:56 PM



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
Capt_Obvious
Wed Jun 29, 2005 11:58 am
#19






Erythro wrote:

I basically just want to know what layers are best used when making armor like assualt armor to get higher stats on the cores do i use all kenetic layers in my segments or should i use other ones to?





Since you're just starting out, I would concentrate on making very good unlayered armor first. Start making only Recon, Battle, or Assault; this will give you an idea of how the process works better than any guide will give to you on a silver platter. Next try Primus, Kinetic, and Energylayers. Its all a gradual learning curve so don't try and get it all at once. You do this and you'll be out of money as you tried to get enough uber resources to do everything, you won't have enough to make anything, and you won't be selling anything either. Best to simply play the game and master your craft a little at a time.



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PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
JediSpam
Wed Jun 29, 2005 7:31 pm
#20






Capt_Obvious wrote:





Erythro wrote:

I basically just want to know what layers are best used when making armor like assualt armor to get higher stats on the cores do i use all kenetic layers in my segments or should i use other ones to?





Since you're just starting out, I would concentrate on making very good unlayered armor first. Start making only Recon, Battle, or Assault; this will give you an idea of how the process works better than any guide will give to you on a silver platter. Next try Primus, Kinetic, and Energylayers. Its all a gradual learning curve so don't try and get it all at once. You do this and you'll be out of money as you tried to get enough uber resources to do everything, you won't have enough to make anything, and you won't be selling anything either. Best to simply play the game and master your craft a little at a time.






Very good advice.


Layers have stats. If it's Primus and+40 Kin/Ene -41 Elem, it'll boost your Kin and Eneresists by 40 and subtract 41 from your Elemental resists so if your unlayered battle is 5000/5000/5000, you'll get 5040/5040/4959. If you use2 layers, multiply that by2 and so on.


Like the Captain said, you really need to figure out a good setup for unlayered Segments. Everything after that is not so hard to calculate.


There's no single best combo IMO. A customer might want high Kin Battle Armorfor example(I personally do).


Try experimenting making biceps/bracers and take notes as you do. It helped me out alot when trying to figure out howcrafting worked post-CU.


Oh, and NEVER MIX OPPOSING LAYERS. +40 Kin and -40 Kin will cancel each other out.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

pykescylla
Wed Jun 29, 2005 8:58 pm
#21


As folks have said, layers are by no means a requirement. I save them for special stuff, not production armor. You might get 8 percent more damage reduction on a stat or two, but you'll loose just as much on the opposing stats, all while tripling the amount of resources you use.


The other thing to do, beyond reading the stickies in the forum, is to read back through the forum itself. Go back in time. We've been talking about all this stuff since before the CU went live. Lots of info is there if you take the time to go through it. No one is going to be able to take the time to fully explain everything to you in a post. And there are few of us left since the CU went live. I see the same half dozen names trying to respond to all the questions from new smiths.


Message Edited by pykescylla on 06-30-2005 12:59 AM



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Flug
Wed Sep 14, 2005 9:35 am
#22

this is just a general question, is there any new information on the FRS coming back or what it may contain?



_____________________________
Innocence Proves Nothing
abbink
Wed Sep 14, 2005 9:41 am
#23

nothing at all that i can tell and i try to read most posts on this forum. Rumor has it that the new FRS will come with the trails of obi-wan expansion but thats just a rumor and is not really reliable. Its any ones guess at this point.

Message Edited by abbink on 09-14-2005 09:47 AM






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Jagdwulf
Thu Sep 22, 2005 10:12 am
#24

Greetings,


I recently re-activated my master droid engineer alt, and have not done any droid crafting since before the CU.


Could someone lend me a link or point me in the dirction where I could find some information on what has changed since the CU? I took a look back through the old familiar Droid Engineering FAQ's stickied above but, unless I missed it, I couldn't find a "CU Changes" link or what not.


I started taking a look at a few posts and see folks debating armor use and the CL of droids...which leads me to believe that quite a few things must have changed.


Thanks in advance!

RasalTheWise
Thu Sep 22, 2005 10:26 am
#25

Indeed a lot has changed, depending on how far back you go. Straker is working on a new draft of the DE 101 stickie, but as of right now, your best bet is to ask specific questions, or just do a search.




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Jagdwulf
Thu Sep 22, 2005 11:07 am
#26


Thanks Rasal


I go 'way' back to before the original incarnation of DE, then the first revamp. Ugh...it took long enough to get straight just which modules needed quality resources and which didn't, and what level of storage/data modules you could stack together to get the result you wanted.


As opposed to asking a bunch of questions here....I think I'll just start searching and reading...it would be far too many questions to ask in the forum to get myself up to speed post CU. As it stands now, I'm not even sure which questions to ask..much less the answers.


Thanks again Rasal.


Message Edited by Jagdwulf on 09-22-2005 01:08 PM

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