Armorsmith Archive
Thread: Regarding LS resists Tantel
Drummerboychris wrote:
frind made some quick tantel at 15% lightsaber...
dont know if it's still resiting...
but you'd need 26% ls resists to do anything, because ls are ar2. below 25 and you're making my saber stronger
You need 20%+to counter-act the AP bonus, not 25. ![]()
Message Edited by Drummerboychris on 06-29-2004 11:02 PM
buzzard wrote:
Just to throw in my initial results using very good materials, except for my two weakest ones:
Bristley Hide
OC 616
SR 965
and
Avian Bone
OC 728
SR 361
I ended up with:
Energy 18%
All Others including LS 25%
no vulnerables
I used a very good energy layer maxed on base.
Someone beat me please i would like to see whats possible without added components.
And wouldnt it be nice if they introduce a LS layer
Doh, logged out several times last night, moved the item to a vendor and back and it kept the LS resistance. Logged in this morning and now the Tantel IS vulnerable to LS.
Scratch this thread ![]()
Drummerboychris wrote:
hmm i always found it to be 25% increase and decrese for ap.. oh well. back to the drawing board on that one...
from the faq..
What is going on: When you attack an enemy with an armor piercing weapon that is greater than your target's AR, you receive the damage bonus (25% in this case, because AP2 is one step greater than AR1). However, your resists still apply. In this case, Bob's damage is first increased to 125, then reduced by 40% (50 points).
at least i think that's right...
Message Edited by Drummerboychris on 06-29-2004 11:02 PM
You are correct, it is a 25% damage increase. To get that 125% damage back to 100%, you need to reduce it by 20%. A 25% resists vs. a 125% damage bonus is about the same as a 7% resist with no damage bonus.
(Total Damage) * (1 - % Resist) = Applied Damage
(1.25) * (1 - x) = 1
x = .2
InsaneDms wrote:
Drummerboychris wrote:
hmm i always found it to be 25% increase and decrese for ap.. oh well. back to the drawing board on that one...
from the faq..
What is going on: When you attack an enemy with an armor piercing weapon that is greater than your target's AR, you receive the damage bonus (25% in this case, because AP2 is one step greater than AR1). However, your resists still apply. In this case, Bob's damage is first increased to 125, then reduced by 40% (50 points).
at least i think that's right...
Message Edited by Drummerboychris on 06-29-2004 11:02 PM
You are correct, it is a 25% damage increase. To get that 125% damage back to 100%, you need to reduce it by 20%. A 25% resists vs. a 125% damage bonus is about the same as a 7% resist with no damage bonus.
(Total Damage) * (1 - % Resist) = Applied Damage
(1.25) * (1 - x) = 1
x = .2
Math is fun!