Armorsmith Archive

Thread: Layers bugged? Or is it just me?

Slider067
Fri Apr 23, 2004 8:27 am
#14






AegolinAdaron wrote:

I just tested this on a kinetic layer. Spent all my 10 points on durability and this is what I get:


Durability Health Action Mind


21% 15 15 15
28% 14 14 14
35% 13 13 13
42% 11 11 11
49% 10 10 10
56% 8 8 8
64% 7 7 7
71% 5 5 5
76% 4 4 4
78% 4 4 4
79% 4 4 4


Emily






This being the new experimenting...is it even worth putting the last2 points into it? I think not.


Grr...this is going to be very agravating.


But hey....maybe we can get 14ber harvesters...WooHoo.





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Herms
Fri Apr 23, 2004 8:02 pm
#15

After reading this I was intrigued, I tested it out on my stuff and I got 2/2/2 from a layer that started as 21% (I think) at the initial combine. Admittedly I'd never bothered checking this prior to reading this thread.

Message Edited by Herms on 04-23-2004 08:04 PM



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MasterMaverick
Sat Apr 24, 2004 12:57 am
#16






AegolinAdaron wrote:

I just tested this on a kinetic layer. Spent all my 10 points on durability and this is what I get:


Durability Health Action Mind


21% 15 15 15
28% 14 14 14
35% 13 13 13
42% 11 11 11
49% 10 10 10
56% 8 8 8
64% 7 7 7
71% 5 5 5
76% 4 4 4
78% 4 4 4
79% 4 4 4


All experimentation results were "great successes". Initially, every point gives a 7% increase in durability (or once even 8%!), but towards the end the increase starts decreasing. After having spent 10 points the maximum durability was not reached yet (still one box open).


So I confirm what Lira posted: it seems there is something weird going on with experiments in durability.


Emily








Thank you Emily for taking the time to confirm that I am not the only one experiencing this. This is exactly the problem that I am talking about. I am not sure why I am having this problem as I never had this before when making my kinetic layers. Maybe after some more people try this out they might see where we are getting at. Seems to me if this has anything to do with a resource cap that it is still bugged and should not allow us to experiment extra points when on the experimental percentage increase on the other points used it raises the percent by 7% (sometimes 8) and usually will add integrity and/or lower encumbrance.


If anyone else has some time to do this test perhaps JaatoWaals will take a look into it confirming or maybe coming up with a theory of why things are working like they are.


Thanks for the feedback, keep it coming




Lira
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Ugala
Sat Apr 24, 2004 6:52 am
#17

Remember that 5% isn't just 5%. ending with 5% kinetic could be ending with 5.99% kinetic (thus, when 3 layers add together, you could get 17.97% instead of 15%) - That makes a huge difference....



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MasterMaverick
Mon May 10, 2004 1:19 pm
#18






JaatoWaals wrote:

Hmm, this is interesting. Sometime tonight or tomorrow I'll run some of my own tests on it.







Since another thread has been started about this same problem I thought I would bump this one up to go with the other one as I am a little upset that I can no longer use certain resources without getting these lame results.


Slyder started this thread also looking for some answers, let's hope that we can find out a bit more on this problem.


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=48008




Lira
Master Armorsmith/Tera Kasi Master/Master Brawler


SOS Mall -3925 3395 South East of Theed, Naboo (New location!)

Armor, Weapons, Structures, Medical Supplies, Gourmet Foods,
Droids, Clothing, Vehicles, Tools, Resources and other Fine Wares

RelicOMO
Mon May 10, 2004 1:28 pm
#19






ManSquatch wrote:

On other thought I have had is if some of the current quality suits some of newer types are seeing are based on "nerf day" components? For example, the largest AS on Valcyn is selling 42% Stun Composite right now, yet when I craft the layers using a 1000 SR Vertex Gemstone with similarly high OQ (like 980 I think, and no I am not selling it!) I can only get 3 layers to come out to 36% stun. I think something has been done in terms of rounding down the hidden percentages in layers. I cannot hit 80% Kinetic without impacting HAMs on my layers.






Rastar is indeed using his nerf day stun layers to make that. It's okay, because by using those he cannot get the base as high - while he is making 42% stun/61% base, you should be able to turn out 37% stun/65% base as a counterpoint. I wouldn't sweat it too much - nerf day components are nerf day, and nothing to be especially proud of. I have them, but they don't impress me as much as the stuff I make now.

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