Armorsmith Archive
Thread: Layers bugged? Or is it just me?
I just tested this on a kinetic layer. Spent all my 10 points on durability and this is what I get:
Durability Health Action Mind
21% 15 15 15
28% 14 14 14
35% 13 13 13
42% 11 11 11
49% 10 10 10
56% 8 8 8
64% 7 7 7
71% 5 5 5
76% 4 4 4
78% 4 4 4
79% 4 4 4
All experimentation results were "great successes". Initially, every point gives a 7% increase in durability (or once even 8%!), but towards the end the increase starts decreasing. After having spent 10 points the maximum durability was not reached yet (still one box open).
So I confirm what Lira posted: it seems there is something weird going on with experiments in durability.
Emily
Here is what I have noticed, and I'll try to explain as best I can, because it is complicated. In the top block of the experimentation on layers, there are 4 fields which can be raised: integrity, health, action, mind. In order to get an amazing success, you have to have ALL FOUR fields have a great or amazing success.
The way I experiment (as a 120% armorsmith) is to dump all my initial points in lowering that field, so 7 initially. Most of the time i get a great, and everything drops to 4 or 5 encumberance (and integrity goes up). A few times you get a moderate success and you will notice that something like this will happen, 4 or 5 health/mind and 20 action (this confirms that all four are seperate fields).
In order for me to use the layer, I drink the bonus experiment drink and pray to the gods that be that I get an amazing success, and I remake until i get an amazing success (which generally drops everything down to 4 Encumberance. Once I finally get that, which might take at least 10 tries, I put 1 point into reducing the encumberance, 1 point into raising the kinetic resistance, and the rest into base. With my current resources, this creates a layer thats 2 enc, 5% kinetic, 47% experiment on my way to 3% base (50% is 3 base, but remember that the percentage carries over -25% experiment will get you 2%, but when you add 3 layers at 25% experiment (2 base) into a segment, you will notice the base is much lower than 3 layers at 47% 2% base layers.
Generally with everything put together I get 64% base, 80% kinetic, and 600health, 510 action, 620 mind for encumberance.
Of course, it takes forever ![]()
Oh yes, my layered segments end up being 16% kinetic, 27% base, and (i think, not possitive) around 15HAM
AegolinAdaron wrote:
I just tested this on a kinetic layer. Spent all my 10 points on durability and this is what I get:
Durability Health Action Mind
21% 15 15 15
28% 14 14 14
35% 13 13 13
42% 11 11 11
49% 10 10 10
56% 8 8 8
64% 7 7 7
71% 5 5 5
76% 4 4 4
78% 4 4 4
79% 4 4 4
All experimentation results were "great successes". Initially, every point gives a 7% increase in durability (or once even 8%!), but towards the end the increase starts decreasing. After having spent 10 points the maximum durability was not reached yet (still one box open).
So I confirm what Lira posted: it seems there is something weird going on with experiments in durability.
Emily
Wow...this blows. I see what you're talking about. Gonna try it tonight. I used to be able to get 1/1/1 layers. Haven't crafted any in a while though.
I got a startpercentage of 22% and in therory that would allow me to go to 78% with a 7 point amazing (the max I could put in the bar on the first experiment). After doing 100 layers I had only one occurance of a true amazing 7 point success. (all experiments done in a research center, btw). I had great successes ranging from 64% to 72% even though a 7 point great should lead to 71% (never go this number while testing). The goal of the day was to reach 3 3 3 ham layers with enough points to spare to reach atleast 6-7 kinetic (2 points required), but this proved impossible to do, even though it should be easy in theory. As a sidenote: several times my 7 point great went to 72%, if I added another great I would almost always get 78% out of the extra point added. This doesn't make sense! (at 78% my layers are usually with equal ham except for one number which is lower by 1 point)
Seems to me durabilityexperiments are bugged when compared to the other types. Since it is very very easy to get stable results on the other lines of experiment. Also funny to note all the failures and good successes in durability contra the amount you get in other lines, the rate of theese is enourmous!
Just my 2 cents.
Who wants to bet a GDK scale that the devs are slowly implementing the crafting chages that were put in place before? Or something similar.
It seems this was the way they worked.
I am a relatively new MAS on Valcyn. I made a schem for Kinetic Layers last night using the best resources I could find and I ended up with 3/3/3 layersthat were 2% base and 5% Kinetic. I will post later this weekend when the factory run gets done on how the segs turn out. However, using some hand me down segs with similar resist levels I found that I was only reaching 78-79 kinetic resists.
I know most of you will cry resources as to why I am not hitting that cap, but I am not sure if that is the case. I was grandfathered in in my guild and so I have many of top resources ever to spawn on our server to play with. I confirmed this on SWGCraft as well so I am wondering if there was stealth nerf put through on the layers or segs?
On other thought I have had is if some of the current quality suits some of newer types are seeing are based on "nerf day" components? For example, the largest AS on Valcyn is selling 42% Stun Composite right now, yet when I craft the layers using a 1000 SR Vertex Gemstone with similarly high OQ (like 980 I think, and no I am not selling it!) I can only get 3 layers to come out to 36% stun. I think something has been done in terms of rounding down the hidden percentages in layers. I cannot hit 80% Kinetic without impacting HAMs on my layers.
That being said I am rather new at this so there could be something I am missing, but I have noticed that I have yet to get any of those magical "bonus" points in assembly. Could be resources, but I am seeing it across the board so far.
Any thoughts?