Armorsmith Archive
Thread: Top 5 things that you want fixed
Please see my post "Adding Quality and Content to the AS Profession"
Thank You,
Another issue is armor attachments and the bugs associated with skill bonuses. Currently, any armor attachment with multiple mods will only take the highest mod and ignore the rest. If two or more are tied for the highest, it takes the first listed. If the socketed item already has a bonus to a certain stat (generally from an attachment already socketed into it) it will ignore any further bonuses to this stat. So the usefulness of armor attachments and socketed armor is pretty limited right now, to say the least ![]()
This of course applies to clothing as well, and is quite an issue for a crafter who may have some 20 odd total sockets in their clothing, but can only use 6-7 experimentation tapes at one time.
Color... I wouldn't mind the color being restored..
and maybe not just more lower end armor... how about a few various things for us to be able to craft?.. Tailor/Architect/Chef/DE/Weaponsmith all get a wide varity of things to craft..
besides the top three you already have listed...
Change the Padded special protection from Blast to Energy...or Acid, or add another protection, something a bit more usefull in PvE or PvP. Also the encumberance on padded needs to be lowered...padded 2 layers = composte with 3 layers...on the chest pice anyway.
Wookiee armor (no, not the paperbag
)
Make RIS AR2 (I've hit 80% kinetic with advanced ubuese already...) and with all the crap you have to go through to complete the quest and then make a entire suite..it should be AR2.
Thats all I can think of for now.
J
1) Shifting stats (this is an ASAP one)
2) Uses for high quility crafting stations? Any questions?
3) Give colours back to Tailors but have them make Dyes(One way to get tailors back into the thick of things again)
4) More Quility Resources on Shifts instead of months at a time. Like Cmon lol
5) fix hams on composite helmet to match composite legs, or anytype of armor,as they do use the same mateirals. Kinda funny when the ham on a vest is lower then helmet when the vest uses 4 segments and helmet uses 3 but is almost 80 points higher.
ok that was my wish list here is my actuial list lol
1) Shifting stats
2) Slicings armor for Effect but it should raise specials too if the cap is 90%but specials cap is only 80% doesnt make sense to me
3) Fix Armor Types (Light Med Heavy)
4) RIS Experimentations (Effectiveness will not raise Specials like it should do) LOL just fix ris completely
5)Most say this again for any craft, Resources resources resources, if someone only plays for 2 months, it isnt good for his game play now is it cause he has to wait and wait and wait for certain types. Personally isnt something im willing to pay for if I have to wait it I master a craft ![]()
1. Shifting PSG/Tantel stats
2. The armor repair tools just dont seem to work. I have 97% tools yet I ruin 1 out of 6 and 3 out of 6 sucesses result in lower cond.
3. A camoflage coloring option. Requested ALOT, especially for composite.
4. Reduce HAM hit on padded
5. Diffrent 'looks' to armor. Like Corellian Composite looks diffrent the Nabooian Composite. More Armors in general, plus perhaps faction armor and planetary/racial armors (twi-lek helms, Mon Cal Chest pieces, ect)
Armor hole not a big deal, no armor is invunerable. Mideval armor had weaknesses at the joints and inner thigh, even todays kevlar has similar weaknesses. Plus it keeps us armorsmiths in business ^_^
-Kino Soliel-
Add remaining pieces to Tantel: Biceps, bracers, leggings, gloves, belt/bandoleer.
Add Advanced Tantel Segments.
Repair Stat shift on Tantel and Personal Shield Generators.
Repair armor repair tools and add Armor repair bonus to Armorsmiths
Repair Advanced Mabari Stat Cap and Stat experimentation bonuses
Repair Rancor segments so that they can be actually used ( Naritus server )
Reconfigure failure rate for master armorsmiths during assembly and experimentation as they are too frequent currently.
Add additional schematics to Armorsmith. Current armor is just not enough. Factional Armor please***
***Scout Trooper armor, Rebel armor, Stormtrooper armor.
Add visual effect to person's wearing Personal Shield Generators.
Remove Personal Shield Generator and belt slot usage application. They should not utilize same slot.
Reconfigure Ubese color palette as they do not match with all pieces. And add more colors for Ubese.
Add Gold and true yellow to current color palettes.
Allow crafting stations effectiveness to be manufactured up to 90+% As well as tools.
Allow Salvage command when failures occur during assembly and or during armor repair.
Allow armor customization. Guild Logo's, Armorsmith logo's.
Add visual effect for armor damage. Scrapes, punctures, hole's, cauterization.
Repair Experimentation for specialprotection when Krayt scales are use as they currently don't increase all specials, only armor specific special protection increases.
Remove static spawn location for required woolamander R.I.S. components. This is severely camped. Add random spawns for this please so that everyone has an opportunity.
****DEVELOPERS READ AND ADDRESS PEASE****
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Soundwave
New Deeja-Naboo
Master Armorsmith (Naritus)
My fixes/wish list:
- Failure rates at Master Armorsmith (Assembly, Experimentation, Repair)
- DIFFERENT SETS OF ARMOR! (even if only for looks...) The few sets we're able to make now bring me to tears... I think that there really should be 3 different sets for each skill box, not just 1.
- Cosmetic 'experimentation' during production. I think there should be a slider for the looks of the armor so I can add scales, spikes, grooves, etc to my armor. Right now every suit of Comp looks like EVERY OTHER SUIT... As Armorsmiths, we should be able to add personal touches to the armor. I mean, I can use the scales of the Voritor Lizard and layers from force-sensitive witches in my armor, but shaping the metal isn't a possibility?
- Different versions of each set of armor (variation from Normal and Advanced at least).
- I think that for each level of Tech in AS, you should get a bonus to slicing armor. At Master Armorsmith, you get the ability to pick whether you slice for Effectiveness or Encumb. (Same for WS and weapon slicing). It just makes sense that if I know more about armor, I should be able to slice it better than the Smuggler/TKA/Doctor that can't even make Bone Armor...
MasterNerfSlayer wrote:
2. Lower the HAM requirements on Mabari armour to make it actually useful... asnovice armoursmith I see no reason to create this worthless armour.
You must be joking... The HAM encumb on Mabari would be 0 if it were any lower... Mabari is the lightest in the game as is. Once you get Tech IV it will be even lower with better kinetic. At Master I can have the HAM really really low with 20% resist vs Kinetic and that's on normal Mabari, not Adv or Enhanced...
1. Fix PSG shift..
2. Variety in armor types. Great ideaabout the slider bar.