Armorsmith Archive
Thread: What's up with the INCREASED hide requirements?!?!?!?
Is that lack of a health bonus confirmed for rangers? Most of what I heard was based on rangers being excluded from anoffhandstatement about health bonuses in an armor post. Rangers went ballistic anyways.
Creaturetaimer wrote:
Ryche_Mykola wrote:
More Hide?!?!?!
I guess this means that I''ll be making Mo money, Mo money, Mo money!!!! Yes, armor will be more expensive even now.
If that is the case just imagine how much of a pit your going to put yourself in just to get those resources. ill be honest how many rangers/scouts are going to be willing to hunt post CU? Or even be rangers/scouts afterwards? I will be one of the few left on Kett.
Message Edited by Creaturetaimer on 04-08-2005 06:37 PM
JBMat wrote:
And here's a kick right in the nutz.
Rangers, who can harvest vast quantities in short amounts of time, are being ignored. At best they will have 1500 health, as none of the Scout line counts towards health. Yeah, I am taking on large creatures with no freaking health. DOn't plan on seeing many Rangers around, or Scouts for that matter, as they too get shafted in the health department.
Pretty funny - you guys need more hides and the ones who can get it are being gimped.
I would pitch a screaming fit about this to the Devs if I were y'all.
JB
I hope you guys are too.
We're doing our best right now
JBMat wrote:
And here's a kick right in the nutz.
Rangers, who can harvest vast quantities in short amounts of time, are being ignored. At best they will have 1500 health, as none of the Scout line counts towards health. Yeah, I am taking on large creatures with no freaking health. DOn't plan on seeing many Rangers around, or Scouts for that matter, as they too get shafted in the health department.
Pretty funny - you guys need more hides and the ones who can get it are being gimped.
I would pitch a screaming fit about this to the Devs if I were y'all.
JB
Ryche_Mykola wrote:
More Hide?!?!?!
I guess this means that I''ll be making Mo money, Mo money, Mo money!!!! Yes, armor will be more expensive even now.
/nods
mmmmmhmmmmm indeed it will be.
AriesBH wrote:
A lot of the threads here talk about the enormous quantities of hide that will be required to craft decent armor (because, let's face it, once people figure out what is the best, no one will want anything else - guess that is why they've profession certified different armors I suppose) which will therefore put up armor prices. Now stop me if I'm wrong, but I read that Ranger ain't gonna be so hot after the CU and that people reckon that Rangers will drop to get another proff...
...if that happens, you'll end up with even fewer Rangers and since they will be needed to harvest enough resources (their harvest bonuses being greater than Scouts) to craft armor then either every AS will have Ranger alts or Rangers will start to charge silly amounts for the hide...
*peeks in the Armorsmith forum*
As long as Ranger makes money there will be people playing the profession. The difference will be that the only people playing Ranger will be the people who are doing it to make money.
This is good and bad for you. Good because there will be people harvesting for you and they will be business-minded people interested in getting you what you need. Bad because they will be doing it almost soley to get money which means they will have high expectations of what they should be paid for their time and will likely focus their activities on the good spawns and high prices. Lower level/poorer armorsmiths will have difficulties paying the amounts expected (no doubt similar to how it is even today) and will frequently be outbid by more established smiths.
The best way to go, in my opinion, is to make friends or join a guild with dedicated hunters who will give, barter, or sell you the hides you need for a decent price. That way you do not have to enter the bloody bidding market. Whenever I hunt I give my resources to my guild artisans for free. In return I have pretty much whatever I want - meds, armor, food, etc. It is a good deal if you can get it going.
Step 1 - ranger needs to be included in the 3k health cap
Step 2 - we need a revamp NOW... not in 6 months, not in 3 months.. NOW. If they don't start the ball rolling on this, there's going to be 3 rangers left in each galaxy and they'll only be rangers because they like the RP aspect of it and therefore don't like to harvest.
Please, let the devs know how YOU will be affected by rangers being slighted by the CU. I do love my prof, but I hate getting kicked in the nuts.
Ok, first I will use red text as my response to clear out a few things!
AriesBH wrote:
The biggest problem with hide I suppose is that you would have to work at collecting it rather than simply putting down a harvester and leaving it for 5 days.
So, considering that a lot of AS will not have a combat profession and scout/ranger profession alongside their armorsmith proff (unless they have an alt ofcourse) then either you pay a ranger to harvest or you buy it from a vendor.
Okay, not much change from before then, right? Well, I'm not so sure...
A lot of the threads here talk about the enormous quantities of hide that will be required to craft decent armor (because, let's face it, once people figure out what is the best, no one will want anything else - guess that is why they've profession certified different armors I suppose) which will therefore put up armor prices. Now stop me if I'm wrong, but I read that Ranger ain't gonna be so hot after the CU and that people reckon that Rangers will drop to get another proff...
First, changing it like this makes it more challenging and FUN for an AS. Instead of making ALL the same armor (maybe a bit different colors) you now CAN choose to make only CERTAIN armors. Or do all... Your choice. For all other players it can be a relief to be able to choose something esle then just COMPO because you can't/will not/want not to wear it.
Ranger may not be hot after CU anymore. Guess why? If you read correctly it's because of a number of things combined. The new CU makes it much harder to keep Master Ranger and 1 Elite Combat Profession. The increased sp needed leaves a MR with ONLY 14sp. Where can those be used? Not a singlenovice profession. FS, sure, but you need 16sp to UNLOCK jedi.... So not much help there either. So basically with the new CU Ranger is able to do LESS and get punished as well.
...if that happens, you'll end up with even fewer Rangers and since they will be needed to harvest enough resources (their harvest bonuses being greater than Scouts) to craft armor then either every AS will have Ranger alts or Rangers will start to charge silly amounts for the hide...
Again... you take things out of perspective. If we are to charge ridiciouls/silly prices for the hide it's because of the following:
* how are we supposed to KILL creatures if we are getting gimped (as it seems) effectively? After all we need to KILL them to be able to harvest them
* if all (double) Elite Profs take a bit of scouting, they can get amounts too. They can get as much as we can because they can KILL faster dueto more defense/offensive skills (remember: traps do NOT work agains NPC, PC pets, PCs) the a MR/MEliteCombat combi.
* some of the itesm rangers might need are ALSO ridicilously priced.
which ofcourse meanswe'll start charging sillier amounts for the armor!
As I said... I'd rather work with an AS to supply him reasonable priced hide as long as (s)he keeps the prices normal to. I mean I've seen ubese armor ranging from 10k to 50k a piece.... 50k is just an outrage.
Now the real question is this: who'll be able to afford this armor exactly? Not sure about everyone else but at the moment the economy of SWG feels rather stagnant - since solo group payouts get nerfed, they aren't worth the money unless the loot is good. Un-grouped even master proffs get 8k max on most planets so where do people make money from? Yep - LOOT
So? Ask a question again? Why is Loot so high priced? Becuase only certain professions are able to get it to dominate the market. I hope that will be changing. I mean as a single MRanger/MCH I have no intention to get pearls from a Krayt because I won't be able to. If I'd group with some people, those in melee would be able to get the loot first, unless a lottery model is forced (which is not the case).
And who buys the loot? Other players - so unless I'm mistaken and I just haven't noticed everybody grinding through 300 Dire Cat lairs a day, the majority of money being used in SWG is player money? Not much is being created through mission payouts.
If I, as a Ranger want to decorate my house with a blue rug, and need to pay 150k for a single adhesive, yeah, then I'm forced to ask 50cpu or more for hide just to be able to buy that piece of adhesive.
Message Edited by Dariane_Kamutsovy on 04-08-2005 09:45 PM
AriesBH wrote:
Now the real question is this: who'll be able to afford this armor exactly? Not sure about everyone else but at the moment the economy of SWG feels rather stagnant - since solo group payouts get nerfed, they aren't worth the money unless the loot is good. Un-grouped even master proffs get 8k max on most planets so where do people make money from? Yep - LOOT