Armorsmith Archive
Thread: So you are thinking about Master Force Crafting
set up harvesters right outside the village
don't make trips, just stay
swoops in practice mode is quicker
and fewer resources. You are going to need a lot of resources
though. 3125 ferrous and 1125 non-ferrous per landspeeder,
and you get 1800 xp. For swoops it is 6400 ferrous and 1600
non-ferrous, gives 1600xp. Xp gives is in nonpractice mode.
Could possibly sell the swoops to make back some money for
all the resources used.
Conversion rate for artisan xp is 8:1. And xp cap for master
artisan is 50k.
Swoops might be quicker, and landspeeders even more so.
The resource requirements is massive though, you will need to
craft 4800 landspeeders / line, 15mil ferrous and 5.4mil
non ferrous.
So if you don't have lots of resources, and don't mind clicking
a lot I would definitely go with DE 0002.
/caro
Interesting info, I might consider stickying it if you:
- Edit the post and change the font (I am still seeing red dots...)
- Put in a note on exactly why we would want to Master Force Crafting. What are the benefits?
Yes, I know Ican bea b itch...![]()
Thula wrote:Interesting info, I might consider stickying it if you:
- Edit the post and change the font (I am still seeing red dots...)
- Put in a note on exactly why we would want to Master Force Crafting. What are the benefits?
Yes, I know I can be a b itch...
To open the second character slot is the only benefit I see. An armorsmith makes a pretty poor jedi (No offense, Caile
Ithiris wrote:
Using the X34 method above, in practice mode with an inspiration buff, you would need to craft 4329 x34's... better than 13k droid parts
alot more resources are needed per unit, and in total.
Hmm....how much steel etc is needed for that? And isnt the conversion rate poorer than elite crafting profs?
MonKaiku wrote:
swoops in practice mode is quicker
pykescylla wrote:
Thula wrote:
Interesting info, I might consider stickying it if you:
- Edit the post and change the font (I am still seeing red dots...)
- Put in a note on exactly why we would want to Master Force Crafting. What are the benefits?
Yes, I know I can be a b itch...
To open the second character slot is the only benefit I see. An armorsmith makes a pretty poor jedi (No offense, Caile) if you want to keep any of the usual complimentary professions (smuggler, merchant, etc.).
I beg to differ:
depending on your available resources/ financial situation wouldnt gungan head statues be the way to go as they give 5000 xp per craft and can be crafted right at teh village?