Armorsmith Archive

Thread: questions from a n00b

ChilastraBH
Sat May 15, 2004 7:28 am
#14

ok, I made my first piece of armor, some gloves


- I put three 15% kinetic layers in the armor segment


- Put all experimentation points possible into the 2nd Row. Is this the right thing to do for high protects?


- Ended up being 72% kinetic, 67% electricy, 56% base.


What exactly did I do wrong to not hit 80% kinetic? I am trying to make high-end special protect kinetic armor. Some tips & pointers would be appreciated, thanks


ChilastraBH
Sat May 15, 2004 10:44 am
#15

I thought the 3rd Row was for your special protections?


I would make some more, but for some reason I'm bugged & cannot craft anything composite right now. Does this sort of thing happen a lot?


justapilgrim
Sat May 15, 2004 10:45 am
#16

the formula you said should have worked......if you experimented all in base (2nd row) then put all remaining points into HAM (first row) not into special protection (last row). Experimenting on HAM does increase special protections for some reason or another.


If you are not hitting 80% kinetic with 15% kinetic segs you have some crap resources


but you should never never never need 15% kinetic segs. Try experimenting the base all the way on your layers and put the rest into HAM. You will end up with like 4% base and 4% kinetic segs. I can hit 80% kinetic with this, and have a 67% base. You may need to put one maybe 2 points into special protection.


i am on version 4.1 of my TKA (kinetic armor) went from using 12% kinetic layers (v2) to 9% kinetic layers (v3) to 4% kinetic layers (v4). The base has gone from 50% to 59% to 67%. I havent really tried too hard to get that magic 80% and still be superlight but will try that soon.


make a lot of gloves, and get better OQ SR resources.





SkinnyManDo

(battlemaster turned wussy crafter)

Master Armorsmith, Valcyn



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Chubbs is my Armorsmith Slave, email him
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ChilastraBH
Sat May 15, 2004 2:45 pm
#17

are base 3% kinetic 9% layers good enough for factory runs?
ChilastraBH
Sun May 16, 2004 12:31 am
#18

thanks pilgrim, no more double digit kinetic layers running around lol


I can now hit 80 kinetic very easily


At this point, its all a matter of experimentation & resources


Athasian
Sun Jul 17, 2005 10:01 am
#19

HI im brand new to the game, and so far loveing every minute of it. Ive played ALOT of MMPORGS deep into the end game, and I wanted to try this one out with a friend. Turns out I like it alot!


I have a few questions though, and maybe someone can answer for me.


First off, I love the idea of being a bounty hounter and tracking down bounties. But also I want to be a Jedi. Im also very interested in the dark side.


After reading the Forums and some other reference material Ive coem to a few conclusions:


1) Jedi and Bount Hunters hate each other.

2) Dark Jedi need to PVP hunt down other Jedi for qests.

3) Players can multiclass.


Now what Im thinking ID like to be is a Dark Jedi Bounty Hunter. Is this at all possible? It sounds like a blast to me!


Also I noticed there are several different Jedi paths to take, mostly referenceing certain MMPORG classics like healer, tank, control, DPS roles for grouping.


Can my Dark Jedi Bounty Hunter specialize in Control based Force Powers?


In my vision I have an evil as balls Dark Jedi Bounty Hunter who will sneak up on you and BAM! out of nowhere smacketh ye down with the control spells, root you into place and proceed to layeth the ass whoopin down, then get out, quick and ninja like before anyone sees.


If my idea to create this vision is wrong, please advise me ona better way to spec my guy, what skills to practice etc.


Also What classes solo best? I work alot nowadays, so Soloing is a must sometimes for quick sessions.


Thanks,


Athasian



Athasian Sun'Wizard
Carbineer, Bounty Hunter
Eskie
Sun Jul 17, 2005 10:35 am
#20

To answer your questions:

1) Some BH hate some Jedi and vice versa. There are decent people on both sides, and there are not so decent people on both sides. The reason why currently there is a lot of hate involved is that BHs can currently choose who they want to hunt, and letting one player choose who he wants to lose Jedi xp is never a good game design.

2) Dark Jedi needed to kill other Jedi in order to level up in the Force Ranking System (FRS), meaning on the way from Dark Jedi Knight to Dark Jedi Master they had to "take care" of their competition for the one and only Dark Jedi Master spot. FRS currently is disabled because the design was flawed, a new design currently is awaiting approval by LucasArts. Nobody knows the design of this new FRS system, so nobody can answer your question.

3) Players have 250 skill points to spend. There are 30+ regular professions (some crafter, some combat), 4 Force Sensitive professions, and 5 Jedi professions. Every profession consists of 18 skill boxes, and every box has a certain skill point cost attached to it. A player can distribute his 250 skill points any way he wants to. Little note: If you just started the game, you do not see the FS and Jedi professions in your skills browser (Ctrl-S).

If you want to hunt other Jedi as BH/Jedi, you can become a Jedi Padawan yourself and spend your skill points on Master Bounty Hunter (121 skill points), 24 skill points in FS skills which are needed for Jedi Padawan, and spend the remaining skills in Jedi. More than likely you will be dead meat if you rely on Jedi skills for offense, though, because you will have very few skill points in Jedi, which results in a very small Force pool to use for attacks. On another note, if you have a Force pool and use Force in front of others, you will be on the Bounty Hunter terminals - so your Dark Jedi BH would be hunted by other BHs

Message Edited by Eskie on 07-17-2005 07:37 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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