Armorsmith Archive
Thread: questions from a n00b
k, im new to this game and im trying to become a bounty hunter. I have numerous questions for u guys.
First, i need to become master scout and master marksmen, im currently a marksmen so i need help on which skills are the most important to lvl first ect. also, becoming master marksmen means i must have all the skills in the marksmen skill tree?
Also, where is a good place for me to lvl my marskmen skills ect. i was doing missions to lvl in naboo, but im sure there is a better place. also which weapons/armor should i be using? i bought some rifle, but i think it blows.
just a general help on best way to exp ect, and train my skills cause i dont know which are more important ect.
Yes, you must complete all the Marksman skills to get "Master Marksman."
As far as the where to hunt, just find a planet/city you like and hunt there. Most starting cities are fairly similar for lower levels.
Also, try the Marksman specific forum, it is better suited to having the answers you need already posted there.
Good job on deciding to be the baddest Profession in the game,
Here are a few pointers:
Marksman tree: yes you have to have everysingle box filled. Your weapons are your best friend, but the best you can use depends on your skill and the weaponsmith you got them from. I would stay away from the Bazaar for anything after DLT20A's, DCH17 Carbines and DL-44 Pistols. You can find some decent ones with those models, but anything beyond a good weaponsmith will not sell on the bazaar.
Ok the hunting. Your initial skills will come fairly quickly. Since you are on Naboo, the park outside Shuttleport B in Theed is a good place to hunt. The creatures spawn pretty fast, are low level and easy to kill. Lets face it, if we are fighting the Rogue Fambas and it takes you 45 minutes to kill it and you get 1000 weapon XP, died twice. Where in the park each critter you kill gives you around 80 weapon xp, have little chance of killing you and spawn fast. In those 45 minutes you could probably do two to three times that number and not worry about dying. Yes its boring, but such is life.
Once you get up there a little you'll be able to branch out some. While you are killing the low level mobs, remember to skin them. This will allow you to build your scouting while you kill. Skills can either be bought (never ever do this) from a trainer, or learned (always do this) from another player.
When you have enough xp for a skill you need to learn that skill, ask others to please teach you that skill. Once you learn it, you add that to your list of skills you can teach. In order to reach Master, you have to have apprentice points, and you only get those from teaching others. What I did was create a Macro that told others what I could teach, and I would run around town yelling what I could teach. This makes it easy to keep up with apprentice points. A thing to remember is that as time goes on, less people will need teaching, and it will become harder to find them (your potential students), and since you need to master two professions just to get to Novice Bh, be wary. On a side note. When teaching, keep an eye on you apprentice points. You will cap at 1240 with no Masters yet learned. These will go back up, but only after you Master a Profession. So don't waste teaching, thinking you are gaining. Of course if you want to teach, teach. I am just saying, lets say you can get Master Scout right now, your aprentice points are at 1240. You plan on going Master Bounty Hunter. A group of 12 guys all need multiple teachings. If you teach them all right then, you lose all those points, ones you need for Master BH. If you train Master Scout, then teach, you gain all those points. So it pays to pay attention.
The upper weapon XP and Combat XP you will need...22K Combat for ranged support special, 70K in each of the weapon classes for Specialist, is a grind. I recommend going to either Talus and hunting Kimas (very kiteable) or Tourouses (I misspelled that critter name). Kimas give you about 1200 weapon xp per Kima. Combat XP is roughly 10% of weapon xp. If not Talus then you can do really well hunting Tabages about 400 weapon xp per, or Crazed Durnis, about 300+ weapon xp. Durnis give good Hide too, very profittable.
So while hunting on these two planets you will be getting just plain awesome Trapping XP. You can throw as many traps as you want at critters. Repeated glow juice traps on Kimas will get you Trapping3/4 in two hours or less. Remeber to camp allot to get your camping skill up.
Once you Master Scout and Master Marksman, you have one more hurdle, this one is a sneaky one that will take wind out of your sail for reaching Novice Bounty Hunter. You think you are ready for BH when you complete those two Professions...but you are not. You will still need to gain another 40K of combat XP to train Novice Bounty Hunter.
So there you have a little helpful rant. I hope you make it, and have fun doing it.
Not sure what kind of armor you are aiming at but the 14% kinetic layer is an excellent layer for ubese armor.
If you want to use kinetic layers in composite armor, I would suggest using three kinetic layers and spending points on base resist and HAM reduction rather than on kinetic (try for instance 3% base/4% kinetic). With good resources you will reach the kinetic cap (80%) usually pretty easily.
If you want to play around a bit without using up resources, try Virtual Armorsmith (http://web.tampabay.rr.com/hluinge/va12.zip). It will give you nice estimates of the resists you can expect.
thanks for your help.
I am trying to make composite. I don't quite understand your point about using three layers though. Should I craft three layers of kinetic protection & put all of them in my armor segment? I would like to get two special protections in my armor if possible.
also, lets say Im making 4 Advanced Composite Armor Segs for a piece of armor.
Should two of the segments have three kinetic layers in them, & the other two have three electricity layers in them?
ChilastraBH wrote:
also, lets say Im making 4 Advanced Composite Armor Segs for a piece of armor.
Should two of the segments have three kinetic layers in them, & the other two have three electricity layers in them?
you can't do this because the armor piece requires identical segments.
I havn't made any composite myself, but what I've gathered is that it's better to make a basic 80% kinetic, 79%ish elec, 60%ish base suit with lower hams. And to make this you use 3 kinetic layers, each with points in hams, and base, and only just enough kinetic to get to 80%.
I imagine it's still possible to make, I dunno, say 80% kinetic, 80% heat, 12% stun, 79%ish elec, 60%ish base. But the ham's would be horrendous.
thanks for the help, although Im still confused.
if I have three identical kinetic layers & three identical electric layers, how many of each do I put into each armor segment?
ok, so all my armor segments have to match. If thats the case, & I kinetic layer them all, how can I get a second special protection?
sorry for posting twice, I've reread each of your posts a couple times & each time it begins to make more sense.
You can have 4 special protections if you want. Electricity is a special protection already and by using three different layers in a segment you can add three more special protections. Just remember that the resists on your special protections will be low and not sliceable. Also, there is no advantage in having a resist as special protection.
Emily
What do you want your end product to look like? the resists?
If you want high kinetic and also high electricity, dont put a electricity layer in. Electricity is a special and my 80% kinetic is usually 75% electricity without a electricity layer.
Are you trying for high kinetic resist armor? you don't need 14% kinetic layers to hit it. I can hit it with 4% kinetic layers. How? if your extra points are put into base, the kinetic is added onto the base, so if your armor is say 50% base and your kinetic resists are 20% more than that you wil lhave 70% kinetic resists, BUT if you put points to get your base to say 60% you can hit 80% kinetic without needed to put extra experimentation into special resist on the layers.
I NEVER put more than one type of layer in my armor, I would consider it for a stun layer but that is it.