Armorsmith Archive

Thread: What does an Amazing Success!!! give in experimentation?

Drummerboychris
Fri Jun 25, 2004 12:48 am
#14






Slider067 wrote:

Also keep in mind the goal you're trying to reach.


It may not benifit you at all to have a 7 point amazing, when a 3 point one will do the trick.


For example...you need to reach 85% experimentation and all greats get you to 82% (then another point to hit 85). For you to reach 85%, you only need 3% more. In this case, I'd use 3 point experiments. You have more chances at hitting the goal.






right, that's what i was alluding to at the end of my post.



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Happymob
Fri Jun 25, 2004 5:10 am
#15






royalewitcheez wrote:

I don't understand how experimenting 4 points at a time makes any difference.



The most common result is going to be a great success, so relying on getting multiple amazing successes is a chancy proposition. So experimenting multiplepoints at a time generally increases your chance of getting multiple points of "amazing" success.


Additionally, what you really want to avoid is that critical failure. Experimenting 10 1-point experimentations may be a higher risk of any 1 of those being sub-optimal (critical failure, or even moderate success).





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