Armorsmith Archive

Thread: Top 5 things that you want fixed

BristaAB
Fri Mar 26, 2004 8:31 am
#157

There is a bug with PSGs where they still have condition but stop protecting. It's not the stat shifting, I've had it several times where it lists as having 1k condition, effective against Kinetic and I've spent 3 hours killing pikets or some such without the shield ever stopping damage or losing condition


Of course I'd also like stat shifting, armour holes and the rather unreliable stacking of PSG and armour fixed too


I don't actually think there is a balance issue with PSGs - they will be worthwhile if the bugs are fixed



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Cocoa_Boy
Fri Mar 26, 2004 3:02 pm
#158


  1. Stat shifts bug

  2. Stun special protection armor

  3. Padded is worthless. Guess what? So is Tantel.

  4. RIS component drop rate is borked. (I support the need for these special items to complete the quest for the RIS schematics. I would like to see drop rate increased for these loot items, or, allow the loot items to be optional components in the various RIS schematics.

  5. Armor Repair rates do not to seem to fall in line with skill mods and with quality of repair kit. When will AS receive their repair bonus (if applicable)?





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=TnA= Tatooine Armor E
Elisium s Tatooine s Ahazi obidrew, Armorsmith (retired)
RiseFM owns Corbantis


Wotie-Aibaok
Sat Mar 27, 2004 2:22 am
#159

1. stat shifting

2.



Wotie aibaok/Wootie Aibaok
Elder Armorsmith-Master Munitions/aspiring Bounty Hunter

4407 -4845 Tatooine - 700m from Mos eisley
5.5-5.8k resistance armor on vendor at 350k a set
Capped Battle armor for sale, 600k a set
capped unlayered rebel battle armor - 1.5 mil a set

Wotie-Aibaok
Sat Mar 27, 2004 2:23 am
#160



1. stat shifting

2.armorsmith toolkit/apron

3. stat shifting bug

4. armor holes

5. stat shifting

Message Edited by Wotie-Aibaok on 03-27-2004 04:24 AM



Wotie aibaok/Wootie Aibaok
Elder Armorsmith-Master Munitions/aspiring Bounty Hunter

4407 -4845 Tatooine - 700m from Mos eisley
5.5-5.8k resistance armor on vendor at 350k a set
Capped Battle armor for sale, 600k a set
capped unlayered rebel battle armor - 1.5 mil a set

Petra-MYTH-
Sun Mar 28, 2004 5:45 am
#161

1. stat shifting

2.armorsmith toolkit/apron

3. Armor Holes

4. More Composite Colors (Yellow, Orange, Bright (Green, Pink, and Purple)


Krallic
Sun Mar 28, 2004 4:27 pm
#162



TrueJedi07 wrote:
My biggest problem lately is my Composite chest pieces are turning out to be 1% less resists than the rest of the suit, even though I use the exact same resources, segments, layers, & components as the rest of the pieces.



I also get this problem at times. Either my gloves turn out 1% higher than the rest, or my chestplate turns out 1% lower than the rest. Needless to say, it is hard to explain to the customer why the armorpieces have different resists.

The problems with gloves is more of a pain than chestpieces though, since most AS use gloves to test new designs before massproduction of segments. Ending up with 79% composite on all parts except gloves, will at times get you strange comments.
TrueJedi07
Mon Mar 29, 2004 1:52 am
#163

My biggest problem lately is my Composite chest pieces are turning out to be 1% less resists than the rest of the suit, even though I use the exact same resources, segments, layers, & components as the rest of the pieces. I even tried getting the exact same experimentation results as the other pieces, but it still came out as 1% less. This forces me to either sell them as individual pieces, or sell the suit advertised as 1% less base than 8/9 actually are. And as you all know, 1% can mean a lot in the Armorsmith business, especially when you're trying to break into the market and compete against veteran armorsmiths. Please get this bug fixed, it's really hurting my business, not to mention driving me insane.



- Creww Lightbringer -
- Starsider -
Hawkrw
Wed Mar 31, 2004 10:17 am
#164

Things I'd like fixed

1)Stat shifting
2)Armor holes
3)HAM experimentation increased
4)Linking of inherent special resists on armor to gen resist (like electric is for composite).
5)More synthetic armors (armors that require very little or no organic resources).
6)A good polymer genning on Kettemoor server! Been over 3 months since a polymer with 750+ in OQ and SR has gened. Most have had one at 700-900 but the other at 400.
Tazari
Mon Apr 12, 2004 11:00 am
#165

be enhanced tissues dont work in armor i think this should be fixed soon



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Tazari Akiz ~ Bazari Akiz ~ Vazari Akiz ~ Vurg Dominus ~ Wix Menos ~ Zojr Menos
Ungel
Tue Apr 13, 2004 12:28 am
#166

Vertex Crystal

Neutronium Steel


come on, its been months, and of course i took up the profession after the last spawn so I may never get to make a single piece of the stuff.


might as well make wooly hide stop spawning too, no more naboo fiberplast either. geez.



----------------------
Closest starport Tyrena
Closest shuttle Cino (mah town!) vendors located 20m from shuttle
requests/orders email Ungel in game
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Master Armorsmith, 18 skills done hopefully (as always) 1 to go...
currently selling 74% ubese, 80% composite with stun, 54% chitin.
RonianTitus
Tue Apr 13, 2004 12:41 am
#167

They already mentioned BE Tissues are overpowering in armor. This is the same people that think giving us boxers or underpants to go under Armor Pants with sockets is unbalanced and overpowering too...


Idiots.... I swear... But then again lets let 1000 people per server unlock FS.


Anyone say Jedi Academy?





Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
WookieeToo
Wed Apr 14, 2004 11:16 am
#168

I've only been an armorsmith for a week now, so of course I'm still a novice (I'm not a grinder at all). I hope this doesn't keep my comments from being useful or welcomed.


My biggest concern is that there is really nothing for the novice armorsmith to do. I'm also a novice weaponsmith, and I'm slowly working up the first box in that by make Weapon Upgrade Kits, which sell. AUKs hardly sell at all -- not really enough for them to be worth making, to be honest. Sure, I can make armorweave, but it's pitiful. Who would buy it? I've sold exactly one set, and that's to a dancer who wanted it for looks. Now, granted, I'm not saying I should be able to hop in as novice and make the best armor of any sort, but really -- my alt is a fighter, and although I didn't grind with him, either, I found that as a novice elite I could still kill things for money.


I'm looking at my situation as an amorsmith and realizing that it's going to be ages before I make 1-1-1-1, much less master. How, pray tell, am I supposed to advance in this profession without grinding when nothing that I can make is useful to anyone?


Rencon
Wed Apr 14, 2004 11:07 pm
#169

stat shifting

armor hole

armor hole

armor hole

armor hole


tired of getting hit for 800 dmg every 2 seconds by rancors because the devs in all their genious made it so when you have a weapon equiped the stuid game thinks you don't have gloves on.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


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