Armorsmith Archive
Thread: Top 5 things that you want fixed
- Stat shifts bug
- Stun special protection armor
- Padded is worthless. Guess what? So is Tantel.
- RIS component drop rate is borked. (I support the need for these special items to complete the quest for the RIS schematics. I would like to see drop rate increased for these loot items, or, allow the loot items to be optional components in the various RIS schematics.
- Armor Repair rates do not to seem to fall in line with skill mods and with quality of repair kit. When will AS receive their repair bonus (if applicable)?
Message Edited by Wotie-Aibaok on 03-27-2004 04:24 AM
TrueJedi07 wrote:
My biggest problem lately is my Composite chest pieces are turning out to be 1% less resists than the rest of the suit, even though I use the exact same resources, segments, layers, & components as the rest of the pieces.
I also get this problem at times. Either my gloves turn out 1% higher than the rest, or my chestplate turns out 1% lower than the rest. Needless to say, it is hard to explain to the customer why the armorpieces have different resists.
The problems with gloves is more of a pain than chestpieces though, since most AS use gloves to test new designs before massproduction of segments. Ending up with 79% composite on all parts except gloves, will at times get you strange comments.
1)Stat shifting
2)Armor holes
3)HAM experimentation increased
4)Linking of inherent special resists on armor to gen resist (like electric is for composite).
5)More synthetic armors (armors that require very little or no organic resources).
6)A good polymer genning on Kettemoor server! Been over 3 months since a polymer with 750+ in OQ and SR has gened. Most have had one at 700-900 but the other at 400.
They already mentioned BE Tissues are overpowering in armor. This is the same people that think giving us boxers or underpants to go under Armor Pants with sockets is unbalanced and overpowering too...
Idiots.... I swear... But then again lets let 1000 people per server unlock FS.
Anyone say Jedi Academy?
I've only been an armorsmith for a week now, so of course I'm still a novice (I'm not a grinder at all). I hope this doesn't keep my comments from being useful or welcomed.
My biggest concern is that there is really nothing for the novice armorsmith to do. I'm also a novice weaponsmith, and I'm slowly working up the first box in that by make Weapon Upgrade Kits, which sell. AUKs hardly sell at all -- not really enough for them to be worth making, to be honest. Sure, I can make armorweave, but it's pitiful. Who would buy it? I've sold exactly one set, and that's to a dancer who wanted it for looks. Now, granted, I'm not saying I should be able to hop in as novice and make the best armor of any sort, but really -- my alt is a fighter, and although I didn't grind with him, either, I found that as a novice elite I could still kill things for money.
I'm looking at my situation as an amorsmith and realizing that it's going to be ages before I make 1-1-1-1, much less master. How, pray tell, am I supposed to advance in this profession without grinding when nothing that I can make is useful to anyone?
armor hole
armor hole
armor hole
armor hole
tired of getting hit for 800 dmg every 2 seconds by rancors because the devs in all their genious made it so when you have a weapon equiped the stuid game thinks you don't have gloves on.