Armorsmith Archive

Thread: Top 5 things that you want fixed

Azmodean
Thu Jan 22, 2004 9:25 pm
#118






ZhuL wrote:

WOOKIE ARMOR with a bit of resistance (at least for the head) with no GAY colours like pink we had for clothes!!







Not every Wookiee is a male, ya know...
LevaOripa
Fri Jan 23, 2004 12:54 am
#119

The top 5 things i want to see for armorsmith are



I want to be able to produce faction armor thats comparable to composite.and i want the armor smith to be of the correct faction imperials make storm trooper armor Rebels make marine armor.



I want people to be able to equip there faction pets with armor



I want CH pets to have armor types available (Barding)that are useful and effective



I want lower end armors Bone chitin tantel ect to be more useful and resistant so they are more desirable



I want armorsmiths to recive considerable perks to repairing armor



Leva Oripa Master Armorsmith-Flurry





1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
LevaOripa
Fri Jan 23, 2004 1:11 pm
#120

New Armor.like the rebel hat with some resistances so the stupid looking padded helment can be replaced with something that looks decent


better colors especiallt whites for chitin


Mandorian Armor..............!!!!!!!!!!!!!!


The big black helments the imperials gunners wore on the death star


New armor items need to be made to make armor differnt looking and give shoppers choices Biceps with spikes Gladitor type armor


Composite needs compotition !





1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Ryche_Mykola
Fri Jan 23, 2004 2:21 pm
#121

Something needs to be done about critical failures.......................3 criticals on Combine, 10 35% Krayt Segments down the tubes, all my resources had stats >800 , 14+ crafting tools , and 41+ rated armor station.


Either fix this or do what you did for architects, give us the resources back. They may use more, but ours are far more expensive, especially when it comes to RIS and Krayt stuff.





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Rolganth
Sat Jan 24, 2004 6:09 am
#122


my top 5 issues i would like fixed


1) PSG's fixed so they actualy work - my 2nd charecter has been wearing the saem mk3 since i became master andhe isa pure combat type.


2) the shifting stats.


3) fix the crit failurs for master level, - 2 nights ago i made 6 suits of 80% kinetic composite and had 14 crit failures in a row. using a 13.56 tool, and 42.36 station living in a research matropolis.


4) revamp the lower end armors, i have tons of resourcses for chittin, mabari , tental, and padded but the armors dont sell cuz they can get 80% advanced composite.. the other armors are usless.


5) fix the armor layers so when added to segments they can be experimented on in final assembly. example. I made stun armor layers 30%, used my best resources, making advanced composite. when assembled stun was moved to special protection. with final prorotection of 32%. we can experiment on it in the armor layer and segment assembly but cant on the final assembly. I wasted 300 stun segments trying to raise it beyond 32%. We should be able to experiment on all the layers and segments in all stages. including final assembly.



** Other items i would like to see added / changed or modified **


some things added from previous posts.


1) RIS quest related loot drops. Something needs to be done about the spawns for the RIS items drops. on my server i havent been able to get near the gurk kings or the woollamanders due to over camping of the few spawns.


2) fix the ubese shirt in armorcrafting list so it actualy does something. i have not sold 1 shirt since becoming master. due to they dont do anything to benefit the wearer.


3) change the assembly process when crafting an item if you crit fail you dont loose every resource. example. if 50 people build a car in a factory. and during assembly they find a major oops ,, like a cracked block. they dont loose the entire car. they just loose the block. and are able to still use the remainder parts.


4) change tental to a full suit, with advanced segment capabilities.


5) re vamp the crafting tools and stations so the higher quality equipment actualy works better than a piece of junk. I dug out my old 10.0 clothing station and a -6 tool. and made 50 ubese armor pieces. i had more crit failures and poor assembly responces from my 13+ tool and 42 + station than i did vs the junk set up .. that is just wrong..


6) would like to see craftable factional armor as well, with requirment of having to be a member of that faction to make it.. if you quit a faction.. you loose the ability to make it.. etc etc..


7) would like to see a visual effect for the PSG's so ifthe shield protects you you can actualy see it absorbed by the shield..


8) revamp themob dropped segments, scales hides,. plates etc. so they are worth using.. if you loot a krayt scale. and use it in a have better stats than what you find on , say current mabari stats.







Bote Lewine - Clan Moor- New Haven Crafting Chairman
Master Armorcrafter- Master Tailor - Master Artisan
Botes Barriers Inc. for all your Armor Needs.
Chaos Labs for your medical Needs
Anarchy Arms Ltd. For you Destructive Capabilities.
Blackmarket Antiquities - Located in the "Smugglers Den" in the Mall Basement..
Located in the NEW MALL just north of the shuttle.
North End of New Haven, Metropolis, Corellia, Gorath
Cullisare
Thu Jan 29, 2004 4:23 pm
#123

Crit Failure on RIS & most importantly
enable all races to WEAR IT!


=)
Athenis
Thu Jan 29, 2004 7:20 pm
#124

What i would like:


1) Faction armor schematics and stuff like that...for the specific classes...turrets and stuff for Architect, and whathave you...


2)More chances to lower the encumbrance of items...sucks when u cant wear one of the best things...and you have to pay for it each time...just doesnt work for me...


3)The stat shifting thing....


...thats about it....



Scylla Server
Athenys Stormblood
Fencer

"I remember the first war, the way the sky burned...
The faces of angels destroyed...
I saw a third of Heaven's legion banished...
And the creation of Hell...
I stood with my brother and watched Lucifer fall...
But now, my brothers aren't my brothers..."
-Zao-"Ravage Ritual"
Kronos14
Mon Feb 02, 2004 12:47 pm
#125

I want to know if the devs know how frustrating these issues are and if they intend to fix them anytime soon



"Sometimes we must let go our pride, and do what is requested of us."
- Anakin Skywalker Episode II: Attack of the Clones

Why Vets Are Mad
Rorrak37
Tue Feb 03, 2004 1:31 am
#126

Forget about new features, we need the stat shifting bug fixed about6 months ago, lets get it done.


Experimentation issues: Yeah experimenting the base on composite raises the special resist, no it shouldn't be that way on all armors, no we don't want to raise this as an issue. Do you realize how much worse it'll make your armor if they change them back to being unrelated? People will still want the highest base resist, but you can't very well pvp with low elec resist, BH LLC specials would ripour customers toshreds. So you'd have to take points away from base resist experimentation (and forget about putting some points in to lower HAM) to raise elec resist. Leave this alone. You make this an issue and armorsmiths everywhere lose, very bad idea. It'd push "pre nerf" armor values up very high and push demand for new composite way down.


Some different artwork choices for composite would be nice I guess if you want something new to ask for. And of course the obvious stuff like more content, quests, schematics, blah blah blah. I think it's a waste of time to ask for that stuff, the dev team is too busy to be adding to an already content filled, functional, profitable profession. We have one major issue as armorsmiths, and that's the random vulnerability bug. It's been around since beta and it needs to dissapear. Streaks of crit fails, etc is just bad luck, I'm sorry. I've crafted thousands of pieces of armor by hand and sliced it all since I became a Master Armorsmith about one month in, taken many statistics classes, befriended many of the best Master Armorsmiths on my server, and have seen nothing to warrant even looking into that issue. People have bad luck sometimes. Sorry. Don't waste an issue slot with something the devs are already investigating.


In my opinion our top 5 should be:


1. Fix the random vulnerabilities bug


2. Fix the random vulnerabilities bug


3. Fix the random vulnerabilities bug


4. Fix the random vulnerabilities bug


5. Fix the random vulnerabilities bug


And if you have extra time:


Fix the random vulnerabilities bug, add new composite artwork that we can choose from, and Fix the random vulnerabilities bug. Oh and don't forget to Fix the random vulnerabilities bug.


One last thing. Fix the random vulnerabilities bug.


That should do it.


- Rorrak




Master Armorsmith
Master Smuggler

Master TKA
Master Doctor
Ruskins
Tue Feb 03, 2004 5:15 am
#127

Fix Stat shifting, this affects PSG's, Tantel, RIS and now the Quest PSG as well.
Labetha
Tue Feb 03, 2004 5:25 am
#128






Rorrak37 wrote:

1. Fix the random vulnerabilities bug


2. Fix the random vulnerabilities bug


3. Fix the random vulnerabilities bug


4. Fix the random vulnerabilities bug


5. Fix the random vulnerabilities bug


And if you have extra time:


Fix the random vulnerabilities bug, add new composite artwork that we can choose from, and Fix the random vulnerabilities bug. Oh and don't forget to Fix the random vulnerabilities bug.


One last thing. Fix the random vulnerabilities bug.


That should do it.


- Rorrak






Imho its more important to fix the armor hole once and for all and after that stat shifting



_________________

Labeth - Has Quit Master Weaponsmith - 12 Exp points
Can still be some little stock in Vendors at:
644 -5116 corellia (Just outside coronet)
EFF Mall in Fortress on lok
A Guild mate will open a new vendor with my stuff later on...
Rorrak37
Tue Feb 03, 2004 9:52 am
#129

The Armor Hole is also important to fix, but it only happens rarely, wheras the shifting vulnerabilities *always* happen, and ruin an entire branch of our profession, and the coolest quests we have (RIS) and Tantel which could be a nice low cost armor for newer players seeking a range of protection or people who need an incredibly light helmet or whatever. So I'll ammend that to say Fix the random vulnerability bug, and fix the armor hole. After that do other things.


- Rorrak





Master Armorsmith
Master Smuggler

Master TKA
Master Doctor
Kronos14
Thu Feb 05, 2004 9:29 pm
#130

Well, for the devs to fix the problem they would have to know that one exists and I guess that6 pages of armorsmiths telling them what problems are with our profession just isn't enough for them to listen and act.



"Sometimes we must let go our pride, and do what is requested of us."
- Anakin Skywalker Episode II: Attack of the Clones

Why Vets Are Mad
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