Armorsmith Archive
Thread: Top 5 things that you want fixed
ZhuL wrote:
WOOKIE ARMOR with a bit of resistance (at least for the head) with no GAY colours like pink we had for clothes!!
Not every Wookiee is a male, ya know...
The top 5 things i want to see for armorsmith are
I want to be able to produce faction armor thats comparable to composite.and i want the armor smith to be of the correct faction imperials make storm trooper armor Rebels make marine armor.
I want people to be able to equip there faction pets with armor
I want CH pets to have armor types available (Barding)that are useful and effective
I want lower end armors Bone chitin tantel ect to be more useful and resistant so they are more desirable
I want armorsmiths to recive considerable perks to repairing armor
Leva Oripa Master Armorsmith-Flurry
New Armor.like the rebel hat with some resistances so the stupid looking padded helment can be replaced with something that looks decent
better colors especiallt whites for chitin
Mandorian Armor..............!!!!!!!!!!!!!!
The big black helments the imperials gunners wore on the death star
New armor items need to be made to make armor differnt looking and give shoppers choices Biceps with spikes Gladitor type armor
Composite needs compotition !
Something needs to be done about critical failures.......................3 criticals on Combine, 10 35% Krayt Segments down the tubes, all my resources had stats >800 , 14+ crafting tools , and 41+ rated armor station.
Either fix this or do what you did for architects, give us the resources back. They may use more, but ours are far more expensive, especially when it comes to RIS and Krayt stuff.
my top 5 issues i would like fixed
1) PSG's fixed so they actualy work - my 2nd charecter has been wearing the saem mk3 since i became master andhe isa pure combat type.
2) the shifting stats.
3) fix the crit failurs for master level, - 2 nights ago i made 6 suits of 80% kinetic composite and had 14 crit failures in a row. using a 13.56 tool, and 42.36 station living in a research matropolis.
4) revamp the lower end armors, i have tons of resourcses for chittin, mabari , tental, and padded but the armors dont sell cuz they can get 80% advanced composite.. the other armors are usless.
5) fix the armor layers so when added to segments they can be experimented on in final assembly. example. I made stun armor layers 30%, used my best resources, making advanced composite. when assembled stun was moved to special protection. with final prorotection of 32%. we can experiment on it in the armor layer and segment assembly but cant on the final assembly. I wasted 300 stun segments trying to raise it beyond 32%. We should be able to experiment on all the layers and segments in all stages. including final assembly.
** Other items i would like to see added / changed or modified **
some things added from previous posts.
1) RIS quest related loot drops. Something needs to be done about the spawns for the RIS items drops. on my server i havent been able to get near the gurk kings or the woollamanders due to over camping of the few spawns.
2) fix the ubese shirt in armorcrafting list so it actualy does something. i have not sold 1 shirt since becoming master. due to they dont do anything to benefit the wearer.
3) change the assembly process when crafting an item if you crit fail you dont loose every resource. example. if 50 people build a car in a factory. and during assembly they find a major oops ,, like a cracked block. they dont loose the entire car. they just loose the block. and are able to still use the remainder parts.
4) change tental to a full suit, with advanced segment capabilities.
5) re vamp the crafting tools and stations so the higher quality equipment actualy works better than a piece of junk. I dug out my old 10.0 clothing station and a -6 tool. and made 50 ubese armor pieces. i had more crit failures and poor assembly responces from my 13+ tool and 42 + station than i did vs the junk set up .. that is just wrong..
6) would like to see craftable factional armor as well, with requirment of having to be a member of that faction to make it.. if you quit a faction.. you loose the ability to make it.. etc etc..
7) would like to see a visual effect for the PSG's so ifthe shield protects you you can actualy see it absorbed by the shield..
8) revamp themob dropped segments, scales hides,. plates etc. so they are worth using.. if you loot a krayt scale. and use it in a have better stats than what you find on , say current mabari stats.
Forget about new features, we need the stat shifting bug fixed about6 months ago, lets get it done.
Experimentation issues: Yeah experimenting the base on composite raises the special resist, no it shouldn't be that way on all armors, no we don't want to raise this as an issue. Do you realize how much worse it'll make your armor if they change them back to being unrelated? People will still want the highest base resist, but you can't very well pvp with low elec resist, BH LLC specials would ripour customers toshreds. So you'd have to take points away from base resist experimentation (and forget about putting some points in to lower HAM) to raise elec resist. Leave this alone. You make this an issue and armorsmiths everywhere lose, very bad idea. It'd push "pre nerf" armor values up very high and push demand for new composite way down.
Some different artwork choices for composite would be nice I guess if you want something new to ask for. And of course the obvious stuff like more content, quests, schematics, blah blah blah. I think it's a waste of time to ask for that stuff, the dev team is too busy to be adding to an already content filled, functional, profitable profession. We have one major issue as armorsmiths, and that's the random vulnerability bug. It's been around since beta and it needs to dissapear. Streaks of crit fails, etc is just bad luck, I'm sorry. I've crafted thousands of pieces of armor by hand and sliced it all since I became a Master Armorsmith about one month in, taken many statistics classes, befriended many of the best Master Armorsmiths on my server, and have seen nothing to warrant even looking into that issue. People have bad luck sometimes. Sorry. Don't waste an issue slot with something the devs are already investigating.
In my opinion our top 5 should be:
1. Fix the random vulnerabilities bug
2. Fix the random vulnerabilities bug
3. Fix the random vulnerabilities bug
4. Fix the random vulnerabilities bug
5. Fix the random vulnerabilities bug
And if you have extra time:
Fix the random vulnerabilities bug, add new composite artwork that we can choose from, and Fix the random vulnerabilities bug. Oh and don't forget to Fix the random vulnerabilities bug.
One last thing. Fix the random vulnerabilities bug.
That should do it.
- Rorrak
Rorrak37 wrote:
1. Fix the random vulnerabilities bug
2. Fix the random vulnerabilities bug
3. Fix the random vulnerabilities bug
4. Fix the random vulnerabilities bug
5. Fix the random vulnerabilities bug
And if you have extra time:
Fix the random vulnerabilities bug, add new composite artwork that we can choose from, and Fix the random vulnerabilities bug. Oh and don't forget to Fix the random vulnerabilities bug.
One last thing. Fix the random vulnerabilities bug.
That should do it.
- Rorrak
The Armor Hole is also important to fix, but it only happens rarely, wheras the shifting vulnerabilities *always* happen, and ruin an entire branch of our profession, and the coolest quests we have (RIS) and Tantel which could be a nice low cost armor for newer players seeking a range of protection or people who need an incredibly light helmet or whatever. So I'll ammend that to say Fix the random vulnerability bug, and fix the armor hole. After that do other things.
- Rorrak