Armorsmith Archive
Thread: Next 19 Questions Question?
When do we get some skill mod clothing schematic love that even Commando (who doesn't have grenade crafting anymore) got?
At least these schematics are a little more accessible than the looted attachments that are a pain to get and cost a fortune on the trade boards.
Second, when does the low-level armor actually becomes useful except right after a fresh server is brought up. Even Ubese is beginning to lose its charm.. getting tired of making the same ole Composite and Kashyyykian Ceremonial in order to be able to sell anything.
Keep up the good work!
I'd second the "Crafting Apron" question.
Or armor certifications.
Message Edited by StarchMonkey on 04-22-2004 11:43 PM
I would really like to make some Ris but i have killed almost 30 GDK and not one drop..
Well - how about a more general question on game mechanics ?
How the heck does repairing actually work ?
is it just based on the state of the item to ber repaired and random chance ?
does the quality of the tool have any effect (almost certainly)
does the skill of the repairer have any effect (probably not)
ok - so this is not an armoursmith specific question, but it is something we could do with an answer to.
Or what about -
how does the quality of a crafting tool and a crafting station affect the construction and experimentation of an item ?
Thank you for contacting Star Wars Galaxies In-Game Support.
Unfortunately we can not discuss game mechanics. The best thing to do
would be to ask your fellow players or review the Player Guides at:
http://starwarsgalaxies.station.sony.com/content.jsp?page=New%20Player%20Guide.
Asking these question to your profession correspondent would also be
recommended.
Well - forgive me if I have missed this information, but all I could see were a lot of questions on the forums, a few quesses, and no real information .....
1) When are we going to be able to produce factional armour that will be a viable alternative to Composite? Everyone wears the exact same armour for PvP and high-end PvE, this makes the game look very samey, there need to be viable alternatives that will allow for more variance in what people are wearing.
2) When are we going to get more racial armour for races other than Wookies? Whilst Wookie's needed armour to compete in combat with other races, this additional content has left non-wookie's feeling a little left out, it would be nice to see at least one suit of racial armour for each race in order to provide more variety.
3) What are the developers going to do to combat the problem with high-encumberance/high-resist armours and buffs? 90% base armour has become much more common in PvP these days and it is making certain combat professions much less effective than they should be, the main reason this armour is so widely used is that buffing/fooding makes it possible to wear any armour, even stuff with 1000+ HAM.