Armorsmith Archive
Thread: Armorsmith's and Serious bug/stealth nerf
it is possible to get resist up high to almost no dmg but it's a bit of work and it really depends on the amount of dmg delt on smaller hits yes you can almost negatate all dmg on larger hits because of % even some dmg gets through take the bellow example
take a hit for 100dmg
your psg stops 40% of the dmg there for 60dmg gets through
this 60dmg is then reduced by a further 90% due to 90% armour
this results in 54pts of dmg stopped and 6pts getting through
your syn steak then stops antoehr 40% of this dmg resulting in 3dmg getting through,
in the end the final result of the dmg getting through is 3% based on the original 100 now this isn't taking into consideration ap levels we are taking in on a equal level.
if you were then to change these figures and say be hit for 1000dmg the resulting int 36dmg getting through as per the above formula, so no ucan't be invincible but u can almost be.
BH-man1234 wrote:in conclusion I feel that even though the PSG and the steak with 80-90% composite would put you at a insane high 100-115% protection, it would only be temporary, maybe 23 minutes at top, averaging each PvP fight at 5 minutes (rounding up), thats 4 3/5 PvP fights. That may be a lot to you, but the steak and PSG dont run to cheap if this is a constant thing. I feel that the players that can afford this , the armor , the PSG, and the food, should deserve there 23 minutes of UBER status. Its not every single player that CAN afford this. Well anyways Ive tested this method from kreetle to kwi to krayt, to kimo, to mauruader, to the infamous and rare Stoneskinned Handanak, and like I said its either bugged or stealth nerfed, cause at one time it actually worked.Thanks for reading see you in game.
While a few of us may believe that there should be a way to be invulnerable, the devs sure dont. The devs put a cap on defensive stacking for just this purpose.
That out of the way, it is probably more of a bug than a nerf. I say that because the chance of the system being able to weed through 3 sets of resistances has to be buggy as they are just getting the armor hole fixed (and that was just a bug through 1 set). What you are probably seeing is the system jacking up the damage dealt to figure out how much is resisted (since there is no way for the computer to have you resist more than 100% of the damage.)
Shlo_mo_shun wrote:
I am seeing these things stacking just fine. Dunno about your experience. When i have been running quenker missions recently, i have 34% PSG, 70%Ubese, and steak (as well as dodging aircakes) I see myself get hit, I see the spam for the PSG, I see the spam for my armor, then I see the reduction due to food (as a white line, after the reductions for the PSG and armor). It says something like 'your damage has been reduced due to stat modification' or something. All three reduce damage down to like exactly what they should. PSG reduces by 50%, then 34%, then Ubese for 50%, then 70%, then like 40% for the food. net reduction is like 98%
hehe i call BS
BH-man1234 wrote:
Ive almost got this nailed, but Im seeing that SINCE the armor I wear is at 90%, which is the defensive cap for armor (maybe intended to be the cap total for ALL stacked defensive measures), taking the steak, and wearing the PSG is lowering the protection value of the composite armor Im wearing, and glitches and spits out a random number for base protection for my composite. Wow , this is really hard to explain, lol. Im going to use even numbers, to make this easy. Im wearing 90% comp, with the steak add another theoretical 50% , now Im at 140% protection, then add my PSG, (another even theoretical number) 50%, now Im at 190% protection to kinetic, thats what I SHOULD be at. But according to what I see , THIS is what happens:
Uh, no. Damage is not calculated by (PSG% + Armor% + Steak%) * Damage
Its more like Damage = Damage * PSG% * Armor % * Steak%
Each multiplication reduces damage, so they "stack" but not in the way you are thinking.
I put on 90% composite, take a 50% synthesteak, instead of stacking, it re-assimilates itself, so now the base of my composite shifts to being 40% composite so the 50% from the steak can "fit" in to the equation, now what am I at % wise? thats right only 90% still, then I add the PSG at 50%, again it tries to assimilate itself again into the defense equation, so now the base of the composite is at some odd random number, and all of it seems to go haywire at this point, cause none of the numbers make sense...there is no repetition or consistancy with it...until the steak exceeds it "hit" limit or time, then the figurative base of the composite continues to "kind of" start working properly again. I wish a CSR would just follow me and note my combat log, so they can witness it in person...err third person.
I'm not sure what you are describing here at all.
As someone who uses a LOT of armor, I've never seen this. I've always had the damage reduction percentages work as expected (minus the armor hole).
i.e. A monster hits for 100 damage.
PSG Reduces damage by 30% (70 damage through PSG, yeah, yeah I'm ignoring AP)
Armor reduces damage by 90% (7 damage through Armor)
Synthsteak reduces damage by 50% (4 damagethrough steak)
I take 4 damage (96% overall damage reduction with a 30% PSG, 90% armor, and 50% steak)