Armorsmith Archive

Thread: Nightsister SHards

Alanis
Tue Nov 18, 2003 3:21 pm
#1

Last I head was the - mind wasnt working. Does anyone know if this is fixed before i use the ones I have been saving.



Al'anis
Jaxom
NoHup
Tue Nov 18, 2003 3:30 pm
#2

worked in the ones I made I believe



NoHup ProcFreq, Valcyn
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eveready9999
Sat Jan 31, 2004 11:55 pm
#3

Just wondering how these are used in compostie, does one go in each layer? I have 20, all -10 to action, health and mind, they are looted in sets of 8, 7, and 5. How many wouldI be able to get in a suit? I don't know how the different serial numbers aaffects the way they are placed.


Any info would be much appreciated,


Thanks,


Eveready Zues



Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


ChryssSR
Sun Feb 01, 2004 12:43 am
#4

The NS shards are segment enhancers. Each segment has one slot that you made add something like a NS shard, janta hide, krayt scale, ect. You would need one for each segment that is going into the armor (assuming you want the full suit enhanced). This can be a fairly significant amount of shards if you are doing this for a suit of composite. For example, the composite chest plate requires 4 identical segments so you would actually need 5 identical serial shards in order to enhance the piece (4 shards for the segments, 1 for the schematic).


I don't know if you are an armorsmith, but here is the breakdown of factory made identical segments for composite armor:



  • chest: 4

  • helmet: 3

  • pants: 3

  • biceps: 2 ea.

  • bracers: 2 ea.

  • boots: 2

  • gloves: 1 (this piece doesn't require a factory run so you can and can be handcrafted without wasting a shard).

Hope that helps.






Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
eveready9999
Sun Feb 01, 2004 11:13 am
#5

So each piece other than the gloves needs a shard for the shematic?



Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


DanteTheMagnificent
Sun Feb 01, 2004 11:32 am
#6

Nope.



Each piece needs FACTORY RUN segments except for the gloves. The segments must have identical serial numbers to make each of the other pieces. So you'll need at -least- one more shard than the entire suit takes, simply for the creation of the schematic to be run in the factory. (note: creation of schematics consumes the resources used to make it, so that shard is used up simply to set up the factory run).


The only piece that you don't need factory identical segments is the gloves.



So it'll take quite a few shards with idential serial numbers to use in the factory run to make an entire suit.







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DanteTheMagnificent
Sun Feb 01, 2004 11:35 am
#7

So in short, you need only one extra shard (for schematic creation) PLUS, the number of shards listed above for each piece, and that's assuming they are all the same drop with the same serial number.


If you have differing serial numbers, smaller runs of schematics can be used (say, if you have 5 of one type, you can use those to make the chest plate. 1 for schematic and 4 for the factory run segments).


If you're lucky enough to have all segments with the same serial number, you'll only have to toss one into the void to create the schematic for all of the segments.


Complicated stuff, yeah. A royal pain, yeah. But MAAAAAAAN it would be nice to have an entire suit with nightsister shards.






...:::0zawi Crestwaver:::...
...:::Carbineer / Squad Leader in service to our glorious Emperor:::...

***Elder Member of DFS***
***Crusty old fart of Dark Force City, Corellia ***
TRS Novice Troll
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ChryssSR
Sun Feb 01, 2004 7:06 pm
#8

That would work...just pray that none are lost during crafting.



Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
eveready9999
Mon Feb 02, 2004 1:58 am
#9

Well, i have set's of 8, 7 and 5 so i was thinking this: set of 5 for the chest plate...set of 7 for helmet and pants....set of8 for 2 bracers, gloves and 1 bicep....is this correct?


Eveready Zues





Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


EagleShard
Mon Feb 02, 2004 7:48 am
#10

I have a related question - can segments end up with negative encumberance. For example I have some very tasty shards that are in the region of -20/-20/-20....now this will wipe out the encumberance of composite segments right? So is it a waste to put layers into the piece as well or can I end up with segments that are say -12 Action Encumberance that make pants which are much lighter than pants made with 0/0/0 segments (either due to super shards or being krayt segments).



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ChryssSR
Tue Feb 03, 2004 1:50 am
#11

Shards are segment enhancers. Each armor segment has one slot where the enhancers may be added (krayt scales, nightsister shards, ect.). Most of these have no encumbrance, and in the case of the nightsister shard can be used to actually reduce the encumbrance of the segment. These may be added in addition to any layers that you may add to your armor.


There are actual Nightsister layers that maybe be used in the layer slot(s) (ubese has 1 slot, padded 2, composite 3) in place of the normal crafted special protection layers (stun, heat, kinetic, ect.).


As far as negative encumbrance on segments...hmm, interesting question. I am not sure if it would cap out at 1 or 0 or if it would into the negatives. Since the shards are enhancers I would say it's definitely worth it to add them in with other layers since it would allow you to use layers that have heavier base values without suffering the additional encumbrance these would normally add.





Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
ChryssSR
Fri Mar 19, 2004 10:33 pm
#12


Has anyone noticed that they no longer have a health encumbrance reduction listed?


Hehe, interesting way to fix the shards not reducing health encumbrance...just remove the stat from it!

Message Edited by ChryssSR on 03-19-2004 11:08 PM



Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
aekeem
Fri Apr 30, 2004 3:34 am
#13

I looted 9 identical nightsister armor shards today, they were all Health encumb: -15, action encumb: -14 and mind encumb:-23, are these very good or is that about standard? also how many would i need for a helmet and chestpiece?
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