Armorsmith Archive
Thread: Pub 10 Tailor now makes Ubese Shirts and Bandoliers?
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DocmGood
Tue Aug 31, 2004 6:35 am
#1
Professions: Tailor
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points.
Is this a typo?
Silvadeus
Tue Aug 31, 2004 7:48 am
#2
DocmGood wrote:
Professions: Tailor
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points.
Is this a typo?
any chance I could get a link? god if this is so, ima be real mad... I make ubese, and customers want the lil x-tra things...
Gyopi
Tue Aug 31, 2004 9:27 am
#3
Silvadeus wrote:
DocmGood wrote:Professions: TailorUbese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. Is this a typo?
any chance I could get a link? god if this is so, ima be real mad... I make ubese, and customers want the lil x-tra things...
It was a typo. We still do not make Ubese shirts or bandoliers. That reminds me that I need to try (as an armorsmith) to make a mabari belt and see if these have condition now too. It appears that they are getting rid of the loophole that lets you put armor attachments into non-decaying items and keep them forever.
Astute
Tue Aug 31, 2004 2:09 pm
#4
Gyopi wrote:
Silvadeus wrote:
DocmGood wrote:Professions: TailorUbese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. Is this a typo?
any chance I could get a link? god if this is so, ima be real mad... I make ubese, and customers want the lil x-tra things...
It was a typo. We still do not make Ubese shirts or bandoliers. That reminds me that I need to try (as an armorsmith) to make a mabari belt and see if these have condition now too. It appears that they are getting rid of the loophole that lets you put armor attachments into non-decaying items and keep them forever.
Do they want people to quit the game? This is one of the worst ideas they have ever had. When peoples 50 mil badon/belt/shirt break, you will har bitching like never before.
Gyopi
Tue Aug 31, 2004 2:22 pm
#5
Astute wrote:
Do they want people to quit the game? This is one of the worst ideas they have ever had. When peoples 50 mil badon/belt/shirt break, you will har bitching like never before.
Personally, as a crafter, I would like it if we could just *make* SEAs. They cost much more than they are worth right now because there is a huge loot economy which seems to be bigger than the player economy. I think that some of the worst examples of this that I have seen are in tailoring. There are several cases where the loot used to make things costs more than I can sell the final product for. I know this also happens with nice krayt tissues for weaponsmiths (so far I have only gotten mediocre tissues, so I haven't experienced it). It is often better just to sell off the tissue than make something from it because you can get more for the tissue than for the weapon you make from it.
mikedealer
Tue Aug 31, 2004 4:08 pm
#7
this is great for 1 reason, now those attachments wont cost 50 million any more cause they are somewhat disposable. and they say they have hit points, what does that mean? shirts bando's and belts dont absorb damage do they?
c00kie
Tue Aug 31, 2004 4:15 pm
#8
yeah do they take damage or just decay like shirts... and what kinda condition do existing ones have?
TaimMirror
Tue Aug 31, 2004 9:44 pm
#9
On a similar note, today I tried to put a AA into an ubese shirt. I could get one into a mabari belt but the shirt (made before pub 10) would only take clothing attachments. So....bleh?
Gyopi
Wed Sep 01, 2004 5:23 am
#10
TaimMirror wrote:
On a similar note, today I tried to put a AA into an ubese shirt. I could get one into a mabari belt but the shirt (made before pub 10) would only take clothing attachments. So....bleh?
That sounds like a bug to me! Armor should take armor attachments, not clothing attachements.
Gyopi
Wed Sep 01, 2004 8:21 am
#11
c00kie wrote:yeah do they take damage or just decay like shirts... and what kinda condition do existing ones have?
They don't have any condition at all and show red. I wonder if that means that the crates of Ubese shirts that I have are suddenly going to become useless along with everything else that has no condition (like the survey tools that they give to newbie artisans).
Gebetob
Wed Sep 01, 2004 8:32 am
#12
JaatoWaals wrote:
yes, it was a typo
so are AAs not going into these a bug and will be fixed or whats the deal with that?
Droci
Wed Sep 01, 2004 8:04 pm
#13
this really makes me mad, i bought some good AA's that i was going to put in a ubese shirt and ubese bandolier, and now i cant, and now theres really no point to ubese shirts and bando's if they are counted as clothing, everyone will just get the BE clothing instead, i hope this will get fixed soon
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