Armorsmith Archive
Thread: Do you enjoy AS?
Yes, I enjoy it.
I will enjoy it even more when the remaining bugs are fixed ![]()
I love it also, but I grew too fast for my own good and now I'm scrambling to keep up. I get four or so tells even before I load up when I log in! Until I get organized a little better....it's kind of a pain, but that's my own fault.
If you like surveying and gathering heaps of resources, then armorsmith is for you. I've been playing for more than a year, almost burned out, but I still got excited when a server-best polymer spawned on Scylla this weekend. Your resources are all that determine the quality of your armor, and unlike armorsmithing before the CU, there is a cap on your armor that is relatively easily reached. You'll need good resources to hit it, but they don't all have to be server best.
I'm not sure how I feel once I'm able to routinely cap even my mass produced armor. I don't know if I'll want to continue to stay on top of the resources. But for now, I am still enjoying armorsmithing. I have to: my identity in the game is too tied up in the profession for me to try something else.
I remember when RIS crafting was seat of the pants stuff, critcal fails, super hard to get loot components...now its just another type of battle, just with more condition.
I'd like to have 90 base kinetic mini suits back
150 million? I have nowhere near that amount of money, jeez.
Frenzi wrote:
Im really enjoying it at the moment. Fair enough its cost me 150m to buy a whole ton of resources, clothing and a few resource kits...and ive still got to find or wait for some other resources to come into shift, but its keeping me from grinding my jedi and hopefully will be a good source of income to make back what ive spent!![]()
I wouldn't worry about making back what you have spent - armorsmith is by far the most lucrative crafting profession I have tried.
During the first year I had my shop with architect, weaponsmith, tailor, artisan and some buff-pack crafting, I sold for a total of some 50 million (resources were nearly half of that) - during my 3 month period as an armorsmith, I have sold for more than 100 mill worth of armor, and if I had had more time to restock, I could easily have sold for two or three times that amount.
Runobot wrote:
150 million? I have nowhere near that amount of money, jeez.
Frenzi wrote:
Im really enjoying it at the moment. Fair enough its cost me 150m to buy a whole ton of resources, clothing and a few resource kits...and ive still got to find or wait for some other resources to come into shift, but its keeping me from grinding my jedi and hopefully will be a good source of income to make back what ive spent!![]()
How much would you guys say I would need in start up cash? Also, I only have 8 lots between my 2 toons, is this enough?
You don't need 150 million. I started up with 5 million and a nice supply of decent-but-not-great resources from a static harv-field.
You could start up by trying to get around 100k of each resource at somewhere between 5-15 cpu, then get more resources when you sell your first suits.
I think, however, that you will need much more than 8 lots. As an armorsmith with amedium-sized operation, I have 20 mobile lots and 13 static wearable factories. Oh, and around 50 static mineral harvesters (that are not really that useful for an armorsmith). 8 mobile lotswould be just about enough for getting decent amounts when the good stuffspawns, but you will probably want to have at the very least 3 factories down permanently - I suggest lot trading for this.