Armorsmith Archive
Thread: Actual Role of Armor in the CU -- Direct from SOE!
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jbdotcom
Sun May 01, 2005 2:17 pm
#1
This might be old news but....
Just so there is no doubt, I received the generic email about the upcoming "features" of the CU. The only direct quote is as follows:
Under the heading:
Use of armor to increase customization and show factional alignment.
New Profession Roles in Combat Ensure All Professions Are Needed
It says absolutely NOTHING about armor used for protection or anything else that actually contributes to combat effectiveness.
Face it people, AS is really another name for Tailor now.
JB
CaileSathinor
Sun May 01, 2005 3:30 pm
#2
The horse is dead guys. The sky isn't falling and I'm hard at work.
SHUSH!
SHUSH!
Ragnaat
Sun May 01, 2005 3:35 pm
#3
The sky already fell and is lying in little pieces all over the ground...
we just need MegaMaid to transform and suck up the mess and make it all better
we just need MegaMaid to transform and suck up the mess and make it all better
freedomwarrior
Sun May 01, 2005 3:55 pm
#4
Caile, you got to be kidding me. I just died 3 times trying to get into my damn house as a crafter. I cant make armors atm because im waiting on the 5 day factory run, and then when I was making the stuff up, I was left over with 5 and 6 points of experimentation. SOOOOOO, please tell me how this doesnt stink?
CaileSathinor wrote:
The horse is dead guys. The sky isn't falling and I'm hard at work.
SHUSH!
CaileSathinor
Sun May 01, 2005 3:59 pm
#5
It sucks completely. I'm working on it, as are all of the other Correspondants.
freedomwarrior
Sun May 01, 2005 4:01 pm
#6
CaileSathinor wrote:
It sucks completely. I'm working on it, as are all of the other Correspondants.
Good luck, but dont count on much. Blixtev listens about as much as the wall next to me is gonna reach out and slap me in the next 30 seconds.
Iwifia
Sun May 01, 2005 5:03 pm
#7
were lucky to have 2 great coro's in a row that are workin hard atleats, thanx! i been lootin armor cores so i dont have to use my factories lol
DarthDumbledore
Sun May 01, 2005 5:23 pm
#8
So, this is true then?
I noticed in PvP I didn't see armor actually doing anything (such as in pre-CU how it would tell you armor prevents xx damage) but I just wasn't sure.
I noticed in PvP I didn't see armor actually doing anything (such as in pre-CU how it would tell you armor prevents xx damage) but I just wasn't sure.
Mcgreag
Sun May 01, 2005 6:14 pm
#9
DarthDumbledore wrote:
So, this is true then?
I noticed in PvP I didn't see armor actually doing anything (such as in pre-CU how it would tell you armor prevents xx damage) but I just wasn't sure.
Ctrl+O -> Chat -> Verbose Combat Messages -> Show Armor Absorption.
CrazedArmorsmith
Sun May 01, 2005 6:15 pm
#10
CaileSathinor wrote:
The horse is dead guys. The sky isn't falling and I'm hard at work.
SHUSH!
a cloud poked me in the eye and scratched my cornia...
Kelloch
Sun May 01, 2005 6:40 pm
#11
Mcgreag wrote:
DarthDumbledore wrote:
So, this is true then?
I noticed in PvP I didn't see armor actually doing anything (such as in pre-CU how it would tell you armor prevents xx damage) but I just wasn't sure.
Ctrl+O -> Chat -> Verbose Combat Messages -> Show Armor Absorption.
Thanks...makes you wonder how many other htings they changed that they don't explicitly tell us. This would help avoid confusion.
-VtS-Maddix
Sun May 01, 2005 7:43 pm
#12
freedomwarrior wrote:
Caile, you got to be kidding me. I just died 3 times trying to get into my damn house as a crafter. I cant make armors atm because im waiting on the 5 day factory run, and then when I was making the stuff up, I was left over with 5 and 6 points of experimentation. SOOOOOO, please tell me how this doesnt stink?
CaileSathinor wrote:
The horse is dead guys. The sky isn't falling and I'm hard at work.
SHUSH!
I managed to get my crafter to the village and back without dying today. Its not hard if you are careful (i.e. don't afk fly hehe) and use the trees/hills/structures to your advantage with the new LoS settings.
Harvesters are a bit different if you have things camping them, altho I found (in most cases) creeping very slowly closer on your bike until you are *just* in range to operate it often allows you to do so without agro from mobs standing next to it.
Blackmoore
Sun May 01, 2005 8:12 pm
#13
Just an FYI concerning placing harvesters. It was mentioned on the WS board that getting the scout tree for mask scent would be helpful for dropping harvestersif you cats can spare the points. I know it isn't perhaps what us crafters want to hear but it is a work around at least for the time being.
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