Armorsmith Archive

Thread: PvP Armor

Ryche_Mykola
Mon Jan 12, 2004 10:59 am
#1

I'm getting a lot of requests for high base % PVP armor lately, customers want the base resists in the 60-70% area, unsliced of course.


I'm currently making a run of Electrical Layers with 3%electric/3%base with an 8-8-8 enc.I'm going to triple layerthis with Advanced Composite with a 19% base. (Note - base resists maxed out with the rest into enc reduction).


Should I do a triple layered electric, or do a double electric with a single stun layered maxed for base resists? I just want to get some input as to how you guys would make a suit, I don't want to move the resistances around either as I want them to be sliceable.




Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Hardback
Mon Jan 12, 2004 11:18 am
#2

I don't think you'll get a worthwhile stun resist with just one stun layer,it might alsostop you getting70% base


Just doing triple electric layers and gettting 70% base will make you a lot more money,you can always make triple stun layered helms for people to use when needed




Tenhut
Master Armoursmith of TAO
Brutus_Krylop
Mon Jan 12, 2004 11:31 am
#3

This is basically all I make anymore (though I have different layering / HAM options), so let me share a few thoughts:



  • If you're only getting a 3% base on your electric layers, and still have enough points leftover to reduce the encumbrance to 8/8/8, I would seriously rethink using electric layers. Base is everything, so if you can get 4% with another type of layer, I'd use that instead. Cold layers would be particularly good, as well, since there areonly two AP0 cold weapons. (On Bloodfin, this is usually accomplished with energy layers, though I also do it with blast, heat, and kinetic layers.)


  • It sounds as if you're reticent to use anything but electric or stun layers, but again I will reiterate that base % is everything. Get it high enough, and you should be making 80% to your tri-layered resist without ever experimenting on layer special protection. Your other resists will be slicable into that almighty 80-90 range.


  • Stun layers are totally not worth it unless you make tri-stun-layered helmets for defense against Jawa headshot or Tangle eyeshot. You'll be reducing your base %, first off, and the defense provided against the primary stun weapon is minimal.


  • Forget encumbrance. Any PvP-er worth his salt will have regular access to buffs, food, and spice. They just want the ability to slice that armor up towards 90%.


Just my thoughts.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Ryche_Mykola
Mon Jan 12, 2004 12:02 pm
#4

Thanks Ehril. I jwas thinging Stun-Electrical so I don't move the resists to make them unsliceable. I'll definately check out Cold layers.




Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Unstable1
Wed Mar 17, 2004 11:49 am
#5

My apologies all if this isn't appropriately placed... I couldn't find a PvP forum, and my question has to do with armor as it relates to use in PvP combat.


Specifically, of course, advanced composite seems to be the only real choice. Within that category, what defines "optimal" composite for the PvP player? Encumbrance sliced? Effectiveness? And my big question: is a full suit really necessary? How is damage meted out to the various pieces of armor given an attack? And what about stun mitigation?


Describe the optimal suit of high-end PvP armor for me, and if it's really necessary to pay 500k to 2mil (for an extraordinary helmet or chest plate) a piece.


Armor is for me the absolute most confusing part of this game, especially with regard to PvP. Considering that players don't hit players for full damage, is it worth the fairly massive encumbrances to mitigate 80% of the net damage? And what does theprotection curve look like for a full suit versus partial suit?


Thanks very much!
Ryche_Mykola
Wed Mar 17, 2004 12:08 pm
#6

Stun Layered Composite Helm is a MUST!


Also, with these Geo Stun Pistols now, I'd get a Stun Chest also.


Other than that, just get as high as base resists as you can get.



About paying 500k - 2million for an UBER helm or chest piece. Ya get what ya pay for. You could easily buy multiple helms, get garbage slices on them, and have spent more money than just buying the UBER sliced helm for 500K+ .



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
JeCy
Wed Oct 13, 2004 10:09 pm
#7

Hey people,

ive been outta the armor game for a while now,, last stuff i made was cold and electiric comp, that i sliced for 90% but it was stun vuln soo not good pvp stuff,, basicly heavyhunting armor,


Well im gonna make some stun,,


I made some 37 stun 65 base with about 318 mind for a helm..


I also could drop the stun to say about 30 and keep base at about 70 i think.. have a 34-66 peice i made, but i think i can do a swap maybe 30-68 or 28-70?


i was also thinking about mixing energy/stun and hoping for encum slices to use for arms to lower the over all weight of the suit.. with a 80 energy, 4 stun, 71 base i know i can hit those numbers as ive made gloves with the stats : ) just the 4 arm peices would drop over 100 of the ham, maybe more..


i read a good post about stun/pvp armor but i cant seam to find it. it really had a lot of numbers and such.. should of been sticky IMO, anyway seeing i never pvp im not sure really what the trade off is for lower ham vs protection and if there is such a cut off point.. My thinking is make the chest and helm Max % and then go lighter on the other parts most people use torso and head shot no?


I hunt in chiten, unbuffed soo this pvp thing is a bit outta my expertise : ) soo if any of you armorers out there want to point me in the right direction.. Ive been an armorer since launch but have been on vacation for about 6 months making droids.. thought i would give all these nice resources a try that i have been mining for the last 6 months. Ive never been a big pvp armorer, hunting armor and padded where my main bussiness, how many people aucally produced chiten in your neck of the woods /grin, but i thought i would give some stuff a try.


Any tips are apreciated

Je'Cy Dax
Weedie420
Fri Oct 15, 2004 11:02 am
#8

Since I am both Armorsmith and PVP'er hopefully I'll be able to help. For me personally I find this set-up to work the best:

24% Stun 90 base (sliced up from 69% parts) helmet and chestplate

80% Kinetic 90 base pants, boots

55+% PSG on top


I don't even wear arm pieces because mostly in PVP people shoot/beat you up on the head lol, so I just lost the arm pieces for lower encumburance purposes.


But I believe this is a matter of taste. In my guild everyone PVP's and everyone has different armor set-ups. Some have 37% Stun/80+ Base helms, chests, boots, pants and encumburance sliced arm pieces and gloves. Some have full Kinetic suits with just a PSG on top since they are lighter then stun and PSG absorbs the damage before it hits the armor.


I have a lot of presliced parts on my vendor and I've noticed that my effectiveness sliced vendor mostly sells 37 stun high base chests/helmets/boots/pants and encumb sliced vendor sells the rest, so I guess its something to concider too.


Anyways, hope it helps at all



-------------------- Weedie --------------------
Stoner Armor and Slicing
Dantooine, Mining Outpost, -185 2290
--------------- www.botclan.com ---------------


JeCy
Fri Oct 15, 2004 11:10 am
#9

yup sure does : )


I think im gonna make a toon on kettemore and come check out your store in person ya a nice little bothan


Je'Cy Dax
DoWei
Fri Oct 15, 2004 11:24 am
#10

It seems like the reliance on high Stun protection armor has decreased and more people are moving towards a 4% - 27% Stun with a higher base and also using a PSG. It is just a matter of what your customers want. I like to produce 80% Kinetic or 80% Energy with a 4% Stun layer mixed in with a 70% base. There are a lot of posts, especially on the Pistoleer, Fencer and Rifleman boards about the need for high % Stun armor, they are probably worth a read just to see what the guys with Stun weapons are doing.



« DoWei - Wookiee Master Armorsmith of The Alliance [Naritus] »
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HeadRoll
Sun Dec 12, 2004 5:33 am
#11

There was a recent thread I came upon.


Hoping someone remembers or have done tests.


Basically regarding the minimum pieces needed for pvp since the combat tables majority of the time

hit these body parts.


Anyone know?, Thanks


Was it Head, Chest, Hand and Feet?
BloodMonk
Sun Dec 12, 2004 7:57 am
#12

yup helmet/chest/boots/gloves



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
flabajaba2213
Sun Dec 12, 2004 9:08 am
#13

However, if you can spare the sub-stats, try to equip every slot of armor, since this will help to cut down the rate that the armor is decayed (the damage is more spread out over all the pieces. At least, that is how I have seen it in my experiences).



"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
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