Armorsmith Archive

Thread: Is there any point to go beyond +20 on experimentation?

HairlessWook
Thu Aug 11, 2005 10:38 am
#1

Just a thought...will it increase ammazing successes?



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tesop
Thu Aug 11, 2005 1:42 pm
#2

no, but assembly tapes will.. er, should




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theonebountyhunter
Thu Aug 11, 2005 1:59 pm
#3

All depends on who you ask.... +20 gets you two extra points, but It seems that some think that extra +5 helps out somehow. I'm with going all the way I've got my +25 CA dropped in a belt, and back when you actually had to think to do armoursmith. It seemed to help in my opinion.



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Aroogala
Thu Aug 11, 2005 2:05 pm
#4

No



Natalya Ba-an
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darthbock
Thu Aug 11, 2005 2:07 pm
#5

The extra 5 experimentation adds to your chance of getting an amazing success just like bonuses from FS crafting skills and/or being in a research center city.


Now that critical failures on assembly have been removed, assembly bonuses do absolutelt nothing. My amazing success assemblies are always identical to my great success assemblies. Myabe this comes into play if you are using low quality ingredients or are limited on experimentation.





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BigfootKC
Thu Aug 11, 2005 2:44 pm
#6

i have experienced that if you get an Amazing assembly you will get higher start %, meaning you can in effect save an exp point and use it somewhere else.

I have read that the assembly skill is also there to determine the succes of your Experimentation, and that the experimentation skill ONLY determines your exp points.



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Ender1553
Thu Aug 11, 2005 4:08 pm
#7

Back when you had to be intelligent to smith? what do you mean by that?


(Just curious... I've been smithing since beta testing... that was back when you didn't have these green bars next to the minerals and actually had to EXPERIMENT to see which stats worked and were needed. Ah, those were the fun days...)



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BigfootKC
Thu Aug 11, 2005 5:44 pm
#8



Ender1553 wrote:
Back when you had to be intelligent to smith? what do you mean by that?
(Just curious... I've been smithing since beta testing... that was back when you didn't have these green bars next to the minerals and actually had to EXPERIMENT to see which stats worked and were needed. Ah, those were the fun days...)
Fasa / Jody





think he means that it made a diffrence what you experimented on. Now we can experiment protection or we can experiment condition. Not like more special or more base protection. Sure we can layer, but whats the point... It was more complicated back then and you had the stun factor which would make some armor harder to make than other.



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Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
JediSpam
Thu Aug 11, 2005 6:01 pm
#9






BigfootKC wrote:





Ender1553 wrote:

Back when you had to be intelligent to smith? what do you mean by that?


(Just curious... I've been smithing since beta testing... that was back when you didn't have these green bars next to the minerals and actually had to EXPERIMENT to see which stats worked and were needed. Ah, those were the fun days...)



Fasa / Jody







think he means that it made a diffrence what you experimented on. Now we can experiment protection or we can experiment condition. Not like more special or more base protection. Sure we can layer, but whats the point... It was more complicated back then and you had the stun factor which would make some armor harder to make than other.





Yeah, armor experimentation now is a 1 bar monkey profession. I know you can experiment in either resists or condition, but who'sgonna max condition before resists?


In other words, everyone using the same resources will come out with the same resists.


Not like pre-CU when you actually had to think about which bar you weregoing to spend your skill points in.





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theonebountyhunter
Thu Aug 11, 2005 11:53 pm
#10






Aroogala wrote:

No





ah the infamous no.



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theonebountyhunter
Thu Aug 11, 2005 11:56 pm
#11






Ender1553 wrote:

Back when you had to be intelligent to smith? what do you mean by that?


(Just curious... I've been smithing since beta testing... that was back when you didn't have these green bars next to the minerals and actually had to EXPERIMENT to see which stats worked and were needed. Ah, those were the fun days...)



Fasa / Jody






Back when you made layers till you were blue in the face to get the pefect percentage. When I had more pairs of gloves lined up on my wall, Named energy4/3, blast 5/2 and kinetic 4/4 or something like that. Making glove after glove to get your layers right. And then once you got it right, Making one enough segments to make chest plate and helmet to make sure my resources were strong enough to give same results before running off 1k of them.






Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
Nixen
Fri Aug 12, 2005 1:52 am
#12






darthbock wrote:

The extra 5 experimentation adds to your chance of getting an amazing success just like bonuses from FS crafting skills and/or being in a research center city.


Now that critical failures on assembly have been removed, assembly bonuses do absolutelt nothing. My amazing success assemblies are always identical to my great success assemblies. Myabe this comes into play if you are using low quality ingredients or are limited on experimentation.








Wut? Ok, this surprises me a great deal.. What I think is that:


Assembly bonuses on tapes do in fact work exactly like you claim the extra 5 experimentation points work - by making amazing's more likely when experimenting..The exp points do absolutely nothing with regards to how your experimentation results come out, they determine the number of experimentation points you have available and nothing else.


Well.. at least, that is what I have been going off.


Then again, seing that you have been around for much longer than I have (yes, I am a respec'ed AS), I guess chances are that I am the one posting wrongful information here - either way, it would be nice to get this clarified..

Anyone with a definitive answer on this?



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theonebountyhunter
Fri Aug 12, 2005 3:52 am
#13

Anyone that has done alot of crafting in the past should be able to see if they ever did have just +20 and then got +25 that there is a difference. The extra +5 does not give you any more experimentation points but does help. But besides condition there is no difference then +100, +120 or +125 armoursmiths.



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
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