Armorsmith Archive
Thread: == HIGHER CORES = LOWER FINAL PRODUCT **edit** !!!!! ==
what you want to do is go experiment with the resources you have on segments and cores. If you're getting more than 5600 on your elemental resists, use slightly less quality resources and bring your experimentation percentage down on one of them. Once you hit 5600, you're wasting anything, as it will add 400 in the final combine to get you to cap.
Since you're using layers, you might even try using one or two less experimentation points on effectiveness in the cores so you'll recieve the full +400 benefit. The rest can go into condition.
Homer_J_S wrote:
Long story but it has to do with current publish changes. Check the WS forums for details. The lower number you are getting has to do with changes to the way resource gates are treated with current publish.
But how does that apply to us? We are already nongated on SR and OQ. It shouldn't affect his armor resists. Only the psg's recharge rate are affected.
Nixen wrote:
You must think of your layers in seperate terms than your cores. I am sure that you used inferior layer resources and better core resources in the second run - the problem is, that your cores will be capped no matter what layering you apply to it. The only way to improve your energy protection is by using better resources for the energy layers.
Thats my point my CORES are higher than my last batch by over 100 points so how when they go into the final porduct is mt R.I.S lower by 3 points???
Sarracen wrote:
Nixen wrote:
You must think of your layers in seperate terms than your cores. I am sure that you used inferior layer resources and better core resources in the second run - the problem is, that your cores will be capped no matter what layering you apply to it. The only way to improve your energy protection is by using better resources for the energy layers.
Thats my point my CORES are higher than my last batch by over 100 points so how when they go into the final porduct is mt R.I.S lower by 3 points???
I asked a similar question a couple weeks ago and this is my understanding.
As you know you get 400 points from final combine, but, if on your cores you go go beyond 5600 on base caps as 6k is max then you start affecting the amount that will be added to your final stats on energy.
example
last night I made some R.I.S. my base core stats were 5605 which left me 395 point for final combine on the enrgy layers I added which gave the result of 7156 energy. Last week using slightly better resources my final base core stats were 5825 only leaving 175 points for final combine on my energy stat which did barely broke the 7k barrier.
In short, max out your layers, use slightly less than perfect resouces for the cores and get as close to 5600 as possible everything else should fall into place.
Ocid
same sets of questions over and over again,
"I don't get 400 on my final combine, what gives?"
"I am using better segment and/or core resources and making uber 5854 cores but my energy protection doesn't go up to uber levels, it stays at 7135, same as for my 5623 cores, what gives?"
This is all explained in the stickies and in about 5 posts on every forum page.
You must think of layers and segment/cores separately. The final assembly modifier is a maximum of 400, there is a cap of 6000 base so it doesnt matter if you make a 5999 core, it will still give you a 6000 final assembly and in fact only add 1 to your layered stats if you were making a layered core.
Once you are hitting the cap then the only thing that will improve your layer stats are your layer resources.
My guess is that you changed something in your layer resources from one build to the next and this droped your energy value down by 3 points, wouldn't take much to do this, you would only need to drop 0.25 on each of the 12 layers to drop 3 in total so a minor resource change would do it.