Armorsmith Archive

Thread: This is crazy. What's going on?!?!?!?!

b0x
Wed Sep 14, 2005 7:41 am
#1

Well... after a couple service tickets and bug reports have gotten me nowhere, I bring this to the forums.

Previously my 4 Energy Layer Battle cores werehitting 6806 Energy resists, which gave my pieces an Energy Resist of7122 after final craft.

My newest run of cores I hit 6888 Energy Resist. These cores exceeded my previous cores on all stats. BUT!

On final craft my pieces are coming out with an Energy Resist of 7099.

Both runs of cores used the same resources from Layers, to Segments, to Cores.

The only difference is that the new cores were crafted while I had the new Armorsmitth Inspiration Buff.

Some help on this would be greatly appreciated.


box

Radiant



box - Master Armorsmith(12 pt RIS Certified))
boxx - BH
Bo-ob - Master Dancer/Master Musician
Armor - Med - and Resource Merchant
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happyheadhunter
Wed Sep 14, 2005 7:54 am
#2

Is it possible that you used different resources on the final product?


Unless i'm mistaken, the resources going in to the actual piece of armor do effect the final protection, but you cannot experiment on it.






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t h e b r o t h e r h o o d o f o b l i v i o n

Brutus_Krylop
Wed Sep 14, 2005 8:17 am
#3

It's relatively simple, actually. Your "6806" cores wereabove cap to begin with. Increasing the generalprotection level of those cores does nothing.


When dealing with energy- orkinetic-layeredcores, you need to pay attention to the elemental protection values. Anything above 5600 is superfluous, as the armor will receive a bonus of up to 400 points upon final appearance assembly.


The only way you can make the energy resist better is through your layers. Since it looks like you're hitting 93% layers already, there's not much you can do.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Brutus_Krylop
Wed Sep 14, 2005 8:18 am
#4






happyheadhunter wrote:



Unless i'm mistaken, the resources going in to the actual piece of armor do effect the final protection, but you cannot experiment on it.






This would be incorrect. The resources used for the final assembly (appearance schematic) only affect condition. Resistances are determined by the segments, cores, and any layers.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

happyheadhunter
Wed Sep 14, 2005 9:17 am
#5






Brutus_Krylop wrote:





happyheadhunter wrote:



Unless i'm mistaken, the resources going in to the actual piece of armor do effect the final protection, but you cannot experiment on it.






This would be incorrect. The resources used for the final assembly (appearance schematic) only affect condition. Resistances are determined by the segments, cores, and any layers.







Is there just a setbonus that is applied to the final piece then?

You say there is a bonus of UP TO 400, what determines that bonus?




Message Edited by happyheadhunter on 09-13-2005 12:19 PM



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g - m a n
================


t h e b r o t h e r h o o d o f o b l i v i o n

Brutus_Krylop
Wed Sep 14, 2005 9:26 am
#6






happyheadhunter wrote:

Is there just a setbonus that is applied to the final piece then?
You say there is a bonus of UP TO 400, what determines that bonus?






The bonus is 400 points, unless that 400 points would take the "general protection level" above 6000, in which case the bonus is whatever number would take the core to 6000.


For example, if I have a battle core that is 5510 across the board, my final product will be 5910, as the full 400 point bonus will apply.


If, however,I have an assault core that is 6730-K / 4730-E / 5730-Elemental, the 400-point bonus would take the final product above the6000 general protection level cap, and so only 270 points will be added. My final product will be 7000-K / 5000-E / 6000-Elemental.


When dealing with layered armor, you have to ignore the layer effects in order to do the proper calculation (for kinetic or energy armor, you just deal with the elementals, but for primus, you have to do some simple arithmetic).





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Trystal
Wed Sep 14, 2005 9:30 am
#7


I wrote a guide based on a compilation of different threads that talk about the math used in armorsmithing... In there is a section basically laying out what Brutus just described. Feel free to check it out if it helps.


Link - http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=112072


Have Fun


Odati




Odati Hercinde
Master Armorsmith
Master Artisan
(Working on Master DE)
b0x
Wed Sep 14, 2005 10:09 am
#8






Brutus_Krylop wrote:

It's relatively simple, actually. Your "6806" cores wereabove cap to begin with. Increasing the generalprotection level of those cores does nothing.


When dealing with energy- orkinetic-layeredcores, you need to pay attention to the elemental protection values. Anything above 5600 is superfluous, as the armor will receive a bonus of up to 400 points upon final appearance assembly.


The only way you can make the energy resist better is through your layers. Since it looks like you're hitting 93% layers already, there's not much you can do.





My point is that even if I was hitting cap before (Which actually there's an AS on Radiant that hit 7154 Energy resist on Battle Armor), I was ending up with a resist of 7122 previously as opposed to the 7099 I'm hitting now. And I've just run into the same issue with a new run of Recon cores.



box - Master Armorsmith(12 pt RIS Certified))
boxx - BH
Bo-ob - Master Dancer/Master Musician
Armor - Med - and Resource Merchant
Vendors located at New Sparta Cantina,Naboo Waypoint -6043 5560
Drop all auction items on meds or food vendors there.
Stop in for Free AFK Doc and Inspiration Buffs!
darthbock
Wed Sep 14, 2005 10:26 am
#9

If you are capping base in both cases (ie, the core has 5600 elemental or better), the only thing that affects your energy value woiuld be the quality of your layers.



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pykescylla
Wed Sep 14, 2005 11:01 am
#10

Well, he's saying that he used all the same resources in both runs yet the stats on his armor dropped.

Now, if he just made new cores using the same layered segments from the first run, we certainly wouldn't expect his energy resists to go up on the final combine because his cores are capped, buff or no buff. Only the protection of the layers (x 12) is added to the capped core value of 6000. From the stats of the final armor, his layers look to be around 93.

So if he uses the same layers in the same segments and then crafts new cores while buffed (is that what happened, box?), his energy resists should not go up. But they shouldn't go DOWN either.

Again assuming capped cores, we have to ask what has changed with the layers?

My questions to Box, then, are
1) Did you craft all new layers, segments, and cores or use more layered segments from the same run?
2) Are your cores capped? (I would think they'd have to be)
3) If you crafted new layered segments, are you sure a resource or two didn't change?



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

b0x
Wed Sep 14, 2005 11:16 am
#11






pykescylla wrote:

So if he uses the same layers in the same segments and then crafts new cores while buffed (is that what happened, box?), his energy resists should not go up. But they shouldn't go DOWN either.

Again assuming capped cores, we have to ask what has changed with the layers?

My questions to Box, then, are
1) Did you craft all new layers, segments, and cores or use more layered segments from the same run?
2) Are your cores capped? (I would think they'd have to be)
3) If you crafted new layered segments, are you sure a resource or two didn't change?



I'm 99.9% positive that my layers were 93% with the same resources as I always use.

Given the fact that my recon cores are having the same issue as my battle cores did, and that noone else has encountered this, I'mforced to assume that I would have had to have substituted a resource on these runs.

It's the only logical explanation that i could come up with, and you guys have come to the same conclusion.

I just dropped a new run of layers composed of my stock resources. If I can't duplicate the problem then I'll know it was an error on my part.

Thanks for all the input, I appreciate it





box - Master Armorsmith(12 pt RIS Certified))
boxx - BH
Bo-ob - Master Dancer/Master Musician
Armor - Med - and Resource Merchant
Vendors located at New Sparta Cantina,Naboo Waypoint -6043 5560
Drop all auction items on meds or food vendors there.
Stop in for Free AFK Doc and Inspiration Buffs!
cl0kwerq
Wed Sep 14, 2005 11:16 am
#12

it sounds like his cores were already capped, so that 2% increase in the elemental is causing the discrepency. As that approaches to within 400 points of the cap, the bonus to the stats on the cores will decrease. So if he was capped on the cores, then added 2% general protection to them, you would expect that the final build would have the energy layered protection, but since the cores are closer to the cap, they recieve less of a bonus - probably by around 2% in one of the factors.


So basically he's saying (dumbed down for people like me ):

-If your core comes within 400 points without any layers, do not add more protection, because it will hit the cieling and you will actually be losing protection.



s'at righ?



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Brutus_Krylop
Wed Sep 14, 2005 11:27 am
#13

Well, I totally misread the first post. That'll teach me about using the forums before my daily caffeine intake ...



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

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