Armorsmith Archive
Thread: Merchant Nerf PLEASE READ
"Publish 10 Test Center Update August 6th
These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.
Major Features
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
Bazaar / Vendor Changes
GUI Enhancements
Bazaar/Vendor
Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).
Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).
Email notifications have been added to advise vendor owners of the status of their vendor.
Fixed a bug that caused items to sometimes vanish from vendors.
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).
Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
Client
Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
Fixed one of the most common client crashes.
Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.
Commands
Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.
Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.
Datapad
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.
Grouping
Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations
GUI
Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)
Crafting user interface (UI) now has additional information about resources
Can put VCD/PCD in toolbar to call/store vehicles and pets
Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
Fixed some cases where the GUI does not update XP gain
Fix problem with the GUI not updating XP totals when XP is gained or lost
Pets
Pets will no longer suffer vitality loss from PvP deaths.
Profession: Jedi
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
Theme Parks / Missions / Quests
Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.
Vehicle / Mount
Fixed a problem where a player would warp when dismounting a vehicle/mount.
Fixed a problem where vehicle would store too quickly or at the wrong time.
Thanks,
Grant "Rogue_5" McDaniel
SWG QA Buildmaster"
I don't know how many of you out there have someone else handling your sales side of things but I know I do.
Please think seriously about the implications of the proposed vendor item limits and post your feelings on them here. I know that if this goes live it will make my life hell, let's get it killed before they kill our businesses.
Flyn
/mood outraged
Publish 10 Test Center Update August 6th
These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.
Major Features
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
Bazaar / Vendor Changes
GUI Enhancements
Bazaar/Vendor
Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).
Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).
Email notifications have been added to advise vendor owners of the status of their vendor.
Fixed a bug that caused items to sometimes vanish from vendors.
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).
Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
Client
Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
Fixed one of the most common client crashes.
Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.
Commands
Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.
Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.
Datapad
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.
Grouping
Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations
GUI
Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)
Crafting user interface (UI) now has additional information about resources
Can put VCD/PCD in toolbar to call/store vehicles and pets
Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
Fixed some cases where the GUI does not update XP gain
Fix problem with the GUI not updating XP totals when XP is gained or lost
Pets
Pets will no longer suffer vitality loss from PvP deaths.
Profession: Jedi
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
Theme Parks / Missions / Quests
Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.
Vehicle / Mount
Fixed a problem where a player would warp when dismounting a vehicle/mount.
Fixed a problem where vehicle would store too quickly or at the wrong time.
Thanks,
Grant "Rogue_5" McDaniel
SWG QA Buildmaster
I draw your attention to the proposed new vendor item limits... I'm an AS not a WS but I sell through a Merchant as I kinda like having some combat ability left and this would trun AS from fun into a full time job keeping the vendor stocked. Please apply some serious consideration to how this would effect your business and post your feelings. Ideally let's get thjis killed before they kill out businesses.
Flyn
/mood outraged
I have someone else handling my armor sales. She also does my partner's architect stuff and has been doing resources. With this.... I'll need a minimum of 3 vendors jsut to myself.
Thankfully stuff in bags still only counts as a single item. I wonder how long, though.
Tailors... they're going to be the worst hit by this.
add all the pieces into it, and it would average out the resists (helmet and jacket have 65%kinetic 12% base everything else has 60%k and 10% base so the average is 62%k and 11%b) and add up the enc and produce a suit of armor with those stats. that way instead of 7 ubese pieces on my vendor I could place 1 Suit of ubese. I think it would help the DB too.
I do like the fact that they are going to get rid of old unused vendors, but I am not at all happy about the item limit.
FlynGraves wrote:
Bazaar / Vendor Changes
GUI Enhancements
Bazaar/Vendor
Vendors that are empty will no longer be visible on the planetary map (Ctrl-V). I like this, i am sick of going to 100 vendors that are all empty looking for just 1 item!
Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion). Have no problems with this at all, i keep mine stocked and are used daily.
Email notifications have been added to advise vendor owners of the status of their vendor. Great, i like it.
Fixed a bug that caused items to sometimes vanish from vendors. About time i lost 50 items on my vendor, and when people have bought a few items i get paid emails but the customer hasnt receved their items yet ( 3 times ).
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors). I do not like this at all, as a triple master crafter ( arch, ws, and artisan) i can only get enough in merchant for 3/4/0/4. And that means i can only have 600 items. I have 20k items on my vendors for sale. What shall i do with all of that? I mean thats kind of stupid -its like telling walmart or sears they can only have 100 items in their store. We are merchants and should have no limits on items we sell. This will hurt the economy, and cause prices to go up probably resulting in custom orders! This is a stupid idea.
Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
Vehicle / Mount
Fixed a problem where a player would warp when dismounting a vehicle/mount. Didnt they say this last 2 patches? I still warp, i warp for 300+m at times.
Fixed a problem where vehicle would store too quickly or at the wrong time. Good i hate going into homes to buy stuff, and come out and my speeder is gone. Then have to wait another 15 sec to get it out again. Bah!
Thanks,
Grant "Rogue_5" McDaniel
SWG QA Buildmaster
I draw your attention to the proposed new vendor item limits... I'm an AS not a WS but I sell through a Merchant as I kinda like having some combat ability left and this would trun AS from fun into a full time job keeping the vendor stocked. Please apply some serious consideration to how this would effect your business and post your feelings. Ideally let's get thjis killed before they kill out businesses.
Flyn
/mood outraged