Armorsmith Archive
Thread: Few questions.
I was just wondering whatwouldbe the best item to craft as an artisan to get Armourmsimth. Ive been told that muzzles are good but they seem rather slow.
Also what do you guys think of going armoursmith/smuggler/merchent, id get master armour smith and just the slicing 4 of smuggler and what ever is left I put into merchent. do you think id be worth to get the smuggler slicing skill to 4?
thx.
yea I bought some harvesters but I now need to figure out how to use them, im nsure its not to hard ![]()
1) Could somone repost the loc of all the Informants/Terminals, The sticky was lost.
2) Somone mentioned a Armor quest on endor, any links to the name/information about the quest would be helpfull.
Currently, what are all the problems/technical difficulties that people are having with the acid rifle? My main concern is that it is:
-Too Slow
I am Master Commando and it took well over 12 solidseconds to re-fire using Acid Single II.
-Extremely Innacurate
Its like I'm using the flamethrower with only Flame Single I all over again. This thing is terrible, I'm a Master Commando people, I should not be missing.
Also, is anyone else having the strange problem of when you lay prone you are more innacurate than when you are kneeling? Is this on purpose? I can see why that would be true but I'm not sure if its supposed to be like that. I'd appreciate some feedback. Thanks.
Speed and Damage are the problems, not accuracy. It should either be hitting twice as fast as the flamer is or be hitting for somewhere in the 14,000 range with a single shot (double flamer damage). Consider also that it doesn't have a DoT and you've got one really bad weapon.
I've got no problem with the accuracy - One of the tradeoffs you make for massive damage is a big miss rate - if you don't like your innacuracy, learn to use /aim on specials - it only takes a second to queue through - better to waste a second up front than 12 seconds waiting for your weapon to cycle.
Personally id prefer in the HAR was maybe kept slow/slowed a bit, but made into an actual rifle so that we are more capable of hitting things from a distance.
Also wasnt there talk of having AP1 added to the HAR? would make sense to me at least considering acid would seem one of the more logical weapons Vs heavy armor.
so a slower, more accurate armor peircing rifle...i dunno i havent been sleeping well so my brain could just be fried, but it sounds good to me, I would go up the HAR tree at least
Message Edited by acaru on 11-22-2004 03:57 PM
2) There are different types of FS XP. You have to convert the XP to the type of FS XP you need. FS Combat XP will not work for FS Healing or Luck trees.
3) None.