Armorsmith Archive
Thread: Experimenting Question
I know what Damage increase does, and I know what Durability, and Range increase do. However what does Efficency fix?
I am crafting weapons and I notice that it decreases the cost of HAM points it costs for special moves, but does it do anything else?
How can I make the gun faster by crafting?
Damage improves both damage and speed.
Range improves range modifiers and appears to have extremely minimal effects (i.e. not worth using)
Durability does nothing at all.
Efficiency decreases HAM costs but has minimal effects (1, occasionally 2 point reduction for each great success experiment point)
I am a scout not an artisan and was wandering if i have to be an artisan to fully experiment with my traps? i.e. make more per crafting session
I can go next to a general crafting station and get the option to experiment, which I do, but every time I experiment nothing changes, I get the same options everytime.
Sorry if this is a noobish question but I am new to the medical profession.
Thanks for that
That makes perfect sense now, sorry for being such a noob.![]()
Lets see here.
For the Adv. Solid Shell, just max the power, same for the Adv. Chem.
For the ABEC, its pretty universal that people do charges first, then power. More experimentation points help on that.
I can't speak for every type of experimentation, but when experimenting on ABEC, if it says amazing it means EVERY point in the try was amazing. I did a post on this a day ago titled "Great and Amazing Successes Explored" I think.
I just noticed you're on Eclipse. I'm going to contact you in game as well.
Datto
The main thing to look at is what are the strong points of a food and what are the weaknesses of it. Does it have very high power? Or low duration? What needs attention, or what could benefit from a boost in a area.
This in all honesty is not a question anyone can answer catergorically as its not a finite thing, it varies wildly on the stats of your resource, the customer base and what tapes you have.
My best advice to you is to play around. Guides are all well and good, but sometimes the best way to learn something, is to mess it up first.
So just try whatever you think will work, and have fun with it.