Armorsmith Archive
Thread: Any tips for a new armoursmith?
Would be greatly appreciated
cap all your unlayered stuff
load up factories
get in a high volume mall or make one
get paid
[Nope. None of those are mine. Was bidding on one, then a friend looted a +15 ... if only our AS resources were as good as the CA drops for AS....]
QuarEstee wrote:
Any advice? yeah, come to Lowca. Right now, +29 worth of experiment CAs on sale for 11mil. Get an insta-12pt suit for as low as 8mil.
[Nope. None of those are mine. Was bidding on one, then a friend looted a +15 ... if only our AS resources were as good as the CA drops for AS....]
Well, 12 points isn't worthmuch these days, unless you're making PSG's...
If you're just making armor, don't buy the suit... Buy betterresources with the money.
Nixen wrote:
Turkina wrote:
If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level
Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck
I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be
1) Segments.
2) Cores (as much focus as you need to hit the cap)
3) Layers.
And in terms of arguments (a) and (b):
(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.
(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.
Then again, this is based on my experiences, might be different on another server that has a different economy..
I think Turkina meant segments, if you read the rest of her post, it looks like a typo to me layers=segments
WittyNewt wrote:
Nixen wrote:
Turkina wrote:
If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level
Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck
I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be
1) Segments.
2) Cores (as much focus as you need to hit the cap)
3) Layers.
And in terms of arguments (a) and (b):
(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.
(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.
Then again, this is based on my experiences, might be different on another server that has a different economy..
I think Turkina meant segments, if you read the rest of her post, it looks like a typo to me layers=segmentsI remember a certain person mixing up cores and segments a few weeks ago
That said, I totally agree, segments > cores > energy and primus layers > all other layers.
I would also add the following to this, buy the best polymer (for battle and assault segments) and fiberplast (for recon segments) and steel (OQ and SR for all three) you can afford. This will make the biggest difference to your armor as they are such a major factor in segments.
Hmm.. that actually does make a lot of sense ![]()
And with regards to polymer/fiberplast and steel for segments I absolutely agree; Especially I think any new armorsmith will be surprised by the amount of polymer and steel (and amorph gemstone to a lesser degree) you need. Particularly when you startmass-producing layered armor.
Turkina wrote:
If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level
Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck
I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be
1) Segments.
2) Cores (as much focus as you need to hit the cap)
3) Layers.
And in terms of arguments (a) and (b):
(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.
(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.
Then again, this is based on my experiences, might be different on another server that has a different economy..
I agree with nixen
Get the basics right for a strong career in this prof before u try and make layered.
shameless self pimpage at it's best
Message Edited by Okram2k on 09-26-2005 02:52 AM