Armorsmith Archive

Thread: Any tips for a new armoursmith?

tubeway
Sat Sep 24, 2005 4:21 am
#1

Hi

I am new to this profession and was wondering if any of the experienced armoursmiths could give me some tips?
Would be greatly appreciated


Thank you


-Thoithi-



-Thoithi- (Was attempting the village grind )


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Now playing on Chilastra!!
Turkina
Sat Sep 24, 2005 4:35 am
#2

If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level


Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck
ToriStarshaker
Sat Sep 24, 2005 4:36 am
#3

The best tip anyone ever gave me when i first started this prof was concentrate your"AS Machine" on one specific thing and make it the servers best. I do that with RIS. Maybe not practical for someone without a LOT of startup capital but id recommend focus on one type of armor, maybe marauder or ubese then focus ur efforts on making it the best it can be.


My other tip is patience, dont invest a lot of ur capital on resource vet rewards, wait for the good spawns to come to you. It will happen.


Have funand good luck






Tori' Starshaker
Shadowfiyah Lewt Bish
:Come play WoW with us - Arthas Server - Mi Nam is Trinity on there

MonKaiku
Sat Sep 24, 2005 8:04 pm
#4

cap all your unlayered stuff


load up factories


get in a high volume mall or make one


get paid





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JediSpam
Mon Sep 26, 2005 1:27 am
#5

Gotta agree with Nixen and Tori here.


First cap your unlayered.

Then worry about layers.


You can have perfect 100% layers, but if your segments and cores really suck, you'll end up getting worse protection than unlayered along with a huge increase in cost.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

QuarEstee
Mon Sep 26, 2005 4:21 am
#6

Any advice? yeah, come to Lowca. Right now, +29 worth of experiment CAs on sale for 11mil. Get an insta-12pt suit for as low as 8mil.

[Nope. None of those are mine. Was bidding on one, then a friend looted a +15 ... if only our AS resources were as good as the CA drops for AS....]



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I am the Wookiee-Fish / I rip off both your arms if you question me bish! - hey
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Let out a Wookiee Roar / Makes me feel so good, gonna do it some more
Yeah!

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More Wookiee than Fishie
More Wookiee than Fishie




JediSpam
Mon Sep 26, 2005 4:30 am
#7






QuarEstee wrote:
Any advice? yeah, come to Lowca. Right now, +29 worth of experiment CAs on sale for 11mil. Get an insta-12pt suit for as low as 8mil.

[Nope. None of those are mine. Was bidding on one, then a friend looted a +15 ... if only our AS resources were as good as the CA drops for AS....]





Well, 12 points isn't worthmuch these days, unless you're making PSG's...


If you're just making armor, don't buy the suit... Buy betterresources with the money.




Hormel Spam

Whether you're rich or poor, it's nice to have money.

WittyNewt
Mon Sep 26, 2005 4:46 am
#8







Nixen wrote:






Turkina wrote:

If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level


Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck






I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be


1) Segments.


2) Cores (as much focus as you need to hit the cap)


3) Layers.


And in terms of arguments (a) and (b):


(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.


(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.



Then again, this is based on my experiences, might be different on another server that has a different economy..







I think Turkina meant segments, if you read the rest of her post, it looks like a typo to me layers=segments I remember a certain person mixing up cores and segments a few weeks ago


That said, I totally agree, segments > cores > energy and primus layers > all other layers.


I would also add the following to this, buy the best polymer (for battle and assault segments) and fiberplast (for recon segments) and steel (OQ and SR for all three) you can afford. This will make the biggest difference to your armor as they are such a major factor in segments.





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Nixen
Mon Sep 26, 2005 5:44 am
#9






WittyNewt wrote:







Nixen wrote:






Turkina wrote:

If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level


Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck






I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be


1) Segments.


2) Cores (as much focus as you need to hit the cap)


3) Layers.


And in terms of arguments (a) and (b):


(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.


(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.



Then again, this is based on my experiences, might be different on another server that has a different economy..







I think Turkina meant segments, if you read the rest of her post, it looks like a typo to me layers=segments I remember a certain person mixing up cores and segments a few weeks ago


That said, I totally agree, segments > cores > energy and primus layers > all other layers.


I would also add the following to this, buy the best polymer (for battle and assault segments) and fiberplast (for recon segments) and steel (OQ and SR for all three) you can afford. This will make the biggest difference to your armor as they are such a major factor in segments.








Hmm.. that actually does make a lot of sense


And with regards to polymer/fiberplast and steel for segments I absolutely agree; Especially I think any new armorsmith will be surprised by the amount of polymer and steel (and amorph gemstone to a lesser degree) you need. Particularly when you startmass-producing layered armor.





I support the NGE - NOT!
Emperor_Pimpati
Mon Sep 26, 2005 9:11 am
#10

The number 1 tip for a new armorsmith is to learn how to spell armorsmith



Auspicious - Elder Jedi

Nixen
Mon Sep 26, 2005 12:09 pm
#11






Turkina wrote:

If you have a lump sum of money you're going to invest, put it into decent resources for your layers before anything else. Resource quality is far more important than buying the CA's to get +2 nowadays, as the experimentation lines are simplified to a child-like level


Going for decent layer resources over core resources will a) be easier as there's less "named" specific resources, and b) will get you more bang for your buck






I strongly disagree with this.. If you cannot cap your unlayered armor, there is NO POINT worrying about putting layers in your armor. Focus should be


1) Segments.


2) Cores (as much focus as you need to hit the cap)


3) Layers.


And in terms of arguments (a) and (b):


(A) Yes, there are less named resources for layers, however those that are are not likely to be mined in any useful quantities (e.g. alantium and plexite amorphous gemstone are both low-grade resources with very few uses besides energy layers) - this means that it will probably be difficult obtaining large quantities of those.


(b) No, actually you will get a lot less for your buck. (1) Quad layered armor uses three times the amount of resources that unlayered armor does for a very slight protection advantage. If someone is willing to pay three times as much for a minute improvement in protection, you can safely assume that he will want base-capped armor as well.



Then again, this is based on my experiences, might be different on another server that has a different economy..




I support the NGE - NOT!
ToriStarshaker
Mon Sep 26, 2005 12:42 pm
#12

I agree with nixen


Get the basics right for a strong career in this prof before u try and make layered.





Tori' Starshaker
Shadowfiyah Lewt Bish
:Come play WoW with us - Arthas Server - Mi Nam is Trinity on there

Okram2k
Mon Sep 26, 2005 12:51 pm
#13

Mastering Master Armorsmith

shameless self pimpage at it's best

Message Edited by Okram2k on 09-26-2005 02:52 AM



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