Armorsmith Archive

Thread: Question about armor slicing

TickleMeYoda
Wed Sep 17, 2003 10:00 am
#1

I have recently bought 2 new sets of composite armor and got them both sliced by a master smuggler (very nice person too). My question is I always see people saying how they got their armor sliced for all encumberance reduction, how do youensure that each piece will have a reduction in encumberance? I thought It was totally random. Anyway, I will be buying yet another set soon so I can try and get the encumberance reduced on more of the pieces especially the helmet.


Thanks for any replies, all info is appreciated.



Masatoc Darkrunner - Starsider

rodorion
Wed Sep 17, 2003 10:02 am
#2

they did it exactly how you did it. Buy a set, have it sliced. Buy more pieces if what you wanted sliced didnt get encumbrance.


PS why is it that i get 100% failure on the correct slice for myself, but everyone else's stuff gets what they want.




Deorion Ievi -
Gheist Resources and Starships located in Bastion, Naboo (2925, 6180)
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scilence
Wed Sep 17, 2003 10:03 am
#3

buy your armor already sliced the way you want it.



He who has not tasted the bitter, does not understand the sweet.
TempestSquad01
Wed Sep 17, 2003 10:03 am
#4

Yes it is completely random. What some people do (including myself) is they will work with a armorsmith and slice lots of armor and only sell or keep the armor that was sliced for encumbrance. It is expensive, but hey its your money.
TickleMeYoda
Wed Sep 17, 2003 10:08 am
#5

I see, that makes sense. I've got to see if i can find a vendor who is selling a full set fully sliced for encumberance then. Thanks for the replies guys
Tomasi
Wed Sep 17, 2003 10:11 am
#6

Heh.. my saddest slice ever, and I'll NEVER forget it. A 17% effectiveness slice on a Krayt made composite helm.


Funny though. This guy, though real nice.. kept sending me tells for slices. I told him I'm retiring from slicing since I have more fun and make more money doing the resource gig. I also told him I have since raised my prices to 5k a slice to deter customers.


He still wants me to slice is helm after all this. I'm 4k out from the nearest town, but I need to head to another planet. I tell him if he could wait at the starport while I run back, I'll do it. After all, he was nice about it, and I was headed to the starport.


So I slice his helm. 17% effectiveness. As soon as I read that, he tells me it's a kryat composite helm special ordered. Now, I haven't told him the result yet, but I'm thinking... "why did he have to tell me it this?". I look at the stats... still godly, but a 17% to effectiveness raises it very little.HAM costsis still a killer, even after the reduced HAM patch to composite armor.


Well, I tell him the results, and there was a slight pause. I can only guess he was cussing out his computer. lol. I hand back the item and I haven't got another tell from him since.




Server: Bloodfin (my home, my bane)
Character: Martinez ()
Master Smuggler/Master Pistoleer/Fencer

Intruder Owners
Dagrin
Sat Sep 11, 2004 9:39 am
#7

I don't use armor often enough to really know what I'm talking about, so I have a question. I've always been sceptical of slicing my armor, I hate to think of making such a large investment and watching to break down so quickly. I was thinking about armor condition and how it is affected by an effectiveness slice, and I couldn't quite figure something.


From the design documents I've read (I may have misunderstood them), it seems that armor condition drops based on the amount of damage NOT protected against. Basically, the damage that gets through to the player also gets applied to the armor condition. This being the case, the higher the effectiveness of the armor, the longer it will last even if the base condition is a constant.


Now, an effectiveness slice increases the resists, and adds a multiplier to the condition drop rate. While in most cases this will cause armor to degrade faster, I was trying to figure how this effects high end composite.


I've readthat with good composite and a strong effectiveness slice the base defence can be raised to 90%. if this is the case, then in theory the armor is absorbing so much of the damage that very little penetrates the armor. Even when the value is multipled for being sliced, it still might be less than the unsliced hit.


I must have something wrong here, cause if I was right, the slice can actually make the armor last longer! At the very least, slicing at that level would be a very reasonable trade off with only a minimal increase in decay rate.
owako
Sat Sep 11, 2004 9:46 am
#8

As with many things in this game, what the DEVs say or what they think is happening is not always what is actually happening. There was research done a little while ago by players who reported that sliced armor was decaying slower than non-sliced armor.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Mo-Ti
Sat Sep 11, 2004 10:11 am
#9






owako wrote:
As with many things in this game, what the DEVs say or what they think is happening is not always what is actually happening. There was research done a little while ago by players who reported that sliced armor was decaying slower than non-sliced armor.




agreed. Remember the Dantooine Horn incident. The DEVs are VERY out of touch with there own game.




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Dagrin
Sun Sep 12, 2004 1:50 am
#10

So it is possible I'm right and that increased resists of sliced armor can actually make it decay slower in the right conditons? And I'm talking about things like 70+ composite being made into 90% with a great slice. Which means damage goes for 30% to 10% penetration, the damage is being cut by 1/3. If the slice tripples condition drops rates it would break even, or if it only doubles the rate condition loss would actually slow.


Of course, who knows what the multiplier for slicing really is, but this would seem to make the benefits of effectiveness slicing very appealing and with minimal draw backs other than costs.
Keuller
Sun Sep 12, 2004 1:53 am
#11

Decay is based on the amount od damage that gets THROUGH the armor, not what is blocked by it, so a piece of 90% armor should last twice as long as a piece of 80% armor.

It's why I make cold layered armor. It leaves energy and kinetic sliceable as well as providing very low HAM's, since you're going for an effectiveness slice.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
QuantumArtist
Sun Jul 31, 2005 10:47 pm
#12


Was just wondering. I remember reading when CU first came up that all armor pieces would now be considered as one big item, as opposed to directing damage at individual body parts. So the question is, does that mean the collective perks of the armor peices stack?


For example;


Say I have a full suit of comp armor. I have 7 sliceable parts... Chest, legs, head and 4 arm peices.


Now lets say I want to do a 3% armor hardening to each of them... would that mean I have 21% total critical save chance if I put on the whole suit?


If so... uh... wow.


Further more, I'd still have enough customization to do a 20% chance to armor break resists. All 7 peices would total 140% armor break resist... is it possible to go over 100%?

Message Edited by QuantumArtist on 07-31-2005 10:50 PM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

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fletcherreed
Sun Jul 31, 2005 10:50 pm
#13

Nope, not how it works. Each hit you take hits a particular part of the body. If there's armor there, the damage reduction is applied and ONLY that piece of armor's mods are applied.
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