Armorsmith Archive
Thread: Plea to the devs: Lack of resources ruining fun.
Slider067 wrote:
I don't agree with your premise that anything should be changed, but I do know how it sux to not be able to make something due to lack of a particular resource. I had to wait about a month to get Beyrllius copper. (Might have been longer...don't recall) When it did spawn, it wasn't very good.
Welcome to the master crafting world.
If you think we have it rough, you should take a look at all the named resources needed for weaponsmith. I heard that there were no t-21 rifles on a particular server for the first 6 months or so. The resource just didn't spawn.
Just the way it works I guess. I concentrated on Ubese until the copper spawned.
As a doc, you were probably always waiting for class4.
I think one of the problems is the way people choose to achieve master status. I did a little grinding, but not a whole lot. I think that the time I spent doing other things helped. There's no way I could have made much in the way of armor, if I had ground my way to master in a few days. I just wouldn't have had the needed resouces.
Message Edited by Slider067 on 05-06-2004 11:12 AM
As a Master Armorsmith since october, i'm really fed up with trying to find 1800+ ressources for my composite.
So, my regular advanced composite (on Kauri) is about 40% all, selling the full set at 100k.
Now that my char is Master Artisan, Master Armorsmith, 0300 Tailor and the rest in Merchant, i'm feeling i pay too much $$ for 1 char that i can't do anything with but craft crap armor (that is selling not that bad to newbies).
I just wish they made Crafting Skill Points differentfrom Combat Skill Points (like in ALL the other games except UO, where i had an alt GM Smith). I made Legendary Armorer in DAoC and was #2 Smith of my realm with my 50 Bard, and that was fun.
That with all the bugs with crafting composite, experimentation in particular (special resist raising when experimenting in durability, or special resist suddently jumping 10 points if you experiment the full line of base resist, or kinetic resist not going up on layered kinetic segments when experimenting special protection...), it really makes me sick they made one whole publish for only 1 profession (DE), and still the 30+ other are waiting for bug fixes. Oh and thx for the Armor Hole bug Fix, which i don't care cause i can't fight.
CU in WoW.
Blamberil
UO - Europa : GM Smith
EQ - Karana : Armorsmith
DAOC - Lancelot : Legendary Armorer
SWG - Kauri : Master Armorcraft
Blamberil wrote:
That with all the bugs with crafting composite, experimentation in particular (special resist raising when experimenting in durability, or special resist suddently jumping 10 points if you experiment the full line of base resist, or kinetic resist not going up on layered kinetic segments when experimenting special protection...), it really makes me sick they made one whole publish for only 1 profession (DE), and still the 30+ other are waiting for bug fixes. Oh and thx for the Armor Hole bug Fix, which i don't care cause i can't fight.
Blamberil
UO - Europa : GM Smith
EQ - Karana : Armorsmith
DAOC - Lancelot : Legendary Armorer
SWG - Kauri : Master Armorcraft
"I made Legendary Armorer in DAoC and was #2 Smith of my realm with my 50 Bard, and that was fun."
Being the #2 Smith just meant you probably had a couple more points than the next guy. Crafting in Camelot was pretty boring since everything was exactly the same.