Armorsmith Archive
Thread: Anyone else making 80/80/80 special protection comp?
Dova wrote:
I've made it. 80% Energy/80% Kinetic/78% Electric/70% Base. I'd much rather give the customer higher base than a couple more points of Electric protection. They get a much better chance at 90% resists with a good effectiveness slice.
But they get 90% resists in everything except the most important ones - kinetic and energy...
Seems a little counterproductive to me.
RelicOMO wrote:
Dova wrote:
I've made it. 80% Energy/80% Kinetic/78% Electric/70% Base. I'd much rather give the customer higher base than a couple more points of Electric protection. They get a much better chance at 90% resists with a good effectiveness slice.
But they get 90% resists in everything except the most important ones - kinetic and energy...
Seems a little counterproductive to me.
Yeah I'd think the point of this armor would be to get an enc slice while having high kin/energy, otherwise juse make high base armor, and use a less useful layer like Blast to get the base up so energu and kin can slice to 90.
Do you have copper and siliclastic orethat has OQ+SR high enough to make Electric Layers that will yield 70% base armor? We certainly don't on Intrepid. Currently I can hit 70% base with Heat or Energy (probably Kinetic as well). When I see a copper and siliclastic ore with high enough OQ+SR to hit 70% base I'll be the first on the block to produce it.
Secondly, the above suits guarantees at least 80% protection in Kinetic and Energy no matter what type of slice the player receives. If they hit the magical 90% on erverything else they could care less whether or not they need a full buff set to wear the armor. If they get encumbrance slices they still have fine protections. These suits sell very, very well and I get no complaints over them, particularly at 350k a suit.