Armorsmith Archive

Thread: How do I become a 12 point Armorsmith?

fire6077
Fri Jul 02, 2004 9:55 pm
#1

How do i become a 12 point armorsmith? i am currently a 10 point smith. any help would be appreciated.


Jermaine

KNO
Cybst0rm
Fri Jul 02, 2004 9:59 pm
#2

Find/loot/buy Armorsmith Experimentation skill tapes and such. You need a total of +20. Average selling price it 1M for each +1. GL!


The Bespin Port is for the experimentation roll, not experimentation itself.



.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

EnigmaAB
Fri Jul 02, 2004 10:11 pm
#3

Expect to spend a LOT of money. +24 tape on my server just went for 72 mil. I have previously bought a +8 for 30 and a +6 for 25.





Shala Darkdust


Tsaikookee
Fri Jul 02, 2004 10:27 pm
#4

Where would these tapes usually be dropped ? Does it have to be high level NPCs ?



-= Tsai Tenshi the Mon Calamari of Corbantis =-
Master Armoursmith and Master Architect
Tenshi Armour Inc
locate Northeast of Theed, Naboo (-3957, 4595)

fire6077
Sat Jul 03, 2004 7:11 am
#5

hmmm, well i payed 700k for 2 +1 experimentation tapes.....LOL with any luck i can keep finding them for those prices..thx for the responses.


Jermaine

Knights of the New Order
ChilastraBH
Sat Jul 03, 2004 7:50 am
#6

on my server, the prices tapes are going for are ridiculous. A +8 went for 30 mil
Keuller
Sat Jul 03, 2004 9:44 am
#7

Just dropped 25m on my first +10.
But I did see immediate results, my stun comp went from 39/65 to 39/66, right there with the best 12pt smiths on my server.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
DeathDawnsOnAll
Sat Jul 03, 2004 9:33 pm
#8

I believe I have played on your server before and think that it has a low pop, so you are in luck. You need to obtain +20 Armor exp points granted from Clothing or Armor SEAs. My suggestiojn is not to stop at 12. I have 18 total points meaning I have +180 total Armor exp points under the My SkillsModslist (crtl+s) 100 granted from Master and 80 (actually 87) from SAEs.



Tredian Adaline

~~~Master Artisan~~~|~~~Master Armorsmith~~~

Vendor at -3890 , 3440 on Naboo near Theed

~Armor, Vehicles, HQ Resources, Loot and More~

Ainwyn
Sun Jul 04, 2004 12:24 am
#9

You can only wear 7 articles of clothing (fewer for a wookiee) that can be socketed.

hat
shoes or boots
gloves
shirt
vest or jacket or cloak (careful, not all gloves work with all vests/jackets/cloaks)
belt (which looks horrid no matter what)
pants

Jewelry cannot be socketed. A bandolier can be, but it takes the place of a backpack and 'cause can anyone really honestly say they can do without their backpack?


Wookiees have only 5 without a bandolier (if I counted right):
hood
smock
gloves
waist wrap
pullover

To have +20, for example, I have:
formfitting undershirt +3
striped slacks +4
uniform boots +2
belted vest (works with any glove I tried) +2
cartridge belt +4 (bought it pre-socketed.. my choice was a devorative belt)
large headwrap +2
leather work gloves +3

Tapes which are higher + amounts go for heaps more money 'cause it's fewer that you'd need.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Ainwyn
Sun Jul 04, 2004 11:24 am
#10

The benefits from tapes is capped at +25. You get 1 additional experimentation point for each +10 in tapes (which is why most only worry about getting +20). Anything over +25 is disregarded.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Hawk1138
Sun Jul 04, 2004 11:33 am
#11

Yeah, but, what drops em?














Hawk



Hawk
JangoFett100
Sun Jul 04, 2004 6:18 pm
#12

Okay stupid question. So i am a master AS. For experimentation i have +1 gloves, +3 bandolier and i take +9 Bespin port for a total of +13 to experimentation. When i create armor, it doesnt matter if i have these on/drink or not....i get the same exact affect. No increase in any stats anywhere. Why is that?



Qum - Retired Armorsmith
Alog - Grumpy Fish

CertifiedPyro
Sun Jul 04, 2004 9:55 pm
#13

Bespin port only improves your chance for a better experimentation outcome (i.e. more likely to get amazing successes)



_______________________________________________________________


The one thing I learned from the A-Team is that sheet metal can stop anything.

Intimidating blank stare
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