Armorsmith Archive
Thread: How do I become a 12 point Armorsmith?
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fire6077
Fri Jul 02, 2004 9:55 pm
#1
How do i become a 12 point armorsmith? i am currently a 10 point smith. any help would be appreciated.
Jermaine
KNO
Cybst0rm
Fri Jul 02, 2004 9:59 pm
#2
Find/loot/buy Armorsmith Experimentation skill tapes and such. You need a total of +20. Average selling price it 1M for each +1. GL!
The Bespin Port is for the experimentation roll, not experimentation itself.
EnigmaAB
Fri Jul 02, 2004 10:11 pm
#3
Expect to spend a LOT of money. +24 tape on my server just went for 72 mil. I have previously bought a +8 for 30 and a +6 for 25.
Tsaikookee
Fri Jul 02, 2004 10:27 pm
#4
Where would these tapes usually be dropped ? Does it have to be high level NPCs ?
fire6077
Sat Jul 03, 2004 7:11 am
#5
hmmm, well i payed 700k for 2 +1 experimentation tapes.....LOL with any luck i can keep finding them for those prices..thx for the responses.
Jermaine
Knights of the New Order
ChilastraBH
Sat Jul 03, 2004 7:50 am
#6
on my server, the prices tapes are going for are ridiculous. A +8 went for 30 mil
Keuller
Sat Jul 03, 2004 9:44 am
#7
Just dropped 25m on my first +10.
But I did see immediate results, my stun comp went from 39/65 to 39/66, right there with the best 12pt smiths on my server.
But I did see immediate results, my stun comp went from 39/65 to 39/66, right there with the best 12pt smiths on my server.
DeathDawnsOnAll
Sat Jul 03, 2004 9:33 pm
#8
I believe I have played on your server before and think that it has a low pop, so you are in luck. You need to obtain +20 Armor exp points granted from Clothing or Armor SEAs. My suggestiojn is not to stop at 12. I have 18 total points meaning I have +180 total Armor exp points under the My SkillsModslist (crtl+s) 100 granted from Master and 80 (actually 87) from SAEs.
Ainwyn
Sun Jul 04, 2004 12:24 am
#9
You can only wear 7 articles of clothing (fewer for a wookiee) that can be socketed.
hat
shoes or boots
gloves
shirt
vest or jacket or cloak (careful, not all gloves work with all vests/jackets/cloaks)
belt (which looks horrid no matter what)
pants
Jewelry cannot be socketed. A bandolier can be, but it takes the place of a backpack and 'cause can anyone really honestly say they can do without their backpack?
Wookiees have only 5 without a bandolier (if I counted right):
hood
smock
gloves
waist wrap
pullover
To have +20, for example, I have:
formfitting undershirt +3
striped slacks +4
uniform boots +2
belted vest (works with any glove I tried) +2
cartridge belt +4 (bought it pre-socketed.. my choice was a devorative belt)
large headwrap +2
leather work gloves +3
Tapes which are higher + amounts go for heaps more money 'cause it's fewer that you'd need.
hat
shoes or boots
gloves
shirt
vest or jacket or cloak (careful, not all gloves work with all vests/jackets/cloaks)
belt (which looks horrid no matter what)
pants
Jewelry cannot be socketed. A bandolier can be, but it takes the place of a backpack and 'cause can anyone really honestly say they can do without their backpack?
Wookiees have only 5 without a bandolier (if I counted right):
hood
smock
gloves
waist wrap
pullover
To have +20, for example, I have:
formfitting undershirt +3
striped slacks +4
uniform boots +2
belted vest (works with any glove I tried) +2
cartridge belt +4 (bought it pre-socketed.. my choice was a devorative belt)
large headwrap +2
leather work gloves +3
Tapes which are higher + amounts go for heaps more money 'cause it's fewer that you'd need.
Ainwyn
Sun Jul 04, 2004 11:24 am
#10
The benefits from tapes is capped at +25. You get 1 additional experimentation point for each +10 in tapes (which is why most only worry about getting +20). Anything over +25 is disregarded.
JangoFett100
Sun Jul 04, 2004 6:18 pm
#12
Okay stupid question. So i am a master AS. For experimentation i have +1 gloves, +3 bandolier and i take +9 Bespin port for a total of +13 to experimentation. When i create armor, it doesnt matter if i have these on/drink or not....i get the same exact affect. No increase in any stats anywhere. Why is that?
CertifiedPyro
Sun Jul 04, 2004 9:55 pm
#13
Bespin port only improves your chance for a better experimentation outcome (i.e. more likely to get amazing successes)
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