Architect Archive
Thread: Architect Supply List
Each of the resources below is used by at least one Architect schematic but doesn’t affect experimentation, so the stats aren’t important.Each indent represents a more specific classification of resource required, and may be used to fill requirements for a less specific resource requirement.(For example, if your schematic called for non-ferrous metal, you could fill it with copper instead.)
Mineral
Gemstone
Low Grade Ore
Extrusive Ore
Siliclastic Ore
Carbonate Ore
Metal
Non-Ferrous Metals
Aluminum
Copper
Ferrous Metal
Steel
Chemical
Fiberplast
Inert Gas
Reactive Gas
Water
Organic
Flora Structural
Wood
Flora Food
Hides
Wooly Hide
Resource Used In
Pholokite Extrusive Ore - Master Level Café Table
Kelsh Copper - Master Level Armoir
Thallium Copper - Master Level Chair
Titanium Aluminum - Master Level Bookcase
Duranium Steel - Master Level Chest
Endorian Wooley Hide - Master Level Couch
Ionite Intrusive Ore - Master Level End Table
Dathomirian Leathery Hide - Master Level Loveseat
Endorian Evergreen Wood - Endor Huts (Garden)
Endorian Deciduous Wood - Endor Huts (Garden)
Dantooine Flower Fruit - Dantooine Meditation Area (Garden)
Dathomirian Vegetable Fungus - Dathomir Obelisk (Garden)
Quality Resources
This is a list of all resources that have an experiment affecting stat. Depending on what you’re crafting, different stats will be important, so I’ve listed each different type of use and which stats are important for that crafting. Each type of crafting may require additional resources, but those resource don’t have the stats to affect experimentation so aren’t listed here.
Low Grade Ore
Harvesters (HR, SR, UT for Extraction Rate / MA, UT for Hopper Size)
Metal
Crafting Stations (CD)
Harvesters (HR, SR, UT for Extraction Rate / MA, UT for Hopper Size)
*"Mining Components" (HR, SR, UT)
Steel
Harvesters (HR, SR, UT for Extraction Rate / MA, UT for Hopper Size)
*"Mining Components" (HR, SR, UT)
Chemical
Use Lube Oil for the "chemical" in ALL harvester final assembly and *"mining components" that call for chemical. It has NOexperimentation affecting requirements.
*"Mining Components" include:
Turbo Fluidic Drilling Pump Unit
Fluidic Drilling Pump Unit
Harvesting Mechanism
Heavy Harvesting Mechanism
Light Ore Mining Unit
Ore Mining Unit
Pawlin wrote:
Good list. I can add a link from the FAQ to this post.
I notice there are a few resources listed under the quality resources that have "Components (UT)" like Polymer and Amorphous Gemstone. I think when we use those its for teh artisan parts and either the quality doesn't matter like in Power cores or the resource stat that matters is the OQ.
I was getting my information from SWGcraft.com, and it shows experimentation only being affected by UT on the following...
Generator Turbine
Light Power Core Unit
Manufacturing Mechanism
Small Structural Storage Module
Structural Module
Wall Module
Power Core Unit
Structure Storage Module
Those are the parts I included under Components (UT). Is that not the case? I just got novice archy so haven't had a chance to play with it yet, so can you verify if UT affects any of them? The schematics says it does, but that may not hold true I'm sure.
Ripchi wrote:
I was getting my information from SWGcraft.com, and it shows experimentation only being affected by UT on the following...
Generator Turbine
Light Power Core Unit
Manufacturing Mechanism
Small Structural Storage Module
Structural Module
Wall Module
Power Core Unit
Structure Storage Module
Those are the parts I included under Components (UT). Is that not the case? I just got novice archy so haven't had a chance to play with it yet, so can you verify if UT affects any of them? The schematics says it does, but that may not hold true I'm sure.
ZenDragonMLS wrote:
5. Given the care you used on the "General Non-Quality Resources" section to make the point that you *could* use a more specific thing when it called for "non-ferrous metals" for example, I'm a bit confused by the listing of aluminum and copper in the "General Quality Resources" section. The only thing I can figure out is that you are including the resources needed for generator turbines. Generator turbines don't care about quality either.
Ripchi wrote:
Aluminum and copper are required for (at least) Heavy Min. Mining Installations, from what I understand. You couldn't substitute them with any ol' metal, so I put them on the list.
...
Aluminum and copper are explicitly only required for harvesters within the generator turbines. The quality of materials used in gen turbines does not matter.
For harvesters the quality only matters for the materials used in the final assembly and for the materials in the mining component.
Ripchi wrote:
Aluminum and copper are required for (at least) Heavy Min. Mining Installations, from what I understand. You couldn't substitute them with any ol' metal, so I put them on the list.
Ah, as Pawlin points out, now I see what you were doing.
The nice thing about swgcrafts schematics is that they show you not only the specific breakdown (e.g., 100 steel, 2 identical generator turbines, etc) but they give you a "rolled up" list of raw resources that are required for the final assembly plus all of the components. And that is very handy for calculating your *cost* (NOT price) for the item.
However, when you look at "quality", you must look at the specific breakdown (NOT the rollup) and figure out what matters.
So, for example, you need to take this list:
1. Requires 400 units of Steel
2. Requires 600 units of Metal
3. Requires 1 Wall Module
4. Requires 200 units of Metal
5. Requires 300 units of Metal
6. Requires 6 similar Wall Module
7. Requires 400 units of Chemical
8. Requires 2 identical Generator Turbine
9. Requires 6 identical Small Structure Storage Module
10. Requires 2 identical Ore Mining Unit
And isolate just those raw resources listed there. Those are the ones for the final assembly and quality matters a lot for them.
Then go through and ask the "quality" question for each of components. The ONLY one on that list where quality matters is the Ore Mining Unit. So then you'll do the same thing with the OMU schematic.
Again, this is a great list and is progressing well - you just need to keep boiling it down to the essentials a bit more.
ROFL ! I actually burst into laughter when I read these words, (which caused acute embarassment because there was an important meeting going on in the next office) it nicely sums up the feeling that ZenDragon has been perpetuating on recent threads, some people just don't read anything before they rush to make asses of themselves in print.
ZenDragonMLS wrote:
"Everything you wanted to know about Architect but were too lazy to read".
ZenDragonMLS wrote:
"Everything you wanted to know about Architect but were too lazy to read"
If I were to rename the FAQ that would be the title.