Architect Archive
Thread: Architect Supply List
Page 2 of 2
Crimsonsplat
Tue Jul 27, 2004 7:04 am
#14
One caveat: over on the Factory Error_7 thread, there is speculation and anecdotal evidencethat experimenting with the hopper size results in larger input and/or output hoppers, even though the screen always says the capacity is 100. IIRC, the quality for that is MA, which means for factories ONLY, we can make this the primary stat when selecting resources. (If we did it with harvesters, the results might be....sub-optimal for the BER).
Pawlin
Mon Aug 02, 2004 2:30 pm
#15
Resources DO matter:
Turbo Fluidic Drilling Pump Unit
Fluidic Drilling Pump UnitHarvesting Mechanism
Heavy Harvesting Mechanism
Light Ore Mining UnitOre Mining Unit
Resources do NOT matter:
Generator Turbine
Manufacturing Mechanism
Small Structure Storage Module
Structural Module
Wall Module
Light Power Core Unit
Power Core Unit
ZenDragonMLS
Mon Aug 02, 2004 2:31 pm
#16
These are the ONLY components where quality matters:
Fluidic Drilling Pump Unit
Harvesting Mechanism
Light Ore Mining Unit
Ore Mining Unit
Heavy Harvesting Mechanism
Turbo Fluidic Drilling Pump Unit
That is, these are the "mining component" for medium and heavy harvesters. All the other components can be made with the worst junk you have laying around and you'll never know the difference.
Fluidic Drilling Pump Unit
Harvesting Mechanism
Light Ore Mining Unit
Ore Mining Unit
Heavy Harvesting Mechanism
Turbo Fluidic Drilling Pump Unit
That is, these are the "mining component" for medium and heavy harvesters. All the other components can be made with the worst junk you have laying around and you'll never know the difference.
Pawlin
Mon Aug 02, 2004 2:38 pm
#17
You have Inert gas under the quality resources list for harvesters and components. Inert gas is used in the ore mining component and light ore mining component and only HR, SR and UT matter in those. Inert gas does not have those stats. So the stats for inert gas doesn't really matter since the stats it does have (DR and OQ) are irrelevant.
ZenDragonMLS
Mon Aug 02, 2004 2:43 pm
#18
Honestly, under "Quality Resources", here is all you need:
=========================================
Low Grade Ore
Harvesters (HR, SR, UT / MA, UT) (because there are two different attributes in the final product)
Metal
Crafting Stations (CD)
Harvesters (HR, SR, UT / MA, UT)
Components (HR, SR, UT) - ONLY for "mining components"
Steel
Harvesters (HR, SR, UT / MA, UT)
Components (HR, SR, UT) - ONLY for "mining components"
Chemical
Use Lube Oil for the "chemical" in ALL harvester final assembly and mining components that call for chemical. It has NO "quality" requirements.
=========================================
Low Grade Ore
Harvesters (HR, SR, UT / MA, UT) (because there are two different attributes in the final product)
Metal
Crafting Stations (CD)
Harvesters (HR, SR, UT / MA, UT)
Components (HR, SR, UT) - ONLY for "mining components"
Steel
Harvesters (HR, SR, UT / MA, UT)
Components (HR, SR, UT) - ONLY for "mining components"
Chemical
Use Lube Oil for the "chemical" in ALL harvester final assembly and mining components that call for chemical. It has NO "quality" requirements.
Ripchi
Tue Aug 03, 2004 6:39 am
#19
Alright, edited it again. Hopefully with all your help and feedback It's the way it should be now. Let me know if you see anything else that needs updating.
ZenDragonMLS
Tue Aug 03, 2004 8:27 am
#20
Looks perfect to me! Great job - this will help all of us and be particularly good for people just entering the profession.
Thanks for your work on putting this together and refining it!
Thanks for your work on putting this together and refining it!
Pawlin
Tue Aug 03, 2004 11:15 am
#21
Yes its looking very good, nice job.
One question, what do we make that specificallyrequires fiberplast? I don't recall any of our schematics specifically calling for it. Is that from one of the sub components that we'd buy from tailors like synth cloth, fiberplast panelor reinforced fiber panels?
ZenDragonMLS
Tue Aug 03, 2004 1:07 pm
#22
Good catch, Pawlin. That fiberplast is used in synth cloth for furniture and fiberplast panels / FRP for the merchant tents - but all of those are either tailor or domestic arts components, not architect components.
What do we use polymer for, explicitly? I know it's used in some of the Master Artisan components but I don't think any Architect components needs polymer.
What do we use polymer for, explicitly? I know it's used in some of the Master Artisan components but I don't think any Architect components needs polymer.
Ripchi
Wed Aug 04, 2004 6:33 am
#23
Pawlin wrote:
One question, what do we make that specificallyrequires fiberplast?
According to SWGcraft fiberplast is a required resource for candles. Is that not right?
Bandola
Wed Aug 04, 2004 6:38 am
#24
Ripchi wrote:
Pawlin wrote:
One question, what do we make that specificallyrequires fiberplast?
According to SWGcraft fiberplast is a required resource for candles. Is that not right?
quite right,
Pawlin, you should've known that, you keep saying "what about candles, we can make candles", seems to me you've been fibbing and don't actually make them at all....
Ripchi
Wed Aug 04, 2004 6:58 am
#25
ZenDragonMLS wrote:
What do we use polymer for, explicitly?
You caught me again. It appears Polymer isn't required for any Architect schematics.
Reviewing the list, I also couldn't find any Architect schematic that calls specifically for Amorphous Gemstone. I believe that was put in due to the Power Conditioners which is of course Artisan made. Maybe I missed it though. Anyone know of a Architect schematic that calls for Amorphous Gemstone?
Page 2 of 2