Architect Archive
Thread: how do you make money?
Running missions is still the best source of money for medical professions.
Sad but true.
Once you get harvesters going you can make money by selling the raw resource on the open market, but only if your not going to go into the business of selling meds. I have multiple harvestors, my own pharmaceutical shop, and a factory with a large customer base and I still only break even. The fuel and maintenance cost are staggering.
If I want to buy anything outside of my profession grind..I still have to run missions to get the extra credits.
Sad but true.
Missions for money. Lately though I've been able to sell crates of 50 stims, which is good money. I start my factory (when it decides it's going to work "Your manufacturing station is finished. 0 items produced"
) and then run missions until it is done, then I put something else in the factory, etc... until I get really tired of running around. Between missions I stop in the medical center to reapply my buffs and heal people up. Generally I get a few tips from that as well - but I'm only in there for about 5 minutes max.
I charge people for revives it costs me 200 per charge to make and I charge 250 -1,000 per revive.
I get complaints but hey, they can always clone, I'm offering a service. It's not required.
People general thought is they should get medical attention for free, well I don't get my weapons or armor for free, so why would I spend thousands of credits on them.
Most people know now I'm **edit** good at keeping them alive or reviveing them and they tip upfront those who don't tip get slower attention. =p
I am most of the way to master medic. To this point all the resources that I have harvested and crafted has been for my own use. I haven’t made much money, nor have I spent that may creds. Often I only get an hour or two of play time most days and sometimes can’t play for a couple of days straight. Is the doctor profession one that is viable for the casual player?
Looking forward to the doctor profession, I get the impression that maybe I need to start using harvesters and factories in order to be a viable doctor. If harvs/facs are necessary, how much work is needed to keep them up?Can harvs/facs be used reasonablely by someone who does not play more than couple of hours a day? If you don’t need factories and harvesters, I assume that you are buying the items that you need over the open market. In either case, how do you make enough money to pay for the items, upkeep, or both? Are you finding that you can make enough through tips? Are running a few quick missions enough (what kind of missions?) to support you?
Thanks for any and all help. I’m sorry this is so convoluted. I only have a half hour for lunch.
I am not in a PA or Guild. I am architect. How the heck do you guys make money to keep up with the Harvestor maintenace?
No one wants to buy houses. I go thought resources like mad.
When you give people the price for houses and Harvestors, they why so expensive.
is it only me or Architects need some love from SOE.
Well when i saw someone selling small house for 8k .....I focus on furniture , making lots of money, enough to pay harvesters maintenance
.If too much selling furniture in your town , move your shop elsewhere.
Prako LightSun
Architect
You just have to find the right place to sell them. And make sure you character is searchable and display a Title so people can see you running around.
I got sick on making things in a hurry so I jacked my prices and still ended up fighting a waiting list. It will happen, it isn't any fun to sell for pennies so don't. Hang on to it, there is someone out there.
If you need a customer, contact me I have plenty.
Bloodfin - Kailus
Archi was slooooow going for me the first two weeks. I'd almost given up. It was really frustrating to make 3 houses, 2 of which failed on the final combine only to have no buyer for my one remaining deed. Finally, I decided to work smarter, not harder.
There arefour things you need to know to get your through. Diversify, specialize, sales technique, and most importantly Manage your time Wisely. A typical day of my archi character is thus: Log on, grab one small house deed from storage and put it in my inventory, check my harvesters, head to town.
Here's where diversify comes into play. In town, I sell my harvested fiberplast/polymer on the public bazaar. I don't use this resource but it sells well.I use the proceeds from superfluous resources topreclude using awind/solar genof my own. I just sell fiberplast for 5 cr per unit and buy power at 5 cr per unit. Even trade and I'm not "wasting" a lot on power.
Here's where effective time management comes into play. Find a spot in town with two important characteristics: potential customers and a nice density of any resource. While I'm selling my wares, I'm sampling. It doesn't even need to be a resource I use. I justmake a quick bazaar run to sell it when I get 600 units. This is the boring part. Waiting in town for hours for tells. Unless it's the frustrating part where the guild backed nov archi is selling his houses for 9k.
This is where sales technique comes is important. Often times, you don't even need to advertise. Sit there long enough with "Nov Archi" under your name and someone will order something. If people give you a hard time about your prices, ask them how much that scout blaster they're holding cost them. Explain to them how many resources go into building a house and that resources sell for 5cr per unit on the bazaar. Also, the added advantage to buying from me: I have a deed in my inventory. No need to wait; no chance of crit fail on the final combine. If they still balk at the price I tell them,"Buy your house fromPA archi over there for 9k, buyyour furniture from me."
This is where specialization comes in. I'm running myself up the Furniture tree. Forget Building I. Unless you operate on an interplanetary scale, using 55k structure crafting XP just to get one or two more housing plansis useless, IMO. If I'm selling on Naboo, I don't get orders for a Correllian house. Furniture gives you multiple schematics per skill box and sells faster than I can make it most days. Plus, crit fails aren't devasting at 100-200 resources per furniture piece. A crit fail on a final *house* combine; well, some days it's enough to make you want to chuck your computer at the wall.
There's a second way to do Archi: apprentice for a Master. Masters often have more orders than they could possibly fill in a reasonable time. Approach one and offer to make structural modules or some other component for them on a regular basis. You'll get crafting xp, a dedicated buyer for your product, and when you start filling up those basic skill boxes, your new boss will send low-level buyers (people wanting small houses, basic furniture, etc) to you.
Hope this helps.
its hard for anyone to make money when you see a post with prices like the one i saw on Starstrider today.
"I have a vendor, and I sell Furniture & Deeds usually 25-50% BELOW avg market prices. 5-7K for small houses, 25-30K for smalls, and 70-90K for large. 150-200K for PA halls"
I won't name names buts that just kills other architects out there but all is fair i guess.
Its bull but fair.