Architect Archive

Thread: They killed us....

Tolk_Okeefe
Tue Jan 25, 2005 7:49 am
#1

SOE just killed our profession. Maybe 3-4 architects on each server from now on. And they will struggle.


Darnit, SOE, can't you fix the game instead of ruining it!!!



Colonel Tolk Okeefe
12pts Architect & Master Merchant
J&J's Bestine at -1740 -3140
Braydin
Tue Jan 25, 2005 8:03 am
#2

huh? I feel ok still.. did something new happen? Was there a great disturbance in the Patch Server this morning or something?



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
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Jonty7
Tue Jan 25, 2005 8:12 am
#3






Tolk_Okeefe wrote:

SOE just killed our profession. Maybe 3-4 architects on each server from now on. And they will struggle.


Darnit, SOE, can't you fix the game instead of ruining it!!!






They have been killing us slowley over the last few months
Stownhart
Tue Jan 25, 2005 8:40 am
#4

This move is not killing us. Just making our profession more challenged. Personally I like to be challenged. Forgive me if I'm not the average gamer...13 year old kid that wants everything handed to him on a silver platter. I prefer to WORK for my successes. However there should be a balancing atlteration to the game for this change. And this would make sense in a real life way too. Make spawns of low-grade ore more abundant. Architects go through masses of ore. And in real life ore is far more abundant than chemicals, gases, or flora.
Bedew
Tue Jan 25, 2005 8:59 am
#5






Stownhart wrote:

This move is not killing us. Just making our profession more challenged. Personally I like to be challenged. Forgive me if I'm not the average gamer...13 year old kid that wants everything handed to him on a silver platter. I prefer to WORK for my successes. However there should be a balancing atlteration to the game for this change. And this would make sense in a real life way too. Make spawns of low-grade ore more abundant. Architects go through masses of ore. And in real life ore is far more abundant than chemicals, gases, or flora.






What do you plan to build with this ore. This is the end for arch. No one will ever need to replace any structures and that is the end of arch period. I know that the prices on my stuff just jumped drastically.


Bedew
DarthScin
Tue Jan 25, 2005 9:15 am
#6

Maybe this is why I can never find an architect when I need one (and I'm almost always needing one these days)....too many give up.


Dammit, do I have to master architect AGAIN?



Karetyr Sales and Services Network
SWG Veteran Since June 28th, 2003
AOCBalrog
Tue Jan 25, 2005 9:15 am
#7



I dont think you are following what Tolk is referring to


Patch 12.1


No destruction of harvesters or buildings condemned state only.


Its all very well having a challenge but you still need a customer now and then, i dont know about anyone else but i cant make a living of selling candles and hoping that someone feelslike having a move around, i would imagine most make money from other professions anyway and are Architects becuase they generally like the pro


I think this patchis avery silly move altogether.


1.

What happens to the house thathas been condemned in a city you have built can the mayor remove it once it has been condemned?


2.

What about you find a nice spawn but cant place any harvesters there because there are condemned harvesters blocking you......


WHAT SHOULD HAVE HAPPENED

______________________________


1.

Decay was introduced costing the owner more power and maintenance over a certain period of time.


2.

Only 3 moves allowed for buidling....on the 3rd the deed is not recoverable


I would have that tought that these 2 moves would have helped the profession.



Message Edited by AOCBalrog on 01-25-2005 04:19 PM

bluejanus
Tue Jan 25, 2005 9:15 am
#8

Ore is more plentiful. Course that's because SOE wants people to have ore for JTL shipwrights. It's not like they care about us.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
DarthScin
Tue Jan 25, 2005 9:19 am
#9






AOCBalrog wrote:

WHAT SHOULD HAVE HAPPENED

______________________________


1.

Decay was introduced costing the owner more power and maintenance over a certain period of time.


2.

Only 3 moves allowed for buidling....on the 3rd the deed is not recoverable


I would have that tought that these 2 moves would have helped the profession.






That second one would certainly make architect more valuable. In fact, it would probably cause a huge shift in the economy as crafters and resource merchants find their operating costs jumping into the millions (seeing as a good heavy harvester costs around 100-150k)...




Karetyr Sales and Services Network
SWG Veteran Since June 28th, 2003
ravingbantha
Tue Jan 25, 2005 9:25 am
#10

Shut up people and quit blaming SOE. The profession killed itself, you want to balme some one? Balme the original architects that decided they would do thier best to undercut everyone else. Blame the people that sold small houses for crack head prices. The profession has been on it's death bed for some time,as SOE's part on the matter they have given us an easy profession. 90% of out schematics do not require quality, so we can use the crapiest resources out there.


Our profession is what it is beacuse we cannot make the profit margines that other professions make. And don't hand me that crap about "Oh well we use crappy materials so we shouldn't have as high of profits"... and to that I say BS. Tailors have the same benifit as we do, they can use crappy material to make their and they make about 30-80 cpu for thier clothes.


So if you want to blame someone balme the undercutters, blame the people that set small house prices as 12k, and blame the people that don't want to try and make this profession better, they have insisted for the longest time that we're doing just fine. But the professions health was based on a very fine line, and this was disturbed by this patch. And since our profit margines were not higher it will cause alot of architects to quit. Shipwright has all but died off, but their profit margines were high enough that alot of the initial shipwrights like myself were able to make a high enough profit that by the time we had to drop the profession we had made a decent sum of cash.


In the few weeks I was a SW I made 4 times the money I have made in the 6 months this toon has been an architect.
Annzac
Tue Jan 25, 2005 9:32 am
#11

I really don't see this being a problem at all. How much of your business do you really think you get from forgetful people? As for undercutting, I charge 10 cpu for everything arch furniture item I make and I have four vendors in different areas that I'm constantly stocking, and I'm still making way more money as an arch, rather than a SW.


This SOE change is just something for you to complain about. Nothing will chage. People will still need housing, factories, etc. etc. Deal with it, or leave the professions so I can be one of the 3-4 per server that you are talking about.


Enert Mytaf Master Arch/SW/Merchant



Oces Yweena Elder Sullustan Jedi
Maurgan Cialo Master Underworld Smuggler
Eteza Taimen 12 Point Master Droid Engineer
Atraulok Ri'Kire Master Bounty Hunter

I'm from NEI, some people probably don't like me.
Kalais
Tue Jan 25, 2005 9:33 am
#12

I agree, I think they really are putting the nail in the coffin here...ugh!


Who thinks up these friggin ideas anyways? I mean it's like they cannot think an idea past the first initial stages. You have to consider ALL of the effects a change like this will have BEFORE you make it live.


Seems to me like the architecht business is already at an all time low. You really don't loose structures as it is , unless you neglect them.

I would like to see decay like on weapons armor and just about everything else in the game.

You could hire an architect to repair them or something. As it stands now, I really don't get any repeat business. Once someone gets all the structures they want they never need an arch again!


ADD SOME NEW STRUCTURES


/target architecht/headshot3 /deathblow








"In the land of the blind, the one-eyed man is king."
ravingbantha
Tue Jan 25, 2005 9:42 am
#13






Annzac wrote:

I really don't see this being a problem at all. How much of your business do you really think you get from forgetful people? As for undercutting, I charge 10 cpu for everything arch furniture item I make and I have four vendors in different areas that I'm constantly stocking, and I'm still making way more money as an arch, rather than a SW.


This SOE change is just something for you to complain about. Nothing will chage. People will still need housing, factories, etc. etc. Deal with it, or leave the professions so I can be one of the 3-4 per server that you are talking about.


Enert Mytaf Master Arch/SW/Merchant






furniture is not the issue with the profession 3cpu structures are. Expecially when ore sells for 2cpu, even if you mine your own. the effort you put into factory runs, assembling, and restocking a vendor you'd be better off just selling the ore, you make a far higher profit margin and have less work.
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