Architect Archive

Thread: Player city recipes

_-ArchAngel-_
Sun Oct 26, 2003 9:48 am
#1

Note: These schematics are subject to change at any time, and may not be the same at the time of release.


These recipes are at least a 3 days old. Because of time zones, every time I'm available to log on to TC, it's either down or loading (probably because they are working on it). If it is up later today, I will take screenshots and make them available on my website.


City Hall


1800 metal, 4000 ore, 400 ore, 20 wall modules, 6 power cores, 6 storage sections


Bank


750 metal, 1250 ore, 300 ore, 3 wall modules, 1 generator turbine, 3 storage sections


Cantina


1700 metal, 2350 ore, 400 ore, 10 wall modules, 1 power core, 2 storage sections


Cloning Facility


1250 metal, 2000 ore, 350 ore, 8 wall modules, 4 power cores, 2 storage sections


Hospital


1650 metal, 2600 ore, 450 ore, 8 wall modules, 2 power cores, 1 storage section


Shuttleport


1550 metal, 2350 ore, 350 ore, 12 wall modules, 3 power cores, 3 storage sections


Theater


1500 metal, 2000 ore, 300 ore, 8 wall modules, 1 power core, 3 storage sections


Small Garden (15 flavors, multicrafted)


1000 flora, 500 ore, 4 wall modules


Medium Garden (15 flavors, multicrafted)


3000 flora, 1000 ore, 10 wall modules


Large Garden (15 flavors, multicrafted)


5000 flora, 2000 ore, 16 wall modules


Exotic Garden, Dantooine (3 flavors, multicrafted)


3000 dantooine flowers, 1500 extrusive ore, 13 wall modules


Exotic Garden, Endor (3 flavors, multicrafted)


3000 deciduous endorian wood, 1500 endorian evergreen wood, 14 wall modules


Exotic Garden, Dathomir (3 flavors, multicrafted)


3000 dathomirian fungus, 1500 siliclastic ore, 14 wall modules


Fountain (6 or so flavors, multicrafted)


1000 ore, 300 metal, 500 water


Statue (6 or so flavors, multicrafted)


2000 ore, 1000 gemstone


Streetlamp (15 flavors, multicrafted)


200 metal, 100 metal,2 gp electronics module







multicrafting isthe term for a schematic that has multiple possible appearances. If you craft a Small Garden, you have one schematic, but when the crafting is done you can pick from 15 different types of garden. Unfortunately, the crafting system won't show the garden, so you'll have to go by a text description. There is a website that displays all garden styles


Another object that's going in with this publish is the Merchant Tent. The tent is intentionally designed to be a joint effort between tailors and architects.


Merchant Tent


400 metal, 600 hide, 200 ore, 20 fiberplast panel, 4 reinforced fiber panels




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Kyreal
Sun Oct 26, 2003 10:10 am
#2

looks nice, but once again heavily based on ore..... its high time for ore percentages to go above 60 percent per shift imho.



no_bargain
Sun Oct 26, 2003 10:13 am
#3


I really hope they can fix pulling struct modules from crates for walls by the time this comes out.





Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
Borras456
Sun Oct 26, 2003 10:14 am
#4

Do you have the matinence per day on all these?
Emperorkaotik
Sun Oct 26, 2003 11:27 am
#5

Also, what is the website that shows the garden designs that is mentioned.



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Ropock
Sun Oct 26, 2003 2:00 pm
#6

its part of the same patch.



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Kerico
Sun Oct 26, 2003 2:01 pm
#7

What is a 'storage section'? Is that new or is it the structure storage module?
LordTigris
Sun Oct 26, 2003 2:22 pm
#8






no_bargain wrote:


I really hope they can fix pulling struct modules from crates for walls by the time this comes out.







IF not, think of needing 60 walls for the city hall. /groan
GaiDral
Sun Oct 26, 2003 2:35 pm
#9

Oh wow...and I thought that PA Halls were a pain to craft...



_ _ _ _ _ _ _ _ _ _

Gai-Dral
Master Architect and Novice Bio-Engineer
Scylla
ShaneMcMahon0
Sun Oct 26, 2003 5:32 pm
#10

I agree with the recipies above... they should be hard to craft, but IMHO the meduim and large gardens shouldn't take in some cases more walls then a building... they seem a bit too high.


I don't mind the ore, I have been stocking up for 2 months now... got like 1.5mil ore to push out all these buildings for my town.... it supposed to be a town effort, so getting this much ore shouldnt be a problem




SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
_-ArchAngel-_
Sun Oct 26, 2003 10:06 pm
#11

Sorry about the storage section mixup. I meant module. Don't know why I put that there. If only there was an edit. Tried going on TC today again, but it was still "Loading" the 5 times I tried it. The updated recipes and screenshots will have to wait until tomorrow



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Ropock
Mon Oct 27, 2003 1:26 am
#12

it was this fridays feature on the main page for the garden types



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
rahbert
Mon Oct 27, 2003 1:42 am
#13

How about they fix architect experimentation before screwing up the game by tossing in a half-arsed programming job with the player cities?

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