Architect Archive

Thread: Regarding the planetary city cap

FlangeSplitter
Tue Oct 28, 2003 10:32 pm
#1

I was considering the posts that have said that the max number of metropoli that will be allowed per planet will be anywhere from six to ten. So, I grabbed a map of Naboo from Allakhazam's and took a look at it. By deciding to use only the gridline convergences, each a kilometer away from the other, I started to place theoretical city centers. I used photoshop and a brush size that equaled about 500m in diameter. I'm sure that in many places I misjudged geography, but it still looks like many more cities thanten could be placed on Naboo.



Can someone poke some holes in my hypothesis?


Here's the addy for the picture. I hope it works. If it doesn't, you couldtry the sameexperiment just as easily.


http://www.imagedump.com/index.cgi?pick=get&tp=16976




Numinous Dal
Master Architect
Radiant Server
Watchkeepers
FlangeSplitter
Tue Oct 28, 2003 10:34 pm
#2

Er, each city is represented by a black, airbrushed dot.



Numinous Dal
Master Architect
Radiant Server
Watchkeepers
Zamphire8
Tue Oct 28, 2003 10:52 pm
#3

looks good however most locations their will not be enough buildable space for the 40 or 50 citizens it takes to make a metro and still have all the city buildings as well. However I think tenmight be a little low?


N




Rock Ridge General Store And Mercantile
c:::::::::::::::::::::::::::::::::::::::::::::::::::)-o)zzzzzzz)_)
PsychoticChipmunk
Tue Oct 28, 2003 10:55 pm
#4

Actually its 1 klik in diameter between city halls in order to build one so your gonna need to update that. Otherwise, 10 per planet seems sorta low. Now some worlds that will fit in just right. Corellia has alot of water, mountains, and the swamp so odds are there won't be too terribly many cities there but other worlds are more or less just flatish land and they will be able to have tons of them. All depends on where others place them though I guess, you can effectively double the do not build zone for another city if you play it smart.



0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Ciirybeccaskyr
Wed Oct 29, 2003 12:37 am
#5

Walk around alittle more on corellia thats where i gerw upso i know most of the planet and i have to tell you that there are LOTS of good flat spots for citys. im sure you are forgetting about that huge flat area north of coronet 3km or so at the lake very nice area that 5 or more citys would fit in.




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
BlueMilk
Wed Oct 29, 2003 4:40 am
#6

Those of you who mentioned the 1k buffer zone: Are you certain this applies to PACs? Existing dev-built cities have that 1k no-build zone around them, but I haven't seen anything which indicates this is the case for PACs.




------------------------------------------------------------
Zenox Bochastle


The Z.Bochastle Company
Starsider

FlangeSplitter
Wed Oct 29, 2003 6:53 am
#7

In the collected thread Info: Politicians & Player Cities (http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=28722) by the ever-helpful Plinka,


Plinka wrote:
When it comes to placing your hall, it's not the present size of your city, it's the maximum size that is checked. The hall has no way of knowing how many residents you will have as you place it, so it checks against the minimum distance to another city hall, 1km. If the distance is greater than 1km, then you'll be allowed to place your hall there.

In that regard, player cities are going to be first come, first served and there will probably be some anguish and wringing of hands.

An important thing to keep in mind is that cities aren't design to be small, private enclaves. They are instead intended to foster a new dynamic of cooperation and competition within large groups and it's going to be fascinating to watch how these new dynamics play out.

There may not be room for all of the cities that are being planned and you cannot exclude others from your city. Politicians will be competing for the votes that give them temporary control of a transitory office.



That's why I chose to put the city beginnings on the grid convergence lines, as each is 1km from the other. In the same thread, Plinka also wrote (taken from the Holocron):


A player city cannot be placed within a kilometer of another player city. The description indicates that this is measured from city hall to city hall although it does not explicitly state that. That leaves a 100m buffer zone between player cities.


This would enable each city to reach metropolis size (500m) on the convergence lines, easily, without overlapping another city radius.






Numinous Dal
Master Architect
Radiant Server
Watchkeepers
LordTigris
Wed Oct 29, 2003 8:51 am
#8

I'd like to see another representation with the city centers pulled 1k apart rather than 500m. Also, some of those spots you have are very limiting in space. For instance, the spot directly below Moenia, while the planetary map makes it look good for structures, there is only a small singleflat strip by the water to place large structures. The rest, all the way up to the south side of Moenia, is nothing but swamp and placing anything larger than a harvestor is a real pain in the butt.
tiberian_death
Wed Oct 29, 2003 1:08 pm
#9

I think you have to be a full 1k from the end of a static city boundary and in addition be 1k from another city hall. So those two factors will limit out a lot of possible locations since most cities will be more worried about ensuring their spot and not other city's spots.


Maller Malice




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Ropock
Wed Oct 29, 2003 4:54 pm
#10

I'd agree Mkappus except that one of the threads on the TC has already put pricing on the purchase of a city hall at 300k so certainly not out of the reach of a lot of people.... placement will become the real issue... I think you could realistically see about 10-15 cities on Naboo, 20 or so maybe on Tat with all its open space... not that familiar with corellia.... Rori you'll be lucky to get 2 or 3 unless you're in the middle of nowhere. Talus has the ability to have about 10 i think and Lok and Dantooine I haven't travelled enough to be able to say. All in all there's room for quite a few cities if you don't mind starting a bit out of the way.



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Mkappus
Wed Oct 29, 2003 5:25 pm
#11

Buying the city hall is not the issue. But having to pay 300-400k per week in maintenance for a good city is the issue. I think you will see tons of cities starting out. Im guessing half will die off within 6 weeks. Only a few will grow and be really nice cities. People in smaller cities are going to think the high maintenance sucks and move to a larger city.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Theodis_Darkstar
Wed Oct 29, 2003 5:27 pm
#12

It's not just the issue of placement. Remember the cost of upkeep. Reading the threads over on TC, I see that a bank, clone center, shuttle and city hall are currently running about 330k PER WEEK in maintenance. This does not take into account parks, terminals, trainersand other perks like specializations....




Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

LordTigris
Wed Oct 29, 2003 9:11 pm
#13






FlangeSplitter wrote:





LordTigris wrote:
I'd like to see another representation with the city centers pulled 1k apart rather than 500m.



Ack. I thought that's what I did. I was under the impression that each planet was 16km x 16km in dimensions. Is this not the case? If it's not, someone please tell me. If it is, then each gridline convergence point should be 1km from any adjacent one.



Ignore me, I got confused. However, I thought the coordinates were by meter, so a planet would be 12k x 12k with about a 17k diagonal?? I might be wrong though. =/
Page 1 of 2
Previous Next