Architect Archive

Thread: How do you get the Structure Factory to pull structure mods from a crate for wall modules?

Tazbon
Wed Oct 29, 2003 11:52 pm
#1

dmdisco
Thu Oct 30, 2003 12:48 am
#2

It's still bugged
just add the structure modules without the crates




Osxisk / Osic
DirtyDeedsInc
Master Architect / Master Weaponsmith
Vendors in Galia - Naboo & Crystal Haven - Dantooine

Keto_Jax
Thu Oct 30, 2003 5:59 am
#3

You start working for Sony, work your way into a development position, and while nobody is looking, you fix the **edit** bugged code that causes this problem.




....................................................
keto jax
Keto Power - Radioactive in bulk
_-ArchAngel-_
Thu Oct 30, 2003 6:56 am
#4

LOL Keto has got it there I think



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

gtx
Thu Oct 30, 2003 7:57 am
#5

Are they at least addressing or looking into a fix for this ?


it is a pain trying to make identical wall modules becasue of this




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40K SWOOPS FOR TEH WIN
_-ArchAngel-_
Thu Oct 30, 2003 8:46 am
#6

I brought it up as atop bug for the mid-october report, but I didn't get a report on the status for that. Our dev is really great at reading my stuff, but almost never responds. It doesnt bother me too much though. The less time he spends talking to me, the more time he spends fixing stuff (I hope). If not talking to me means having things fixed in a week instead of two, I wouldn't mind.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Gnomepunter
Thu Oct 30, 2003 11:35 am
#7

No, just more time he spends playing Quake or something with everyone on the Team playing DeathMatch. They have competitions between sections.
gtx
Thu Oct 30, 2003 11:38 am
#8






Gnomepunter wrote:
No, just more time he spends playing Quake or something with everyone on the Team playing DeathMatch. They have competitions between sections.




LOL



===================================================================

40K SWOOPS FOR TEH WIN
GonzoThomas
Thu Oct 30, 2003 2:13 pm
#9

__________________________________________________________________________________________


You start working for Sony, work your way into a development position, and while nobody is looking, you fix the **edit** bugged code that causes this problem.


__________________________________________________________________________________________


That was truly one of the funniest things I have read here in a while. Thanks Keto.


This is my biggest gripe right now too. But I can actually grind out the walls pretty quick when I need them as long as the bricks are crated, so I can live with this one. The fact that you can pull all 10 structural mods at once makes it much easier.


And Gtx I don't recall anything requiring identical walls at this point. I just made a Generic Planet Guild Hall last night and that takes the most walls of anything, 17, and I ground them out by hand. But it would be nice to have crates on hand like we do with everything else. And the fact that you can only make 9 at a time because of the bug is a pain.




Tiwo - Bloodfin Server - Master Carbiner, Novice BH
faiteAccompli
Thu Oct 30, 2003 2:16 pm
#10

i left swg for a little bit but apparantly i've missed a few things..how do you pull out multiple items from a crate at once? that's what i gather is possible from reading the above post. would make my life simpler for sure.



-------------------------------------------------------------------
-faite accompli
Member of Silver Lining
aspiring musician
scylla galaxy
chelmsford123
Thu Oct 30, 2003 2:22 pm
#11

DaGuy you are wrong btw if you want to make heavy harvesters in a factory you need idetical wall modules,infact you need identical everything or the factory will not pull the resouces...


Lol i make 20+ heavies a day and this bug is a pain in the behind...

Ropock
Thu Oct 30, 2003 2:25 pm
#12

chelmsford, you don't need identical walls for anything.... every schematic is similar walls now.... i've made a dozen or so heavies in the past few days.... alll walls made by hand.... if you're factory building your walls because you think you have to you're wasting your time. If you're doing it to be sure you don't lose materials, that I can understand.



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
chelmsford123
Thu Oct 30, 2003 3:30 pm
#13

OK im obviously not making myself understood,yes i agree all schematics are now similar walls BUT if you want to make any items in a factory e.g. a manafacturing mechanism your ingredients need to be identical e.g. the generator turbines that go into them,therefore if i want to make say 20 heavyflora havesters in a factory i would need 120 identical walls or your factory will not make them...do you understand what im now getting at ?


Irun quite asuccesful solo enterprise also on Kettemoor btw and making heavies by hand is costing me a fortune at this time because of the stupid critical fail rate i had 3 heavies crit fail out of 4 attempts the other day on a 42+ crafting station using a 14+ tool with good quality resouces as a Master Architect,think of the time and money i could save by simply sacrifcing the resouces of one harvester to make a schematic....


btw sorry for bad spelling i sacrificed my education to master Streetfighter 2

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