Architect Archive
Thread: Our next question
Cafa wrote:
How about a vote for the next question in 2 weeks?
Hands down I vote for:
Why don't the devs stack resources to 1 milllion units and crate all factory items to 100 counts, thereby gaining at minimum a 50% reduction in database overhead?
Fivo Asia
Actually If this issue wasnt currently on the table getting discussed ( and making progress on it
..) this would have been our question this week ...
As far as the harvester issue.. with personal wind generators being max ber 9 it only makes sense to assume that a fusion would be higher than 14 .. besides if now these power plants are in line with other medium and heavy harvesters that would mean that the solar should be BER 11...
I dont think the generator question would be a bad one if you all decide that is what I should ask.. We will just have to work on wording it right to make sure we dont get a ... We are looking into that .... answer
Dvnce wrote:
Actually If this issue wasnt currently on the table getting discussed ( and making progress on it
..) this would have been our question this week ...
Discussed where? In the secret room we don't get to see?
Fivo Asia
Cafa wrote:
My problem with this is we already know that fusions at BER 14 is the highest range, so either you're advocating making them all BER 13's now (cuz BER 14 is impossible without the OMU being 100% and since it will not let us experiment that over 99.99999999% nowthis won't happen) or you're hoping that it will go above BER 14.
Which is it?
How does reducing the BER of fusions to 13 all around help anything?
Reducing storage helps everything.
I think you're thinking of normal harvesters like minerals. You can consistently make BER14 fusions without using 100% OMU's without experimentation. I've got like 4-5 fusions on my vendor now made with 92% OMUs. It just needs good materials and a good OMU, if both are in the 90% range then you're ok to go I believe.
We used to be able to experiment fusions to the BER16-17 range back in like November or something. Then the ability to experiment them went *poof* one day. I want to know why it went *poof* and would like to see it returned so that we can once again experiment on them.
Its not a huge deal as far as impact cause BER14's fusions work fine as is. But I just wanna know what is the deal with these things and if they even know that experimentation is broken and if they're gonna fix it or what.
bah --- i am over this SOE communication...
what good are questions anyway...all we get is a meaningless answer...
its time we stopped asking questions and started seeing action from SOE..
our issues are out there...we dont need to repeat them anymore...
FIX OMUs, add furniture customization, experiment on power structures etc...
we have said it over and over and over ....
Kurt wont even be able to keep up with his new silly 19 questions plan it will fizzle out in a month...i would be surprised if we even see a second group answered.
Pawlin wrote:
I think you're thinking of normal harvesters like minerals. You can consistently make BER14 fusions without using 100% OMU's without experimentation. I've got like 4-5 fusions on my vendor now made with 92% OMUs. It just needs good materials and a good OMU, if both are in the 90% range then you're ok to go I believe.
I respectfully state that you have nothing to base this upon except an opinion and faith that the devs would not screw us over again. Somehow, Pawlin, given recent events and the size of the nerf bat that comes into play everytime we ask for something to be *fixed* I think a sane person would tell you that you're wishing on a star. Even if it were possible, they have capped it. We had people do fusions with 100% OMU's during the crafting experimentation FIX one-day-special that came out a flat 14. I cannot remember the place, but I sure remember being told that BER 14 is the max now.
We used to be able to experiment fusions to the BER16-17 range back in like November or something. Then the ability to experiment them went *poof* one day. I want to know why it went *poof* and would like to see it returned so that we can once again experiment on them.
THAT is a more applicable question, in my opinion. Let's have some damn tradeoffs! Can we not get factories that do a set of structure modules in one hour vice 24? I bet docs would care less if the factory only held 20 items if their meds didn't take TWO FULL DAYS per component to run.
Its not a huge deal as far as impact cause BER14's fusions work fine as is. But I just wanna know what is the deal with these things and if they even know that experimentation is broken and if they're gonna fix it or what.
To me this is akin to asking for him to track down the BER committee and have them state an opinion. The questions NEED to be factual in nature, not opinion polls.
Fivo Asia
Cafa wrote:
Discussed where? In the secret room we don't get to see?
Fivo Asia
Dvnce wrote:
[snip]
I can tell you what I am saying.. and currently .. I am Fighting for our current top 5 issues.. on top of any potential change that may effect architects in any way ...
What I think I may start doing ... Is giving maybe a weekly report on what I am currently campaining for... if that is something that you would like me to do ..
Yes Please!
Fivo Asia
Cafa wrote:
Dvnce wrote:
[snip]
I can tell you what I am saying.. and currently .. I am Fighting for our current top 5 issues.. on top of any potential change that may effect architects in any way ...
What I think I may start doing ... Is giving maybe a weekly report on what I am currently campaining for... if that is something that you would like me to do ..
Yes Please!
Fivo Asia
just keep in mine when it comes to details there will be cases that I will have to be as cryptic as TH does..
And Pawlin doesnt like it when I drop mild hints..
(teasing)
Cafa wrote:
Pawlin wrote:
I think you're thinking of normal harvesters like minerals. You can consistently make BER14 fusions without using 100% OMU's without experimentation. I've got like 4-5 fusions on my vendor now made with 92% OMUs. It just needs good materials and a good OMU, if both are in the 90% range then you're ok to go I believe.
I respectfully state that you have nothing to base this upon except an opinion and faith that the devs would not screw us over again.
HUH? I don't know what you're talking about here. What "this" is it that you think I "have nothing to base this upon"? You quoted me saying how I can currently make BER 14 fusion generators. I know that to be fact. I don't know what you're talking about but I don't think it is what I'm talking about.
Somehow, Pawlin, given recent events and the size of the nerf bat that comes into play everytime we ask for something to be *fixed* I think a sane person would tell you that you're wishing on a star...
We're just asking a question. They don't hit every question with the nerf bat.
Even if it were possible, they have capped it. We had people do fusions with 100% OMU's during the crafting experimentation FIX one-day-special that came out a flat 14. I cannot remember the place, but I sure remember being told that BER 14 is the max now.
Did SOE say that the max for fusions is BER14? I don't recall anyone at SOE addressing the max BER rate for fusion generators. I know I've said it more than once because it IS the current maximum.
We used to be able to experiment fusions to the BER16-17 range back in like November or something. Then the ability to experiment them went *poof* one day. I want to know why it went *poof* and would like to see it returned so that we can once again experiment on them.
THAT is a more applicable question, in my opinion.
Ya. Um.. that IS basically the question I want to ask. Just rephrased. If ya want to say it like that then fine, I don't care how exactly we say it. But I think we should word it so that its clear what we're asking.
...Let's have some damn tradeoffs! Can we not get factories that do a set of structure modules in one hour vice 24? I bet docs would care less if the factory only held 20 items if their meds didn't take TWO FULL DAYS per component to run.
Its not a huge deal as far as impact cause BER14's fusions work fine as is. But I just wanna know what is the deal with these things and if they even know that experimentation is broken and if they're gonna fix it or what.
To me this is akin to asking for him to track down the BER committee and have them state an opinion. The questions NEED to be factual in nature, not opinion polls.
Ok, now I don't know what the **edit** you're talking about again. "BER committee"???Huh?
I'm saying to the architects here as way of explanation on my opinion that I don't think that BER14 versus BER16 fusions is really critical. But I'm saying that i'd like to know if it is INTENTIONAL on SOEs part that experimentation was removed from fusions or if it is a bug are they even aware and do they acknowledge it is a bug?
"BER committee" ... ??!!??
Naufragus wrote:
bah --- i am over this SOE communication...
what good are questions anyway...all we get is a meaningless answer...
its time we stopped asking questions and started seeing action from SOE..
our issues are out there...we dont need to repeat them anymore...
FIX OMUs, add furniture customization, experiment on power structures etc...
we have said it over and over and over ....
Kurt wont even be able to keep up with his new silly 19 questions plan it will fizzle out in a month...i would be surprised if we even see a second group answered.
I am in fact grinding on our issues now..
but as far as this question about this stations.. was the answer major to the extent that it effects the way we play? not really .. but so many times we architects get asked what does the functionality ratings actually do ... Well.. we started with saying it adds to your expirementation.. ( which made sense) But then as there always are ... people who started doing tests and finding inconsistancies.. which then created doubt in what we were sure was the purpose of these stations.. so then frustration sets in .. are we wrong in what these stations actually do ? Or are we right and they are just simply not working... ? ( which could have been very possible seeing the other things that arent working as intended) .. So then We had all this data and No real way to finish the test because without knowing 100% what to look for it is hard to complete any analysus..
This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..
I am for the notion that I will ask and ask and ask .. I may only get 1 answer out of 5 questions.. that still is better than nothing..
Dvnce wrote:
...
This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..
They did say that the stations are working as intended.
Our observations on the impact of the stations is that they do not have much of any impact.
So either:
a) crafting stations are intended to have only a minor impact and they are working fine
b) SOE is mistaken and the stations are NOT working as intended and there is a bug or flaw that they are not aware of.
c) Our observations are flawed.
Given that Thunderhearts answer was utterly and completely vague about what the actual intended impact of the crafting stations are, we have no way of knowing if either a), b) or c) is reality.
Pawlin wrote:
Dvnce wrote:
...
This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..
They did say that the stations are working as intended.
Our observations on the impact of the stations is that they do not have much of any impact.
So either:
a) crafting stations are intended to have only a minor impact and they are working fine
b) SOE is mistaken and the stations are NOT working as intended and there is a bug or flaw that they are not aware of.
c) Our observations are flawed.
Given that Thunderhearts answer was utterly and completely vague about what the actual intended impact of the crafting stations are, we have no way of knowing if either a), b) or c) is reality.