Architect Archive

Thread: Our next question

Cafa
Sat Apr 24, 2004 12:09 am
#14

How about a vote for the next question in 2 weeks?


Hands down I vote for:


Why don't the devs stack resources to 1 milllion units and crate all factory items to 100 counts, thereby gaining at minimum a 50% reduction in database overhead?


Fivo Asia



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ZenDragonMLS
Sat Apr 24, 2004 12:29 am
#15

(Pawlin sneaked in while I was commenting on Cafa's question! )

TH: "Thank you for asking that question. We are constantly reviewing ideas like this as we trade off development, operational, and game balance issues."

I think that Cafa's question is a good one for everyone in the game, but it isn't really a question that I'm waiting with baited breath on. I don't know that I'd change my behavior based on their answer.

Maybe that's a way to think about stuff. Obviously there is a long list of bugs / improvements any one of us could generate for them. But which ones would alter your planning / game play? If you *knew* that OMUs would crate at the next patch, or that fusions would be experimentable again, how would you behave differently?

Message Edited by ZenDragonMLS on 04-23-2004 12:34 PM



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Cafa
Sat Apr 24, 2004 12:47 am
#16






Pawlin wrote:

I'd vote for:


Was experimentation on fusion generators and solars intentionally removed or is that a bug and when can we expect to have it turned on again?





My problem with this is we already know that fusions at BER 14 is the highest range, so either you're advocating making them all BER 13's now (cuz BER 14 is impossible without the OMU being 100% and since it will not let us experiment that over 99.99999999% nowthis won't happen) or you're hoping that it will go above BER 14.


Which is it?


How does reducing the BER of fusions to 13 all around help anything?


Reducing storage helps everything.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Sat Apr 24, 2004 5:06 am
#17






Pawlin wrote:



[snip]


I'm saying to the architects here as way of explanation on my opinion that I don't think that BER14 versus BER16 fusions is really critical. But I'm saying that i'd like to know if it is INTENTIONAL on SOEs part that experimentation was removed from fusions or if it is a bug are they even aware and do they acknowledge it is a bug?


"BER committee" ... ??!!??








I am trying to point out that no matter what question goes forward it does not need to allow for opinions in the answer.


You, admittedly, are the master of emulating the SOE party lines answers. I love your posts on the subject. Why would you waste 2 weeks and a question opportunity on something that can plausibly be answered with:


"maybe" ???


As to the intention question, overall for the entire community does getting something fixed not help the group more orfinding out what their (devs) intention was with experimentation? I vote for trying to get something fixed.


Also I would advocate a voting system like the docs used for theirs. I have a doc character, and literally NONE of the things that were important to me made it on the list. But it was fair.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dvnce
Sat Apr 24, 2004 9:36 am
#18

that is the plan cafa... Monday I will narrow down questions and make a poll that will end on sunday ...



He He.. the funny thing... is there actually are Dev "commitees" that are responsible for certain areas of the game ...






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Sat Apr 24, 2004 6:10 pm
#19






Cafa wrote:



I am trying to point out that no matter what question goes forward it does not need to allow for opinions in the answer.


You, admittedly, are the master of emulating the SOE party lines answers. I love your posts on the subject. Why would you waste 2 weeks and a question opportunity on something that can plausibly be answered with:


"maybe" ???


As to the intention question, overall for the entire community does getting something fixed not help the group more orfinding out what their (devs) intention was with experimentation? I vote for trying to get something fixed.






Ok I get ya now.



And I agree that we should word our questions so that they don't have much room for evasion.


I'd like them to fix fusions. THat is my main interest. Figuring out why they got broke in the first place is secondary and not really so important.






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Khristen
Sun Apr 25, 2004 12:38 am
#20

For me out of our original top 10, the ones most important to me are:


5) Is there going to be More Housing styles and why do Generic and Corelian Houses(some) share floorplans?


From someone who lives on Corellia, you get a lot of upset people when they find out that their only real option is the generic styles since they are one in the same. I'd love to see Corellian style houses have a look similar to the skyscraper-type buildings you see in the cities.


And....


7) When will storage type Furniture(chests, armoires)ever get to be used for storage(like backpacks are currently being used for)?


To perhaps be linked into house storage capacity per lot. If these items could also be like a "pocket" within the house (where only the chest, etc. would count as an item not everything in it) it would be wonderful.




The question about the structure factory taking two lots as well as factory creation time is also a worthy question IMO.





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EnFERn0
Sun Apr 25, 2004 4:29 am
#21

Letting us experiment on Fusions & Solars, will only make our products worse.
Now I sell 14Ber Fusions withk Hopper size. They are magnificent.


I'm quite narrowminded when it comes to the future of Arhitect.
I want the ability to experiment on houses and factories! So my question would be:


Why can't architect experiment on Houses & Factories, so these strutures will be higher in demand for quality.



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Dvnce
Sun Apr 25, 2004 4:44 am
#22






Cafa wrote:





Dvnce wrote:


This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..


I am for the notion that I will ask and ask and ask .. I may only get 1 answer out of 5 questions.. that still is better than nothing..






Dvnce,


Do I really need to go b ack in the logs and post months of quotes on this?


The question was answered with the standard hogwash answer of a politician, AND HE DIDN'T EVEN ANSWER WHETHER OR NOT IT DOES ANYTHING.


I'm sorry, I understand your position, but giving TH a ride for another blowoff is just too much.


Fivo Asia









All i know is is a while back .. (well before my Corr.. time) it was all to common a post for people saying.. I just would love to know if in fact stations are intended to give a bonus to crafting.. like it seems only to obvious that it should.. yet all the test being done were not confirming that ....



Even in game.. I have had many people tell me they would just be happy if they had the obvious just .. confirmed..


I mean realisticly ... the only way he really could have gotten more into detail was to start getting into how the code works.. and we all know it is more likely that Jabba's race is one of the new playable races in SE than that happening..


I understang the frustration here.. and believe me I have been campaining hard core for the devs to give us a little credit.. and that we can handle a little more details at least ..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

RotorofCorRng
Sun Apr 25, 2004 4:45 am
#23

Actually, we CAN experiment on House and Factories. It just that it doesnt do a damn thing for the structure. You experiment for durability, but w/o decay or MX/phr change, you might as well be peeing up a rope.



Rotor - Will cease to exist May 3rd.
Bandola
Sun Apr 25, 2004 4:51 am
#24






Cafa wrote:





Dvnce wrote:


This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..


I am for the notion that I will ask and ask and ask .. I may only get 1 answer out of 5 questions.. that still is better than nothing..






Dvnce,


Do I really need to go b ack in the logs and post months of quotes on this?


The question was answered with the standard hogwash answer of a politician, AND HE DIDN'T EVEN ANSWER WHETHER OR NOT IT DOES ANYTHING.


I'm sorry, I understand your position, but giving TH a ride for another blowoff is just too much.


Fivo Asia







I have to agree with Fivo on this one.


Dvnce, it is totally ludicrous for TH to tell us in the answer to our last question that


a) The quality has an effect, and
b) this is working as intended,


when all the evidence shows that


a) if it has an effect at all it appears that in some cases better quality gives worse results, and
b) If this is then what is intended then SOE must be perverse sadists


Until we get a better quality of answer with at least a minimal degree of investigation I think it is a complete waste of time even bothering.
IMO our very next question should be:


What is the point of us asking a question given the standard of the reply to our last one?






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Cafa
Sun Apr 25, 2004 12:22 pm
#25






Dvnce wrote:


This answer confirmed what many suspected and assured us that it was working.. and that is what we asked for..


I am for the notion that I will ask and ask and ask .. I may only get 1 answer out of 5 questions.. that still is better than nothing..






Dvnce,


Do I really need to go b ack in the logs and post months of quotes on this?


The question was answered with the standard hogwash answer of a politician, AND HE DIDN'T EVEN ANSWER WHETHER OR NOT IT DOES ANYTHING.


I'm sorry, I understand your position, but giving TH a ride for another blowoff is just too much.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Aphrael
Sun Apr 25, 2004 12:54 pm
#26

Well, I see a lot arguing here...


I think the most important question is as follows:


Manufacturing times for factories are much slower then crafting by hand for numerous times. Will a factory's manufacturing speed be increased to make items faster?



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