Architect Archive
Thread: Black Tuesday
Petekod1 wrote:
I'd just like to know - what was the thinking behind this move?? Was it simply pandering to the people a little to clueless to keep the maitenance up on their stuff (and yes, I count myself as a clueless one leaving harvesters far to long)or is this a subtle nerf to make us drop our prices over the short term?? I mean, some context for the decision would be awesome, instead, the decision is made and people are left wondering.
Great communication policy.
Perhaps there are other changes down the road that will make up for this. Who knows - for now though - time to give a game a break while the dust settles on this.
Pretty much exactly the point I tried to make in the feedback thread. This is just too strange to come out of the blue sky without some sort of greater plan in mind - whether it is to refocus us on GCW structures or remove us all together.
The hardest thing to accept in all of this is, as you say, the complete lack of context around this decision.
Bela
Elyssa wrote:
Personally, I'm gonna hold out hope this this move is just the first step in a plan that will untimately do more good than harm.
I don't sell a lot of houses and harvesters but I have an aggressive expansion plan that involves claiming all the property on the front line south of Coronet. I own a LOT of it now but this effectively brings my expansion plans to a screeching halt since the buildings around me will never poof.
I HOPE it will get better.
I also understand the track record we're dealing with, too.
Maybe this will turn into something like last time and we'll be calling it Temporary Black Tuesday.
/crossfingers.
/sigh
ROFL..rest assured. those houses will never...ever...ever...ever... go *poof*
there will be unusable property everywhere we go..cluttering any chance of growth.
kinda cool when ya think about it..eheehehe
I know.
Little-Green-Guy wrote:
ROFL..rest assured. those houses will never...ever...ever...ever... go *poof*
I was so close to consolidating my empire.
Oh well. I've still got the best store location in the game.
This doesnt allow new players just coming in the game a fair oppurtunity to enjoy playing this game. Everyday I get more frustrated with all the land tied up with inactive players. Me and a Buddy wanted to start a city on naboo but we came to find out We Cant drop a city hall. Is this fair to New Players coming into the game?
How do you expect to keep my attention in this game if i'm not allowed all the oppurtunities to play this game like the players that have left that are taken up all this space in the game.
A character Purge is needed ASAP or i fear my intrest in this game will be short lived and another game will most likely get my intrest.
Getting Bored of SWG
Tzoss
Architect - Not for much longer
Petekod1 wrote:
This time though it's like being slapped in the face. I feel like a Smuggler all of a sudden.
Don't worry - after awhile the slapping makes your face numb so you won't notice future injustices ![]()
Seriously though - I hope this gets changed because I don't relish swooping through the wilds bumping into dead houses, dead harvesters, dead factories every 3 metres.
Cheers
Dat