Architect Archive

Thread: Urban Planner may not be a new profession after all... (from dev chat)

Gallbearer
Thu Sep 25, 2003 11:44 pm
#1

Sep 25 19:05:17 [GreenMarine] Urban Planner...I'm still not sure how this profession will happen. It may be that we go with putting the new schematics into architect instead. It's still being discussed.




FYI... Personally, I LIKE THIS IDEA. Please don't make me spend any more skill points than I already have!



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ETO - Retired: Master Artisan, Master Architect, Master Medic
Padashar
Fri Sep 26, 2003 2:39 am
#2

Yes I agree 100% with this. If they were to put the city implementations into Architect (where we all thought it would be originally anyways) we would all be happier about our profession. As it stands now, there is no way I can go to urban planner and so if they were to implement this (which should have been done in the first place), I will continue being an architect.



Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
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Knocky
Fri Sep 26, 2003 3:01 am
#3

While it would be great if I did not have to put more points into another specialty profession, I doubt that the Devs would be that nice to us. What have the Devs ever done for us that showed that they even gavea rat's behind about Architects?


All I see from the Devs are Corellian houses which are nothing but Generic houses. Usless furniture and lights that do not work. With an occational nerf they throw at us from time to time that they call "fixing" our profession.

slugeater
Fri Sep 26, 2003 3:17 am
#4

Not an architect, but I agree with this too.



  • Asking a player to devote nearly all his skill points to build buildings will just make the player quit after some time.

  • Player city market will be very restricted. Once th ecity has a bank, it has a bank.

  • Most cities have planned to level an Urban Planner already. Meaning you'll have one per city who will get all the business and this is it.

  • Architects have enough of a grind getting to master. An individual likely would spend MONTHS to achieve Master Urban Planner.

  • I don't want to hear about the resource costs to grind to UP

  • Adding UP buildings to Architect adds diversity to a profession that seriously lacks in that regard.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

monkeydust
Fri Sep 26, 2003 3:44 am
#5

That's the only way I am going to be an urban planner. I am not willing to give up my combat skills to be an urban planner because it is the only thing that breaks up the monotony of being an architect in today's market.



_________________________________
- Monkeydust - Order of the Silverflame -
---- Master Architect / Master Artisan ----
Youch1
Fri Sep 26, 2003 4:44 am
#6

Agree totally. Ran out of skill points weeks back, and all I have is master architect, a few merchant boxes, one or two scout boxes and novice pistoleer. Adding a new profession would effectively limit takers to being pure architects/urban planners with next to nothing left over for anything combat-related. It might appeal to a few, but even us architects like to go fighting from time to time


Skarra, Master Architect




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Nadiel26
Fri Sep 26, 2003 4:49 am
#7

besides how muuch stuff could they possibly add? they said they could make maybe 2 full trees and fill the other 2 with BS like construction




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
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Maely
Fri Sep 26, 2003 7:30 am
#8

Well i like to argue so here i go.....


I really thinkPlayer Cityshould be seperate from the base Architect tree....If it is added to the architect tree then player city buildings will fall victim to the same economy problems as regular Arch buildings have.


Having Urbans Planner be an elite-elite will minimize the amount of urban planners in the game, and will allow those who really enjoy building things to control the market for them. Becoming an urban planner (if they decide to have the proffesion require significant skill points) will require dedication because you will have to give up other skills.





Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Maely
Fri Sep 26, 2003 7:36 am
#9

"Ran out of skill points weeks back, and all I have is master architect, a few merchant boxes, one or two scout boxes and novice pistoleer. Adding a new profession would effectively limit takers to being pure architects/urban planners with next to nothing left over for anything combat-related"


so this means you have novice marksman, novice scout, and noivce artisan....and then 3 elite proffesions


no one should be so many proffesions that they spread themselves so thin. Having elite-elites will have people focus on 1 proffesion. I know this is a stretch, but...having 3 novice proffs like you do is like being skilled in the Sword, Bow, and Magic in rpgs like eq or my last game, ac2.


let me know what you think of that, dont flame cause id really like to hear thoughts about this topic




Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Maely
Fri Sep 26, 2003 7:41 am
#10

"Player city market will be very restricted. Once the city has a bank, it has a bank."


What about things like statues and decorative city things.....kind of like the furniture part fo the architect tree.


However you did make a good point about cities already having people lined up for Urban Planner, but new "outposts" to "metropolis'" will turn up.....i think there will be more of a makret for Urban Planner than people think.




Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Dayln
Fri Sep 26, 2003 7:43 am
#11

I personally would hope it is a seperate profesion only because it would deversify people more.
Mahr_lan
Fri Sep 26, 2003 7:51 am
#12

I would have to disagree with this Idea. While I like the idea of not losing Skill Points. I hate the idea of every architech being able to build city buildings. I was looking foward to sepating my self form other architechs. Its way to crowded already. Did you no see we are the #2 most master proffesion in the game. This means ever part time or alt architech in the game just gets to stay that. I was looking forward to having something new to advance to. Well I can hope they make urban planner its own tree still.



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Veraphim
Fri Sep 26, 2003 10:02 am
#13

I too would like it to be an elite-elite profession. Something that sets the City Planner apart from the rest of the joe artisans.

My architect is a crafter-only character. That's my choice and I have fun with it. I'd like to have some advantage over the scout-marksman-pistoleer-architect when it came to making city buildings and if they just stick all the schematics in the normal architect tree, then a pistol-twirling, uphill-running, rabbit-skinning character is gonna be able to spit out cantinas every bit as good as me.

Those that want to be spread all over the place can make furniture all they want, but I think making the city buildings should require a little more concentration and expertise.
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