Architect Archive
Thread: Pricing help, high end crafting stations
I am about to start a run of about 100 98%/41.53 craftign stations and was wondering what is a fair price I should charge? Yes, they are only 41.53, it's the best I could do with what I could get and that was spending over a month collecting everything in enough numbers ot make it worth it to make factory runs.
Any help would be most welcome. Thanks
On Intrepid, I bought a similar station (41.37) for 27K.
frosted
I paid 25K for a 40.8 Weapon, Droid, and Gen Item station for my WSing. WELL WORTH THE MONEY! I say charge 25K. You should be able to get that EASILY!
Anian
ONLY a 41.53 !!!! You are kidding right?
I have only seen 1 station that got above that.. and it was 43.
This is about as high as you can go in practice, since you would need everything to have attributes at close to 1000 to reach the absolute max of 45.
I have some of the best materials available on Eclipse and I have yet to exceed 41.5.
Considering it is MUCH harder to put together an FR41+ crafting station than it is to make a fusion reactor I would NEVER sell for the low prices you guys are talking about.
To get to that level you need...
2Micro Sensor Suits (each of which contains 1 Control Unit, 1 Energy Distributor, 1 Control Unit) (MA Required)
2 Control Units (MA Required)
5 Droid Storage Modules (DE Required)
You need to make all of the sub-assemblies with the best materials available on the server,almost certainly using some out-of-shift resources.
Copper, Steel, Aluminum, Polymer, Ore, Inert Gas... all with specific high stats that (at least on Eclipse) are very hard to come by.
You need to experimenton ALL of them, and get realygood results.
This takes a long timefor each station.... much longer than putting a fusion together.
I sell these premium stations for 100K, and I think they are a darngood buy at that price.
Even I would buy one at that price.
When quality gets extreme, so does time and effort.
Ok, thanks a ton everyone. Appreciate the input.
Yes, being M Artisan and M Arch helps as I can do all my own experimentation and make sure I got the best results I can. I got ahold of some 980 OQ 916CD copper spawn recently and that helped a lot in the micro sensor suites since it's 66/33 OQ/CD. Also had some 982 CD copper spawn at same time.
Yes, I have planet hopped a LOT and been to every resource shop I could find to find some of the best stuff I could that was available. I have put a lot of time and effort into these and wasted a lot experimenting to get the best results. That's why I waited till I could get enough to do a big batch because I wanted to make it worth all this trouble by being able to make factory runs and it's still only going to be limited to about 100 units.
Thanks for the feedback.
It all depends on competition. I currently make the highest rating stations possible for my server (to my knowledge.. anyway), and I sold around 100 of them for 75k each, and have since scrounged up old resources to make another batch and have started selling them at 100k. And they are selling at a rate that is more than acceptable.
Around 1.5 a day.
Of course, no one is around to match the stats, so that helps.
Its generally a one-time purchase, you aren't going to get repeat business and a quality station is currently the hardest thing for an architect to make. I suggest you set your prices appropriatly for those circumstances.
But, you're free to charge whatever you think is appropriate.
-Jubey
I think that you should look around on your own server to see who is selling them and what price. If there are several architects all selling for about 1k per rating then you might want just join them and charge the same rate. But if nobody is making good stations and yours are the best anyone has seen then go for a high rate like 100k or something and see how the Weaponsmiths react.
If they snatch them up then good for you, if not then drop the price a bit till you find the sweet spot that moves the product but gives you max profits.
On Kettemoor we're getting about 1k per rating point roughly.
If I didn't actualy play this game (and have exprience of its markets) then I would agree that pricing based on other people would make sense.
Its still pretty amazing to me... but I have discovered that I don't actualy need to pay much attention to what others are charging.
I routinely go out on shopping trips and buy up other Architects items, then bring them back to my vendor and sell them for twice the price.
I think an awfull lot of architects have brainwashed themselves into thinking people wont pay for architect goods. Consequently the price far lower than is necessary.
I have an idea what other architects charge simply because I am a very large purchaser of their products. But I set my prices based on the sales velocity of each individual piece. Since I track al of my sales and inventory levels outside the game I have good information on what sells and what doesnt, and what price sells at the volumes I am comfortable re-stocking (I want a full line inventory, so I can't afford to let lots of items stay sold-out).
While I am still an Architect at heart I am seriously considering changing my tag to "Merchant" and possible expanding to other product lines. When I first made Master I hated having to sell items (I didnt sell any befor hitting Master), but I now find it makes for some interesting game play.
Oh... lastly.... I would try NOT to start with a low price and work up... Our products never go away, so If you sell a bunch at a low price those sales are gone forever. Start a little high, and work down? Just a thought.
I paid 17k for 37s. If there's >40s out there 40k or so would be reasonable.
Keep this in mind though - there's a limited market for these, so trying to sell 100 at a high prices is going to take ages. Sell them fast for 25k and you get 2.5 million in a couple weeks. Sell them slow at 45k and in a couple weeks you'll stillhave under a million, and a pile of stations that don't do you any good, really.
Me, I sell cheap and fast and spend the rest of my time listening to people complain (that I am ruining the universe with my prices), andcounting my money. It's funny how little impact complaints have when you are floating in a pile of credits.