Architect Archive

Thread: War What IS It GOod For? GCW issue Discussion

Dvnce
Fri May 07, 2004 10:28 am
#1

Ok We have a nice thread poll going on if you have not posted your position on that poll please find the stickied GCW Poll and post your response..


I want to open this thread up for discussion... of this issue.... Please Note that I am going to start this with my personal feelings about this..( and it is shared with quite a few people ) rest assured that even though this is the way I feel, what I push will be what the majority voices..


I want to start with this question... What is the purpose of opening PvP faction Perks to us to craft ( heck to crafters in general) ... Is it to be able to have an active role in the GcW or is it merely for more things to craft and sell?



I want this because it will give me a true role in the GCW ( supply line) cuz lets face it even though most of us can still pick up a gun we might as well be blowin spit wads.. Right Now IF you want a facton perk you must be Overt to buy it.. and many things You must be Overt to even Use it.. ( pets.. armor .. weapons.. and bases ) .. Why? because they are PvP directly related items.. and If we want to replace this system of item aquirement we then must also accept the same level of risk .. and participation requirements..


There is alot in game for those to craft other than GcW and there are alot of better things to push for being buildable if that is all you are looking for.. But quite frankly .. this would give many crafters a real reason to choose a side.. If you dont want any part of the PvP part of the game .. I am sorry ( and I know that this will anger some of you ) but you should not be able to craft items that are for it, just like a rebel crafter should not be able to craft imperial gear.. and visa versa.. Choosing a side does nothing for your normal business items.. heck most munition suppliers build for their side in secret..


There should be perks in place for those willing to open themselves up to PvP .. that are not available to anyone not willing to take those risks.. And dont get me wrong.. I am not saying that this system should open us up to be 100% vulnerable.. But It should make us consider where we are and who is around us before we craft.. I feel that building a base should be just as involved as taking one down .. for many people it will be exciting to be the crucial element of establishing a new base


One suggestion that has been given is that these items must be crafted in Bases them selves.. those giving a true oportunity to have Player and NpC gaurds protecting you .. which could open the door to some exciting crafting times.. .. I mean imagine being at the lower level of a Base.. you have both rebel and imperial forces fighting up on the main ground.. One side wanting to stop you .. One side doing everytihing to protect you ..



Like I said.. I am here to represent all of you .. so dont get upset If you disagree with me.. like in everything else if majority disagrees with me I will argue the majority as pasionatly as possible.. so what wins followers is non emotionaly charged arguements.. so keep that in mind..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

RotorofCorRng
Fri May 07, 2004 10:49 am
#2

I am all for it, but I have already chosen a side.

But I can see the other side of the coin. That is why a compromise might be in order. I.e. craft away, but you have to expose yourself, i.e. "overt" to trade. We should not be able to build these things and put them on a vendor.



Rotor - Will cease to exist May 3rd.
JodoKai
Fri May 07, 2004 10:53 am
#3

My take on this is while it would be neat to craft Faction Items, what if we were allowed to set our vendors up so that they were factionally allied? Vendors that would only sell to Rebels if you were a rebel or Imperials if you are an Imp. Or even better, it would sell some stuff to anyone, but if you were of the same faction as the Vendor, there would be an option to open that stuff.


For instance, say I'm a Rebel Weaponsmith. I could set up a vendor and make a whole bunch CDEF Rifles and put it on there where anyone could buy them. Then I could make a whole bunch of Gen Sonic Pistols and "hide" them on the vendor under Faction Items that only other Rebel's could see was there. This would allow me to supply my faction while keeping up a Front so the Empire doesn't find out...or looking at it from the other side, if I were an Imp, this would allow me to give discounts to hard working Imperial Soldiers that keep us safe from the rebel scum.


Lecivius
Fri May 07, 2004 11:09 am
#4

While I am all for anything that will allow us some access to the GCW, TH posted, here, that Factional items will only be purchased using points. Is this position up for review? Or is this wishfull thinking on our part?



Vendor at 3054 2811 Naboo, East of Keren
Niklesnitz
Fri May 07, 2004 11:10 am
#5

Your example of crafting deep inside a base and having other's fight above you does not sound exciting at all. It's the same old crafting, just in a different place. I would not have any sense that I was helping my faction at all. Maybe if their was a penalty forcrafting when dieing, it might have some worth. But as it is now, PVP has just about zero penalty and all that would happen is you would get incapped or die, just like everyone else. Now, maybe if you were crafting something and then you would lose all your resources when getting incap, then it might have a presence of danger.


Also, being a crafter, your not going to be helping your side much in actual combat in these situations, as most people who PVP take up pure combat templates, which as crafters and merchants, we could never compete with.


Right now most servers population of nuetrals is at 70%. Whether this is because the GCW sucks or people are just not interested in it is not known. I say as a nuetral you should be able to make anything your profession allows. In fact, it should be those who take up a side who get penalized. Say I was nuetral, I could make GCW structures for both the rebels and the imperials...buta rebel architect could only make GCW structures for rebels. WIth regards to the GCW, people are always saying give me incenstive for taking a side.....well, give me incentive for staying nuetral. For instance in PVP, they can introduce Rebel TEF and Imperial TEF on the nuetral player. If your caught helping the Rebs, you get an Imperial TEF, so imperials may attack you.


Not everyone who builds things for a certain side are necessarily for that side. They are in it for their own personal gain. Picking a side limits you, therefore you should be limited. Not choosing a side should opens up many many more possibilities, because you are not restricted byfactions rules.


I realize this is a thread for trying to get people to join in on the GCW, but there is more than just Rebel and Imperial and so many more possibilities out there than these two.






Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Dvnce
Fri May 07, 2004 11:13 am
#6






JodoKai wrote:

My take on this is while it would be neat to craft Faction Items, what if we were allowed to set our vendors up so that they were factionally allied? Vendors that would only sell to Rebels if you were a rebel or Imperials if you are an Imp. Or even better, it would sell some stuff to anyone, but if you were of the same faction as the Vendor, there would be an option to open that stuff.


For instance, say I'm a Rebel Weaponsmith. I could set up a vendor and make a whole bunch CDEF Rifles and put it on there where anyone could buy them. Then I could make a whole bunch of Gen Sonic Pistols and "hide" them on the vendor under Faction Items that only other Rebel's could see was there. This would allow me to supply my faction while keeping up a Front so the Empire doesn't find out...or looking at it from the other side, if I were an Imp, this would allow me to give discounts to hard working Imperial Soldiers that keep us safe from the rebel scum.








This would be more of a merchant issue.. but i aggree




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Fri May 07, 2004 11:26 am
#7






Niklesnitz wrote:

Your example of crafting deep inside a base and having other's fight above you does not sound exciting at all. It's the same old crafting, just in a different place. I would not have any sense that I was helping my faction at all. Maybe if their was a penalty forcrafting when dieing, it might have some worth. But as it is now, PVP has just about zero penalty and all that would happen is you would get incapped or die, just like everyone else. Now, maybe if you were crafting something and then you would lose all your resources when getting incap, then it might have a presence of danger.


Actuallyan idea that has come up is that If you die while crafting this particular GCW item the schematic is lost.. Not the item if crafting was completed.. just the schematic if you were killed before completion..


Also, being a crafter, your not going to be helping your side much in actual combat in these situations, as most people who PVP take up pure combat templates, which as crafters and merchants, we could never compete with.


We are not there to help with combat .. we are there to supply combat resources.. we are there to be the supply line..


Right now most servers population of nuetrals is at 70%. Whether this is because the GCW sucks or people are just not interested in it is not known. I say as a nuetral you should be able to make anything your profession allows. In fact, it should be those who take up a side who get penalized. Say I was nuetral, I could make GCW structures for both the rebels and the imperials...buta rebel architect could only make GCW structures for rebels. WIth regards to the GCW, people are always saying give me incenstive for taking a side.....well, give me incentive for staying nuetral. For instance in PVP, they can introduce Rebel TEF and Imperial TEF on the nuetral player. If your caught helping the Rebs, you get an Imperial TEF, so imperials may attack you.


The majority of crafters do not align with a faction for two reasons.. 1 ) there is no reason because crafters have no real impact to the GcW .. this would give that reason.. 2) they feel that choosing a side will cut their sales.. ( though possibly true ( i am imp and have just as many rebels buying my harvesters as Imps) this would really only be 100% true when it comes to the new faction items)


You have to choose a side to even get these items..right now you can only get these from a faction recruiter.. that system was put in place to force people to choose a side to gain these items .. we should not and will not be able to remove that requirement for these items since they are geared for the PvP portion of the game..


Not everyone who builds things for a certain side are necessarily for that side. They are in it for their own personal gain. Picking a side limits you, therefore you should be limited. Not choosing a side should opens up many many more possibilities, because you are not restricted byfactions rules.


I disagree 100% If I knew you were supplying my enemy and your enemy knew you were supplying me.. you dont think both sides would want to kill you ?


I realize this is a thread for trying to get people to join in on the GCW, but there is more than just Rebel and Imperial and so many more possibilities out there than these two.








This should be just as much of a perk for crafters for choosing a side as it is for the fighter classes to choose a side.. Nuetral fighters Cannot go purchase these items.. I have been and I will continue to push for new things to craft that will not exclude anyone but this is for PvP GCW so you should not have the benefits of that without commiting to to it.. (NO one can now, Even if You dont want to PvP you still have to choose a side to get these items)



Also I aggree 100% these items should not be able to be placed on a vendor..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Fri May 07, 2004 11:27 am
#8






Lecivius wrote:
While I am all for anything that will allow us some access to the GCW, TH posted, here, that Factional items will only be purchased using points. Is this position up for review? Or is this wishfull thinking on our part?






The idea is that instead of getting the finished good the player will instead get a limited use schematic for his Faction Points.. ( though since there will now be material costs to craft these items the faction point costs would more than likely need to be reduced in most cases)




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Niklesnitz
Fri May 07, 2004 1:03 pm
#9





Your example of crafting deep inside a base and having other's fight above you does not sound exciting at all. It's the same old crafting, just in a different place. I would not have any sense that I was helping my faction at all. Maybe if their was a penalty forcrafting when dieing, it might have some worth. But as it is now, PVP has just about zero penalty and all that would happen is you would get incapped or die, just like everyone else. Now, maybe if you were crafting something and then you would lose all your resources when getting incap, then it might have a presence of danger.


Actuallyan idea that has come up is that If you die while crafting this particular GCW item the schematic is lost.. Not the item if crafting was completed.. just the schematic if you were killed before completion..


Also, being a crafter, your not going to be helping your side much in actual combat in these situations, as most people who PVP take up pure combat templates, which as crafters and merchants, we could never compete with.


We are not there to help with combat .. we are there to supply combat resources.. we are there to be the supply line..


While I agree that we are not helping in combat, what is achieved by us being down in the basement of a base crafting things while a battle is raging outside? Are we there to replace turrets as they are destroyed? I doubt that they would make this possible, as we could make these things over and over and keep placing them as they were blown apart. I'm just saying that I would rather be fighting in a battle than crafting down below while the rest of everyone else is fighting.


Right now most servers population of nuetrals is at 70%. Whether this is because the GCW sucks or people are just not interested in it is not known. I say as a nuetral you should be able to make anything your profession allows. In fact, it should be those who take up a side who get penalized. Say I was nuetral, I could make GCW structures for both the rebels and the imperials...buta rebel architect could only make GCW structures for rebels. WIth regards to the GCW, people are always saying give me incenstive for taking a side.....well, give me incentive for staying nuetral. For instance in PVP, they can introduce Rebel TEF and Imperial TEF on the nuetral player. If your caught helping the Rebs, you get an Imperial TEF, so imperials may attack you.


The majority of crafters do not align with a faction for two reasons.. 1 ) there is no reason because crafters have no real impact to the GcW .. this would give that reason.. 2) they feel that choosing a side will cut their sales.. ( though possibly true ( i am imp and have just as many rebels buying my harvesters as Imps) this would really only be 100% true when it comes to the new faction items)


You have to choose a side to even get these items..right now you can only get these from a faction recruiter.. that system was put in place to force people to choose a side to gain these items .. we should not and will not be able to remove that requirement for these items since they are geared for the PvP portion of the game..


I believe these were put in place for after you chose a side, not, here join us because this is what wehave. Either way both sides get the same things when it comes to bases I think.


Not everyone who builds things for a certain side are necessarily for that side. They are in it for their own personal gain. Picking a side limits you, therefore you should be limited. Not choosing a side should opens up many many more possibilities, because you are not restricted byfactions rules.


I disagree 100% If I knew you were supplying my enemy and your enemy knew you were supplying me.. you dont think both sides would want to kill you ?


But killing me does no good. You kill me, I come back. Wouldn't it be better to hire me to come work for you?



This should be just as much of a perk for crafters for choosing a side as it is for the fighter classes to choose a side.. Nuetral fighters Cannot go purchase these items.. I have been and I will continue to push for new things to craft that will not exclude anyone but this is for PvP GCW so you should not have the benefits of that without commiting to to it.. (NO one can now, Even if You dont want to PvP you still have to choose a side to get these items)


This is where it gets sticky. If you are nuetral you get nothing. As a nuetral you should be able to do a lot. Nuetrals are never completely left out of something. Somehow they are always caught up in things. They are affected one way or another, why can't they choose how they are affected by siding with one faction one day and another one the next. This is a great example of a smuggler, who is only out for themselves and will do anything for any side. As of right now, nuetral combantants can do pretty much anything a faction player can do. They just can't get any factional equipment. But why do they need it when any weapon or armor everyone can get is much better than factional? And why would they need base structures when they don't care about the war? Crafter's, on the other hand, would be missing out on quite a bit if they could not build other structures that faction players could, especially if it is destroyable and a heavily sought after item.


But in the end, the only thing that can be done to make more crafters choose a side is something like this. For me, I say leave the GCW to the combatants.











Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Dvnce
Fri May 07, 2004 1:17 pm
#10






Niklesnitz wrote:



This is where it gets sticky. If you are nuetral you get nothing. As a nuetral you should be able to do a lot. Nuetrals are never completely left out of something. Somehow they are always caught up in things. They are affected one way or another, why can't they choose how they are affected by siding with one faction one day and another one the next. This is a great example of a smuggler, who is only out for themselves and will do anything for any side. As of right now, nuetral combantants can do pretty much anything a faction player can do. They just can't get any factional equipment. But why do they need it when any weapon or armor everyone can get is much better than factional? And why would they need base structures when they don't care about the war? Crafter's, on the other hand, would be missing out on quite a bit if they could not build other structures that faction players could, especially if it is destroyable and a heavily sought after item.

But in the end, the only thing that can be done to make more crafters choose a side is something like this. For me, I say leave the GCW to the combatants.






If you are a nuetral fighter You get nothing.. so we would only be in line with that.. also .. As a nuetral that is fine.. that is your choice .. there will be rewards for choosing the side via money to be made.. Say if we can actually have an impact on the quality of these items.. You dont think the other side would try to sway you to join there side? There are obviously an interest in crafters that want to have an impact on the GCW part of this game.. other than being cannon fotter.. well that is what this is to develope.. Does that mean that nuetrals are left out in the cold.? no .. we are working to to develope issues that are of higher priority to nuetral only players as well..











Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Huntercrom
Fri May 07, 2004 1:20 pm
#11

First off, let me start out by saying the whole idea of us building faction perks, i.e. bases, is a great idea, however, to simply say, choose a side is forcing the issue of Rebel or Imperial on a player that may or may not choose to do such. Is it right that we keep things away from someone that has been with this particular game/proffesion for some time now? No, it isn't.


I understand that to build a rebel base, you would want a rebel architect, and same goes for the Imperial side of things too, however, why are you leaving the Neutrals out in the cold. Neutrality has it's role in the GCW as well. People have been neutral since conflicts have been happening. That doesn't stop them from supplying the means in which to create war though.


I guess that those of us that choose neutrality over faction, could be considered mercenaries in our proffesion. We should be allowed to build for either side, and yes, if a TEF was introduced, then so be it, but we should NOT be forced into choosing one side or the other. Neutral crafters shouldn't be forced to take sides. This opens the door for them to REAP the rewards of the war, with out picking a side. It happens everywhere, and it happens all of the time.


If you have picked a side, then that is the only side you should be building for as for faction perks anyway, but to sit back and tell me that I need to pick a side, then I shouldn't be allowed to sell my houses, bikes, harvesters, what ever to anything other than the faction I have picked to support. That is EXACTLY what is being said here.


I wish to remain neutral, as far as picking a faction is conscerned, I want to be able to build and sell things to both sides of the war. It should be my choice, and I shouldn't have to choose WHO I can build for and sell to. Same would go for faction perks. The Architect should not have to play an active role in the GCW by picking a side, they should have the OPTION to pick a side or remain neutral. A Neutral architect should be able to build everything that a factional based Architect can build, but they end up getting into more trouble, because IF and only IF, we build a faction based perk we're gonna get TEF'd, and if we are neutral, and run the gambit of serving BOTH sides of the war, i.e. PROFITEERING, then we run a bigger gambit than one that has picked a side.


Let's take this to example:


Architect A is Rebel

Architect B is Imperial

Architect C is Neutral


Architect A only has to look out for Imperials coming to call while he's TEF'd


Architect B only has to look out for Rebels coming to call while he's TEF'd


Architect C has to look out for BOTH sides, dependant upon which side he's building for of course.


This makes the Profiteering, Architect C, more viable to BOTH sides, as he is able to build anything, anytime. It makes him more involved in the GCW, as Profiteering is common place in ANY war, and here in SWG, it should be accounted for.


You also have to take into account, if you can only go to a faction based Architect to build your faction perk, then you had better hope there is one on when you want him/her to build this item for you, or you better make sure they have the time to do it. You had also better take into account that they are willing and able to do such.


So...


It's good for an architect to take/pick a side, I am all for that. If someone, such as myself, chooses to be a profiteer from the war by staying neutral and supplying both sides of the line, then they should NOT be kept away from being able to do such. To force the issue of PICK A SIDE, is not the way a game should be, you are subsequently telling me how to play my character, and that's not why I pay to play this game. If you force the issue to pick a side, you are also telling me that my ability to Profiteer is being taken away, and thus, I have no need to continue on in my current proffesion, in other words, your telling me you don't want me here, which is NOT what a faction should be doing. If Architect is forced into this issue, then all other crafters should be as well. Not just us, but ALL crafters, Medical, clothing or otherwise. It's not fair to those of us that want to profit from the war by building for both sides. Kind of the highest bidder takes the cake.


Don't take me wrong here, I am all for what Dvnce and the others are saying, but you can not exclude a class of people simply because they don't pick a side, that is NOT the way this was ever supposed to be. The option to choose a side or not to choose one is there for everyone, and to take that away from even ONE proffesion for any reason, is not justified. Remember, if you have already picked a side, you already know you need to avoid a certain faction of people, but for those of us that choose to profit from the war by remaining neutral and selling to both sides of the line, we run the gambit of dealing with the TEF in a larger manner than anyone else does. You never know when someone is going to come and call on you to build something for them, so that 5 minute wait for the TEF to disappear is going to be longer than waiting for it if you are already factioned. Get my point here?


I'm not saying I'm right, I'm not saying anyone else is either. Everyone has their perspective on this. Mine is that you can not and should not suggest that someone PICK a side in order to do something, because you are forcing me to do something with my character that I don't want to do. I want to profit from this war, but I don't want to pick a side in it to do such. That is MY role in the GCW, I will sell to the highest bidder, so to speak, and let slip the dogs of war.


Just my idea on this subject. Take me with a grain of salt, as I can be opinionated, but my feelings are just that, MINE.



Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
AudioOrgana
Fri May 07, 2004 1:21 pm
#12






Dvnce wrote:





Lecivius wrote:
While I am all for anything that will allow us some access to the GCW, TH posted, here, that Factional items will only be purchased using points. Is this position up for review? Or is this wishfull thinking on our part?






The idea is that instead of getting the finished good the player will instead get a limited use schematic for his Faction Points.. ( though since there will now be material costs to craft these items the faction point costs would more than likely need to be reduced in most cases)




If that's the case...hate it.


I was reading this thread with an open mind, and as a crafter excited about the possibilities. But to change it to another "i bring u schematic u make me for free!" situation this is no fun.


Faction bases are rare for one reason - they cost way too much for something that can be destroyed so easily.


Unless there is a DRASTIC reduction in facton points, you will just be adding another layer of difficulty to something that most feel already is too costly to bother with.


I understand the implementation of limited-use schematics as loot, but not as factional "rewards" like this.


Combat people already **edit** about crafters "running the game", and you know what - if things like this go in, it will be true.


We financially control things, we control the supply of product, we control the quality of product (I have to admit I have put slightly lower stat items on my vendor to get rid of them before I stock the better versions...), and now when people finish the themeparks they have to find a crafter just to get some of the loot (which is mostly broken in the first place with outdated stats and skill mods that haven't existed since beta).


If this is the direction that the Dev team wants to go - don't bother.


If you want to give crafters something meaningful to create, and not replace a system that already exists, then go ahead - or make special craftable versions for us - but just moving a system from one place to another (like the current ID migration fiasco), spend the time on more important things - like the /sit bug - than this.


AO


Huntercrom
Fri May 07, 2004 1:21 pm
#13


edited the double post. Sometimes these forums are just FLAKEY

Message Edited by Huntercrom on 05-07-2004 03:24 PM



Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
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