Architect Archive

Thread: I am reading where folks want med and lg harvesters moved to higher skill levels or master.

SeismicEdge
Mon May 17, 2004 10:00 am
#1


I am reading where folks want med and lg harvesters moved to higher skill levels or master.


You guys know if you get this change you might be screwing yourselves. How many of you rent free lots? If you do and the other guy isn't a master artisan how are you going to deal with the fact he cannot put down your harvester? Will they even allow you to "Transfer" the structure? So, are you going to keep enough free lots on your main/artisan to be able to do that? To set down a harvester then transfer it? How about waiting for the other guy to come out to the site so you CAN transfer it EVERY time you find a new site? This also goes with your second account. Are you willing to make your second account a master artisan in order to have more lots? Many of you can't even get both accounts on-line at the same time. How are you going to use those lots then?


The consequences here would be devastating to the extraction industry and to other professions as well.


1. You are going to make it near impossible to have more than a few lots of harvesters or at least make it very very difficult.


2. The prices of resources are going to go WAY WAY up because there will be fewer artisans with the ability to extract them or have more than a few lots of extractors. Its hard enough right now to keep up with demand.


3. With fewer resources out there will be fewer items made from those resources and the prices of those that will be out there will REALLY skyrocket. Not to mention how difficult it's going to get to find your favorite armor or weapon.


In conclusion, if you guys keep whining about wanting to make it so medium and large harvesters are only able to be set up by higher level artisans, you are going to screw yourselves and everybody else in the game who relies on those resources. You cry now to make the profession more like the others, but be careful for what you wish. In this case I think it will come bite you in the behind. REAL HARD!

Dvnce
Mon May 17, 2004 10:14 am
#2

Listen this arguement is IN the WRONG place.. It is one thing to point out the thread that is discussing this to us but to accuse us of being the ones whining about it is out of line.. If you notice in that thread( yes I have read it) it is the Artisans and the Pro Miner Class people that are wanting this new Cert System..


It is also from RP players that are tired of seeing Fields and Fields of Lot traded Static Harvesters...



I did post one simple statement on that thread... Would this be a bad thing? it depends.. on how you look at it.. this would be a huge Change and many would be split on whether it was good or bad....


My Comment was that the only way Architects would feel accepting of this change is that if along with it a direct form of Harvester Decay was also implemented.. By cutting our potential costomer base you would have to balance it out by forcing them to have to replace there harvesters down the road...



For those of you that wish to read this current debate It is in the Artisan Profession Forum .. I will post again with the link....






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Mon May 17, 2004 10:28 am
#3

Who wants what now?





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Mon May 17, 2004 10:32 am
#4

This is the thread... http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=36236



basically the debate is over giving Harvesters a Certification Requirement.. the majority would want the certs involved in the Survey Line of the artisan tree... Some are also pushing for the Miner Profession and everything other than the personals would be certed in that new profession...





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

SeismicEdge
Mon May 17, 2004 10:33 am
#5

No. This arguement is in the right place. Artisans need to know the consequences of a decision like this. And to put it as a reply in another post won't get it read as much. And btw, I did also made the argument as a reply in that post as well.


BTW, I am also an artisan and I have my harvesters out there and a shop and I get a LOT of requests for resources. With changes of this ilk I wouldn't be able to help out those folks who really need my resources.


Artisans/miners. THINK about what you are asking here. You will screw yourself and everybody else in the game with a decision like this. YES! This is a BAD thing.
Pawlin
Mon May 17, 2004 10:37 am
#6






SeismicEdge wrote:

No. This arguement is in the right place. ....




Who are you arguing against?




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Mon May 17, 2004 10:40 am
#7

Let's see:

1. You are posting an "alert" here so Architects can be aware of the discussion. Great - thanks.
2. You appear to have your facts wrong about *who* is asking for this.
3. You appear to have your facts wrong about exactly *what* is being asked.
4. You post your arguements here when they should be concentrated in *that* thread.

Thank you for bringing this to our attention. Those of us with the time and inclination will now follow that thread. We'll look forward to your comments in *that* thread.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

SeismicEdge
Mon May 17, 2004 10:41 am
#8

GADZOOKS!!! I really DID piut this in the wrong forum. I had meant it to be in the Artisan forum. My bad!
Pawlin
Mon May 17, 2004 11:02 am
#9





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
d0qtrX
Mon May 17, 2004 11:32 am
#10

It would cause a HUGE dip in supply, forcing a huge rise in demand and prices.


This would affect the cost of ALL goods, and Architects just might have to sell you houses/harvesters over 3cpu.


Sinist
Tue May 18, 2004 12:14 am
#11

Yay another thread like this to argue in.


Ok the reasons to have harvester certifications are obvious to me.


Logically it is sane to say there will be less resources and prices will go up. BUt remember this is a player driven economy and we decide the prices not SOE.


Harvesters mine inorganic resources.


Professions who ONLY use inorganic resources in any are the Artisan and all elite Artisan professions. Sure doctors and scouts etc use inorganic resources but on the miniscule level that really isnt worh factoring in on the argument. The amount of resources 1 crafter can make with just 5 harvesters is enough to sustain a daily production of items that is reasonable, fair and would meet the supply and demand between all crafters and players. Granted the crafter knew how to survey and could make good use out of 5 harvesters on 5 different resources of good quality's and concentration. Surveying is no braining and anybody can survey and sample all the resources in the entire server on every planet and keep up with it in a day to day basis. If anyone feels this is beyond them please ask and I will explain.


My proposed idea is to make Heavy harvesters and Factories available at Master Artisan level. This will make Artisans the Miners and Mass producers as they should be. Medium Harvesters would be certified somewhere in the Artisan skill tree or at Master level of any elite crafting profession. And personal harvesters owuld be certified at novice levels of all crafting professions.


Now you all think prices would go up but just let me throw out an idea. The way it is right now in the game we all cant deny that as crafters if we so felt inclined we could mass produce endless items. If your a crafter for a large guild and you see alot of resourcesc ome your way you can attest to this. IT is unbalancing when people do this because it is sort of a "monopoly". Sure everyone has the same oppurtunity to do as they do but this isnt what im arguiing im just stating it to coincide with my further argument. Now if you put in Harvester certifications it is going to cut out my ability to mass produce items on a daily basis. Doing this will for the most part bring in line all of the crafters to for the most part putting out a reasonable amount of it items instead of the absurd we are capable of now. This will make every crafter have an oppurtunity to sell their items instead of peoples "first stop shopping" with guaranteed stock. Now with crafters balanced you will see more competition for prices and prices will drop. There will still be neough supply to meet the demand but it will be spread over the population of the crafting community and not in the hands of me and my guild or alliances. With the amount of stockpiles and resources in the game this might not be evident at first but I think we would see it soon after.


Theres alot of arguemtns I could make and different examples and situations but I see nothing but positive things that can come out of havign harvester certifications.


I didnt make my full argument here and there are alot of other grounds to touch but I think in that *other* thread should answer most of them. I only hope I can sway your thoughts ont his and open up some eyes that maybe never sene it as a problem before. Or change the minds of the people who see it as a problem, for the sake of game balance and integrity not for your own personal wellbeing in the game.



Faiereon Exek
Master Artisan
ZenDragonMLS
Tue May 18, 2004 12:44 am
#12

So, since this effects *EVERY* crafter in the game, we should have individual debates on the merits of it in the Architect, Artisan, Droid Engineer, Armorsmith, Tailor, and ALL of the rest of the crafting profession forums?

BUZZZTTTT - wrong answer. The "base" of all crafting professions is the Artisan. This is being discussed there. Now that you've alerted the architects, let's PLEASE not continue the discussion here.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Meplorium
Wed May 19, 2004 8:52 am
#13

This would nerf so many people that there will be such a big out cry over it, that it simply won't happen. I feel it is kind of stupid to bring up.





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