Architect Archive
Thread: Thought for the day: Kill the Gungan Statues
Sevardos wrote:
Or, cap the amount of experience you can make off one item.
Amen. How the hell is a statue worth morth than a complex harvestor? I just dont get it.
Fivo Asia
Pawlin wrote:
I think we should do both. Require a component and reduce the XP.
But if they nerf statues then everyone would just use fountains or crafting stations. So it won't help a huge amount. Even if someone grinds walls they should be able to master in a few hours.
Agreed. However, cap the experience relative to other professions, not what architects can make. Because it's currently based on the number of resources used, architect will always be the profession you can grind the fastest.
Therefore, cap experience that you can make for all products in all professions. Or, base exp on which box the product is in. Box 3 of the tree has higher experience than a product in Box 2 and make it similar to other professions.
There are probably other loop holes, but it makes sense to me that crafting professions be balanced compared to each other similar to how there is soooo much focus on how combat professions are balanced compared to each other.
ZenDragonMLS wrote:
I don't disagree. However, what "problem" are we trying to solve here?
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So, what does it hurt of the "fast" path to Master Architect is faster than another crafting profession?
Fneegan wrote:
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Now that Hologrinding is over, I suspect more players will stay in their chosen profession(s) longer. They're not going to take up Architectjust because it'squick and easy.
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Pawlin wrote:
The gungan statues are primarily used by people who can afford to throw away a large amount of resources just to master quick.
TheJawaJubbo wrote:
who cares...people may grind up but its those who remain architect that matter. some of us take pride in our skills and thats all that counts as far as i'm concerned. good products competitively priced.
hologrinders come and go.
Hero of the Day! Woot!