Architect Archive

Thread: Thought for the day: Kill the Gungan Statues

Numen
Wed Jul 28, 2004 10:10 am
#14






ZenDragonMLS wrote:



We might construct some stereotypes of people who choose one path or another, but I'm not reallysure it matters in the long run. I'm sure that there are folks who ground statues and then buckled down to really do a good job of being a Master Architect in practice as well as title. And I suspect that there are people who took the longer path who are still clueless after they hit Master.






Totally agree. If any profession normally took 1+ month to master I might have a different opinion. But your talking about changing it from 30 minutes to still less than a day. You can do crafting stations for 900exp(I think) each as well.


All crafting professions currently are very easy to master because of macros. In no way am I saying it is wrong to use the macros. They are ingame and should be used. I just don't think just the aspect of getting Master means anything now. It is more about what you do as a master.


If someone doesn't like to craft they can grind it in 30 minute and then after a week or so they will give up. If someone is serious about crafting, no matter if its 30 minutes or 10 days they will still master it and try to be good at the profession afterwards.







Amandil Morier - Tempest - Master Chef
Pawlin
Wed Jul 28, 2004 10:23 am
#15






Numen wrote:

...If someone doesn't like to craft they can grind it in 30 minute and then after a week or so they will give up...





Those are the people who I think cause damage.


I agree though that grinding statues is not bad in itself and I'm sure there are a lot of great full time architects who have done it. Nothing wrong with taking the easy grinding path if you can afford it.


I just want to try and guard against the "quick buck" crowd.


Wecan literally have someone declare "gee you architects are expensive" then grind it out and start undercutting us within a week. It happened on my server and was one of the steps in the gradual descent into the dark abyss of our 80k harvester prices.


Do Weaponsmiths or Armorsmiths have to deal with that **edit**?No.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Wed Jul 28, 2004 10:43 am
#16

One of the things that trips up the "quick buck" crowd, though, is typically their ignorance about the profession.


We have certainly had a number of people come to this board and ask questions about grinding to architect not so much for a "quick buck" but because they want to make some harvesters for themselves, or a guild hall, or whatever. When we put it in perspective for them - you will need 700-800K of raw resources to hit master and you could have sold those resources for enough to buy the things you wanted - they seem to change their plans.


I had a sad conversation last night on the Test Center. Someone grabbed me for training in Installations 1. When I went to train them, I noticed that they didn't have ANY first-level boxes. I asked them what their overall plans were and got the answer "I'm a doc and I'll need two food factories and I have no money." I told them that there was a component in Buildings 1 that they would need before they could build food factories. Got back an "oh .....". I told them I'd train them in whatever they wanted and I'd be glad to get them those couple of components if they wanted to, but that if they had just sold that 28K (approx) of resources they could have easily just bought the food factories. (I then ended up giving them a factory, but that is another story and is tied up with the TC culture a bit.)


So I agree - the ability to quickly grind Architect, coupled with the lack of quality needs of architect products in general, and the high resource requirements of our products, creates a situation where people say to themselves "oh, I'll just grind Architect and make my own house" or "oh, I'll just grind Architect and make a fortune selling those harvesters" or whatever. Perhaps weaponsmiths see this also, but I don't think I've ever seen someone who get Novice WS plus a box or two so they could make Scout Blasters.


I think that the whole attitude of many people in the game has been absolutely driven by the hologrinding and has been the single biggest screwup by the developers. We have LOTS of people out there who have "Mastered" Architect and yet have no clue as to what the "business" of being an Architect involves.


After Patch 10 the holo-grinding will stop, but I suspect that the culture it created will be with us forever.





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Wed Jul 28, 2004 12:07 pm
#17

Yes you raise a good point. For the novice architect the resource requirements to get mastery are pretty heavy. It does balance the small amount of crafting required.


HOwever we're really just talking about grinding gungan statues. If you're a novice architect in it to stay than grinding statues is a pure waste. I'd very strongly recommend grinding walls for later use or resale. It will take more clicks but you won't be throwing away over 1M creds worth of resources in the process.


The gungan statues are primarily used by people who can afford to throw away a large amount of resources just to master quick.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ShivianUMD
Wed Jul 28, 2004 12:15 pm
#18

Gungan Heads already have one of the lowest exp per resource unit ratios of any architect object. Adding in a mandatory Master Artisan component would just make mastering architect a bit more of a pain. If you have enough money to buy the resource to build 280 gungan heads you will have enough money to buy 280 units of whatever that artisan component is. All that adding in an artisan component would do would be to make architect harder to master for poorer players. Also changing the amount of exp you get from building things in lower blocks would have an adverse affect on people who arent interested in grinding but are doing things such as building medium houses to sell. Why should they get less exp for the same amount of resources?



Nighteyes - Master Chef / Master Architect / Merchant
Sapp O'Rath - Master Swordsman

Proud member of Goon Squad - Lowca
Bandola
Wed Jul 28, 2004 12:44 pm
#19

IMO the way that folks can grind to master in ANY profession is all wrong. In this game you can grind to master Architect by concentrating solely on statues or walls and never making anything more complex, you can do the same in WS with rifle barrels or wahtever, AS with say Armorweave segments and so on.

Now what on earth does that mean ? You are a Master Crafter and have only sat and combined the minimum of resources to make a simple item over and over and over again.

I really believe that the route to Master in any of the crafting professions should be revamped, a much more realistic and (I believe) rewarding route to master would be to make it so that in order to climb the tree you could ONLY gain XP for the next branch by crafting items on the branch you have just attained.

e.g. to reach construction II you could only get there by earning your xp by crafting Deeds for the banks, streetlamps, or the obiquitous Gungan head statues, then once you got construction II these would no longer earn you any xp, and in order to progress to construction III you would need to craft from the items granted under con II, ie. shuttleports, cloning facilities, gardens or fountains.

This may seem drastic, but surely it makes sense that if you want to call yourself a Master anything, then you should have truly 'mastered' the profession, by making enough of each type of itme to have 'honed your skills'.

It would be extremely tough to get there, but once you were deemed worthy of the Master Architect badge you would know that you had really earned it !


Too late now I guess to ever think of that happening, but thats my 2 cents worth.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Iseabeil
Wed Jul 28, 2004 12:46 pm
#20

too bad thay cant make an economic modifier, the less money ye have, the more exp ye get
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