Architect Archive

Thread: Ore Prices

CorinDWR
Wed Nov 24, 2004 8:09 pm
#1


Had a little rant/outburst on my server forum earlier. Just wondering if other galaxies are experiencing the same problem. It is amazing how much people agreed with me on this, and how much offers I got for resources after posting it.








I wander around to different vendors looking for shoddy ore, and I see crap quality selling at 5cpu!!! I mean the only ones who need insane amounts of bad ore is architects and when the hell did we get enough money to pay 5cpu for the resource we use the most.


Let me give you an example:


This is whats needed in a BER 13 heavy harvester.

15400 Low Grade Ore
7480 Metal
1540 Steel
1000 Aluminum
500 Chemical
500 Copper
500 Carbonate Ore
400 Reactive Gas
300 Non-Ferrous Metal
150 Inert Gas


Of this about 2500 units of resources need a UT SR and HR above 900, the rest dont require any quality. The one resource needed the most is low grade ore. In fact, bundles of it.


If a harvester cost 125000 like mine do, I would add the total numbers of resources to make it, and divide my sales price by that number. When I do so (125000/27770) I get the following answer: 4.5CPU . Thats what an architect like meself make on a heavy harv.


And some people even dare to say I'm ripping them off.


When the cheapest resource I need and the one I need the most of cost 5cpu. Most people will see theres not much profit in that.


Lets say I spend 5cpu on all resources (including the ones that need good stats, I've used Alokine (50cpu on some vendors)and Gotab both on harvs)

27770*5= 138850!!! Thats what a harv would cost me to make. Add the time with all subcomponents and crafting, and the time it takes me to look for the resources, harv my own, add maintenance and power (which also cost money) I should really charge at least 250k on a heavy harv. Since the people using them suddenly start charging loads for even bad resources.


Why don't you miners try to think about how much that harv cost you compared to what you're making on it, and do something about your prices. If not, there wont be any architects around to fill your demand. All of them will be broke, or stopped making harvesters, instead selling their resources andinflating your business.


I will not mention what other crafters charge per unit, as they might be upset seing that info out in the open but trust me when I say if theres someone ripping you off, its definately not the architects.







I r teh Corin
Puts on Robe and Wizard Hat
yodachaos
Wed Nov 24, 2004 9:39 pm
#2

i agree. people will pay 300 cpu for guns or even more and they think their getting ripped if they pay 3 or 4 cpu for a harvsters. problem is the prices were set back in the beginning days and they have just slidd from there.

Message Edited by yodachaos on 11-24-2004 10:40 PM



Master Architect - 12 Point - playing since launch.

Coronet Mall - Marfa Structures.
887,0,-4684
corellia
Protilious
Thu Nov 25, 2004 8:44 am
#3

I agree with your thoughts.

I've recently been trying to acquire ore on Corbantis. All of my miner friends are selling me junk ore at 3 cpu but vendors are going for about 4cpu.

About 3 months ago, 2 cpu was the norm for junk ore.

My prices will be going up to reflect this.... or, I will just be going into the resource business.




Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

Alukolli
Thu Nov 25, 2004 3:48 pm
#4

I agree with you guys..


If miner charge to much then the finished produkt will cost more..


I do mine my own res. try sell some. but i do keep prices on 2-5 cpu on Resources.


If i find good materials ill charge no more then 5cpu. because i know if i charge more the produkt that someone else, or myself need will be to expansive.


2cpu are energy for harvesters and junk materials.


5cpu good materials..

my opinion anyway



____________________________________________________________________________________ Name: Craminu
Profession: Trader-structure-enginnering
Vendor: 1810 4749 Jackpot on LOK
Vendor goods: Architect Structures-Resources-
Custom orders: yes by mail-Architect/artisan goods
Guild: Charm
Mayor of jackpot
I-Droid
Fri Nov 26, 2004 2:19 am
#5

I wholeheartedly agree with you.. It seems like we, the Architects, are becomming the "bad" guys around,

ever since /quote Jump to LaaagSpeed /End came into play, resource prices have been rising, due partly to the

hightend demand, but also due to the free market flows in econimy Demand vs supply..


Thats one of the reasons I'm glad I'm NOT yet a master, and I have chosen to take the long route to become Master..

ie. 4411 and then start on the last 2 trees.. ie I cant make harvs yet, So I have no greif


I have completly stopped buying my resources from miners, due to the fact that I as a furniture/installations maker doesnt

make that kind of money, and I have spent all I had stored on the auctions just to get some for now..


But we Architects should also look at our selfs and perhaps start to look at the market for other things than just harvester..

we can work the market too.. low supply of Harvesters.. higher prices..


Even thou I'm not a greedy player, and ask anyone who might know of me, and they will confirm it, I also very much dislike

beeing riped off and called names for chargeing what I belive to be a fair price, when I know that if I just stopped building architecture

I would be extreemly rich just selling my resources... but where is the fun in that.. when you want to be a crafter that is


/End Rant .. sorry but it just buggs me a little



Rici Abae
Server : Infinity-European
Guild : -OE-
City : Vae Victus,Corilia
Master Artisan, Novice Architect(4424), Novice Merchant(4431)
Vendor Location : Vae Victus Mall(Basement)
Motto : The Highest Quality Goods, at the Best Price
Stawei_Idow
Fri Nov 26, 2004 11:41 am
#6

first, let me say i agree that prices are out of hand.

but, lets look at the markets for harvesters vs weapons/armor.

a lot of people buy harvesters, but i would be 60-70% them are other architects/artisans/smiths/etc, the crafters, who dont make lots of money, not until you can find your market/price structure/etc. and even then it can be rough going.
people who buy guns/armor are fighters who can make a lot of money quite easily and dont care if they just spent 100k for that new gun.

im not a smith but i looked at some of the schems, a dxr6 taks about 300 resouces , so if you sell at 100cpu that comes to 30k, but a harvester that takes 27k of resources would cost 2.7 million, so a fleet of 8 harvs would cost 21.6 million.
a composite chest plate takes about 1k of resouces including the layers so that would make it 100k at 100cpu.
i dont buy any of those, but i have seen some prices in the past and they seem a bit low, which means they are charging more than 100cpu.
granted that smiths need named resources which can be hard to find, and the most specific we need are 'steel' and 'extrusive ore' we have it easy and i will not ever be a smith, i dont want this hassle, it may not really be a hassle but i just dont want to do it.

ok, so no one charges 100cpu for harvs/factories/houses, but the point is still valid, we should be able to get a reasonable price for what we sell, and each person has to figure out what that price is.
i believe i tend to sell for less than others, but i mine all my own resouces, only buying something if i really really really need it, usually inert gas or something like that.
this keeps my prices down, while i still make enough to keep my harvs, house and factory paid up with a week to spare.
not everyone can/wants to do this so they will have to charge more.

another option is to join a guild. i have not done so, but i hear that it can make things much easier, cheap/free resources, more storage, free crafting stations, free house, city bonuses.

those are my thoughts anyway, as i said, yes prices are getting out of hand, i tried to find an equipment factory the other day on a non-architect alt, and after searching around coronet for an hour, all i could find was some joker selling one for 75k which is beyond insane in my opinion.
i usually sell them for 30k, but i know that i charge lower than most and i would have gladly paid up to 45k for one, but nobody had any on their vendors. out of stock or not selling? i dont know but i couldnt find any.

still at 75k, thats about 5cpu which should be reasonable, but to me it isnt. anything over 45k is a ripoff, and that kind of makes your point for you, customers dictating price, but if you really want to be a millionare, you shouldnt be a crafter. you should be a crafter because you like it.

if you want the glory and fame, you need to be a fighter.
what is it yoda says, adventure, excitement, a crafter craves not these things. something like that anyway.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Pawlin
Fri Nov 26, 2004 3:17 pm
#7






Stawei_Idow wrote:
...but if you really want to be a millionare, you shouldnt be a crafter. you should be a crafter because you like it....






I disagree with this point. Making money and being a crafter should not be mutually exclusive. I agree that you should be a crafter because you like it, but crafters should not be expected to be poor and do it just for fun.


We should expect to make money off our product. We should not be expected to subsidize other peoples fun.


Nobody tells combat professions that they shouldn't expect to make any money off missions.

Message Edited by Pawlin on 11-26-2004 02:17 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RangerMoe
Fri Nov 26, 2004 4:04 pm
#8






Pawlin wrote:






Stawei_Idow wrote:
...but if you really want to be a millionare, you shouldnt be a crafter. you should be a crafter because you like it....






I disagree with this point. Making money and being a crafter should not be mutually exclusive. I agree that you should be a crafter because you like it, but crafters should not be expected to be poor and do it just for fun.


We should expect to make money off our product. We should not be expected to subsidize other peoples fun.


Nobody tells combat professions that they shouldn't expect to make any money off missions.


Message Edited by Pawlin on 11-26-2004 02:17 PM



This is good. You can make credits and have fun. But its hard to do, you would need to build up to a large company with a small fleet of harv. working to get you the Ore needed, and have a good location so people can find you. (fleet of harv. is no fun to run.)




Moe
High General, DMM - Sith Master!
Sith Master's Trained (2)
Apprentice's in Training (1)

Everyone is Incompetent. It's just that most people haven't reached their level of incompetents, yet!
CorinDWR
Fri Nov 26, 2004 4:45 pm
#9




Stawei_Idow wrote:

a lot of people buy harvesters, but i would be 60-70% them are other architects/artisans/smiths/etc, the crafters, who dont make lots of money, not until you can find your market/price structure/etc. and even then it can be rough going.
people who buy guns/armor are fighters who can make a lot of money quite easily and dont care if they just spent 100k for that new gun.






This is not true actually. The chefs, armorsmiths and docs are the richest people on Chimaera at least. Okay it takes work, advertising and working to maintain a quality stock.

And it is the fighters who find the oddextremely valuable skilltape or premium krayt pearl but they are few and far between.l Crafters who got a nice shop spot and who are able to maintain a steady and high quality stock are the real money makers. Okay the architects supply the armorsmiths and weaponsmiths, and so should help them make a profit, but selling awayourharvs at a loss is not the way to do it. Especially not when alot of the buyers aren't crafters but miners, who hire artisans to survey for them and put down 40-50 harvs on a great spot only to make 500000 per harv for each spawn they work on.


I know that alot of the Chimaera crafters dont put up harvs themselves but rely on miners because all their lots are used for shop, storage and factories. There is a great increase in the amount of fighters who hire out their spare lots to supply these crafters, only problem is after JTL, the more demand there is for ore, steel and such, the more these fighters charge for their resources, only to go back and complain about why their ship cost this much and so on without thinking for a second about how much the shipwright paid them to get that steel.

And isn't the alcohol taxation a little strange in a galaxy where a crate of brandy cost as much as a brand new TIE Fighter?


The first post here I posted in my server forum aimed at the miners who do this to try to make them think. And for some I think it helped.


Oh and btw, a Composite Chest Plate use 522 units of resources and selling it at 100k makes it 191cpu. Where only the 40 units of wooly hide is the really expensive resource to get. And a Vibro Knuckler which needs as rare resources as any architect made item but only has SR and UT to worry about takes 65 units of resources and selling that at 6000 (which happens often where I live) makes that 92cpu. The other crafters should stop complaining and the miners should definately stop complaining or complain in another direction. We're the cheapest guys around. The only item I charge more than 10cpu for (i make all architect stuff + all artisan stuff) is the crafting station. Because I make them sobloody good.



I r teh Corin
Puts on Robe and Wizard Hat
Stawei_Idow
Fri Nov 26, 2004 7:23 pm
#10

ok, so what i meant and should have said was that its not a quick way to become a millionare, like combat professions are, at least once you know what/how to do it, it doesnt require selling a +25 skill tape find to make you a rich fighter, although it helps.

i started a new character about 2 weeks ago and now have made about 2 million, although most has been spent on some weapons, a factory, resources, molecular clamps, disabled swoops, i think i have about 500k left right now, and i still made most of my money in the last 4 days selling avian meat to someone who really wants it.
its a good spawn and hes paying top dollar for it too, i think ive made about 1.5 mil mostly from the meat but at 1100 per mission, ive made quite a bit from that too.

the composite figure i came up with was based on using the required materials plus all of the optional bits:
400 resources for final combine, 30 for fiberplast panel with one of the b.e. components using 80 resources, 20 for the synth cloth with one b.e. component using 80 resources, and 4 advanced segments (30 each) with acid layers (49 each).
so that comes to 926 resources total. i think i added in for both types of armor segments by accident the first time, but still 926 is closer to 1000 than 522, so i was close anyway.
i got these numbers from allakhazam.com schem pages, so im guessing they are right.

i know docs are pretty well off usually, but they still have to get their buffpacks which can be a big expense, as we are discussing, resources are expensive.
as for chef and armorsmith, i dont know, but i would guess they are, i dont buy much food, usually brandy off the bazaar and its not the good stuff, but works for me so i dont mind, i have gotten a case of 5 with low 400 for 45 minutes for 6k, its a good deal to me.
i havent really buffed but a few times because i havent bought any armor armor, i havent had a reason to, ive always been doing low level mobs, now i have a character doing smuggler/pistols/something else, and will be able to take on the high level stuff in the near future, im trying to decide if i want novice pistols or feign death first, cant decide. probably will do pistols.

something else people may not think about is net worth, not how much cash you have in the bank.
how much did your house cost, you harvesters, droids, furniture, craft stations, weapons, armor, clothes? how many times have you been buffed?
even if you sold everything you own for dirt cheap, most people would end up with a lot of money in the bank.

that is rather amusing about the miners complaining about the cost of ships when they sold the resources for 10cpu though, those that do should be smacked around a few times with a pointed stick.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

CorinDWR
Fri Nov 26, 2004 8:19 pm
#11

Istand corrected, Didnt think about using advanced instead of normal nor using any layers.


My figues came from the shopping list thing on SWGCraft, and it does not include layers or use of adv. segments. But architects are still the cheapest crafters around



I r teh Corin
Puts on Robe and Wizard Hat
miklaorm
Mon Nov 29, 2004 6:04 am
#12

I figured out that making money as an architect is all about harvesting your own resources and/or using your friends lots etc... Bloodfin grind ore is going for about 2.5cpu at the moment and grind metals are at around 1.7 cpu. Good ore is between 5 and 10cpu and good metal/chemical is about the same.

Paying for the resources makes it hard to make good money. I'll do it when I'm in a crunch but if I have the time, I patiently harvest what I need. Always looking for the good metal/ore/chemical with 900+ stats and harvesting it when it spawns and if nothing good is out there, going back to grind ore.

Also, get your friends to harvest for you. Find the ore, send them a wp, and give them power. Tip them if you have to. With friends helping me, I have about 70 harvestors running at all times. No lot swaps. I pay my friends a lower CPU than the market rate but it's up to me to find the resources and send them wp's and to also let them know when the previous resource de-spawns.

Architect is not the fastest way to becoming a multi-millionnaire in SWG. But, you'll get there if you keep it up. It'll just take a while.
Mantellian
Mon Nov 29, 2004 12:56 pm
#13

/agreed


People whine about my BER13s Minerals with 130k storage at 200k credits.


Then they realize that 200k is the going rate.


Then they come back to find myvendor, which had 40 miners at the beginning of the day, SOLD OUT.



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