Architect Archive
Thread: Resource Questions
I am thinking about becomeing an architecht sooner or latter and was going to begin stock piling resources....
could i get some listing on what i should be looking for and maybe a general description of what all the categorys do and how they effect architecture?
Ore, ore, ore, ore....and then more ore...and when you're done getting that, get even more ore ![]()
-Furniture lets you build, well, furniture.
-Construction adds to your experimentation points and allows you to build the new city buildings.
-Installations allows you to build harvestors and factories.
-Buildings allows you to build houses.
A quick summary, hope it's helpful in some way
if you're just going to grind it cause the holocron told you then focus on structure and wall modules, those will be the ones that you can sell to other archs cause the quality don't matter.
For them you'll need metal and ore.
If you're going to try to make a go of arch for money, then you'll need steel, alum, copper, ore, reactive gas, inert gas, and chems. I usually suggest fiberplast or polymer for the chem as they have more stats.
For every unit of metal you get you'll need about 5 units of ore.
G
Actually Id put the metal/ore ratio at 1:2, as opposed to 1:5.Onwall modules alone the ratio is 1:2.75(2200 ore/800metal). Then most of the other subcomponents (Generator turbines, small structure storage modules, etc) are mostly metal.
Laws of supply and demand apply. If a server had 4 great Dantooine berry spawns in a row it would go for a lot less CPU than another server that has not had a decent spawn in 6 months.