Architect Archive
Thread: Need info on what resources your class needs. Duff Brewery Inc. Mining Company
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
From the Doc FAQ stickied on this board: http://www.geocities.com/mcglonec1978/swg/doccraft.html
Good luck with your buisness.
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
Thats the question im going to start a harvesting/mining company. So..lets start it off
What are common resources you guys/gals need. What should i look for and what do u need the most?
Thanks a lot
Duff Man~Founder of Duff Brewery Inc.
First thing we need is an orginal company name..
Second in my experience Architects are up to our eyeballs in havesters and resources. What we do need isvery high quality metals and ores in very large quantites at dirt cheap prices (ie: 2per unit) so that we may make the insanly low profit margins we are getting.
Honestly you'll be better off pawning your resources to the armor or weapon smiths.
Hehe, just about anything that shows up in a survey tool. ![]()
Let's see:
Grinding materials: wheat, corn, fruit, water. Any quality.
Minerals: Metal, siliclastic ore (for flameout), crystalline gemstone (for Durindfire). High OQ is important, and maybe UT(since minerals don't have any other stat used by food).
Gas: Reactive gas, although a few rarely-used recipes use inert. And T'illa-T'ill needs Hurlothrombic, hydron-3, and methanagen, but the +100 focus, +100 willpower isn't really worth the effort getting those specific resources.
Flora: Pretty
Stupid tab key...
Flora: Pretty much everything except Hard Wood (evergreen soft wood and general soft wood are used in a few drinks). Domesticated Rice, oats, vegetables, fruits, and greens are some of the ones I go through the most. Stats should have high PE, OQ, and Flavor (in about that order). Personally, I use the 44%PE, 33%OQ, 22% Flavor equation for buff size, and look for resources where the stats sum up to 700 or so when multiplied by the percentages.
Creature resources: Not sure if you'll be getting into this, but Carnivore and Domesticated meat are required in a couple of popular foods. Same stat considerations as flora. Hide is used in a couple, too, although the only type I use regularly is Bristley.
Other: Lubricating oil, radioactive, and liquid petrochem fuel.
1. My name is Duff-Man so back off of the name aright
2. Why do you have to come off so rude man. All im trying to do is collect some resources over the next 8 months to have if i need them for this profession or if i sell them to someone on my server, why do u have to be like that. If your not gonna help then back off man.
Anyways is there any kind of certain metals or ore you architects need or what. Could someone list all of the resources you guys use from novice to master or use to make good quality items with.
Thanks